sen4mi Posted February 29, 2012 Posted February 29, 2012 Is there a way to allow cross mod influence ? For exemple' date=' to have my script impacting someone else script, in a non-master mod (.esp). ? I'd like to increase/deacrese some value in sexout lust (for example). [/quote'] If you inspect SexoutLust\ -\ pHUD.esp for example, you should see in its script this line: set ZippyLust to Sexout.lust So lust looks like a variable on the main Sexout quest, which reflects the main point of having Sexout in the first place.
box888 Posted February 29, 2012 Author Posted February 29, 2012 Is there a way to allow cross mod influence ? For exemple' date=' to have my script impacting someone else script, in a non-master mod (.esp). ? I'd like to increase/deacrese some value in sexout lust (for example). [/quote'] If you inspect SexoutLust\ -\ pHUD.esp for example, you should see in its script this line: set ZippyLust to Sexout.lust So lust looks like a variable on the main Sexout quest, which reflects the main point of having Sexout in the first place. It was just an example. I need a more generic answer. Sexout is a master file, some mod I have in mind are not master. So, is it possible (and I fear that var/float are not in sexout)?
box888 Posted February 29, 2012 Author Posted February 29, 2012 That was my conclusion too. Thanks for your answers. I will look more closely at Sexout vars.
sen4mi Posted March 1, 2012 Posted March 1, 2012 But, of course, if the other mod will accept suggested changes, you can both rendevous on Sexout for newer versions...
prideslayer Posted March 1, 2012 Posted March 1, 2012 But' date=' of course, if the other mod will accept suggested changes, you can both rendevous on Sexout for newer versions... [/quote'] Absolutely. If there's some new bit of data I can add for the two mods to share, and it makes sense to put it in sexout (meaning sexout itself can/should make use of it), then I will do so. Otherwise, you can just put it in SCR yourself and Hal will get it merged into the main download.
box888 Posted March 2, 2012 Author Posted March 2, 2012 Thanks to prideslayer I'm now ready to make the release.
box888 Posted March 8, 2012 Author Posted March 8, 2012 Can someone explain me why when I had this single line, all my mod is broken ? if SexoutFVAR.iNonHumanPregActivated Without : all works fine With : nothing works In FNVEdit I have this [00:00] SCRO - Global Reference -> [0302609F] [00:00] Above errors were found in :References [00:00] Above errors were found in :00SexoutAlienSymbiotScript [sCPT:0300978C] [00:00] Above errors were found in :GRUP Top "SCPT" [00:00] Above errors were found in :[03] AlienSymbiot(preg0).esp
prideslayer Posted March 8, 2012 Posted March 8, 2012 depends on what comes after the 'if' and where your 'endif' is. Assuming that SexoutFVAR is a quest that exists and you can save the script that way.
box888 Posted March 8, 2012 Author Posted March 8, 2012 if SexoutFVAR.iNonHumanPregActivated ; dispay a message endif and I found this line (if SexoutFVAR.iNonHumanPregActivated) in pregnancy mod I can save the script but that's all. Nothing work anymore after.
prideslayer Posted March 8, 2012 Posted March 8, 2012 SexoutFVAR might be internal to pregnancy and not available to you. It isn't named like all the SCR stuff.
box888 Posted March 8, 2012 Author Posted March 8, 2012 Should be the reason why. I thought that due to its name with SexoutFVAR, it should be SCR stuff. But that makes sense. Thanks Prideslayer.
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