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How can I use a custom body texture on an armor without creating a bose einstein condensate from toothpicks?


~magic~

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Posted

I am trying to do something very simple that is becoming absurdly and prohibitively difficult - create an armor that is simply the default body with a custom texture. femalebody_#.nif, but with another texture. Simple. 

 

Or not.

 

I tried simply copying the file over and change the texture paths - the game detects it as a body and simply sets the texture back to whatever the race's body texture is.

 

I  dug through nifskope trying to find a way to stop that behavior. I even tried completely copying the body and exporting it as an armor through blender 2.49b, only to encounter a bizarre and oddly specific bug stopping me from doing this task in particular.

 

I asked about this to some of my modder friends and got responses ranging from "It's completely impossible" to "you have to program a switching plugin with SKSE". I hired an expert Skyrim modder to do this and upon hearing the task, he took a machete and cut his own head off. I told the President of the United States about my odd difficulties and he hung up on me and cried for six hours in a public bathroom.

 

Does anyone know how I can achieve this?

Posted

Take the female body nif and rename it to something else.  Point the nif to your custom textures.

 

Open up the CK and create a new set of armor and tell it point to your nif.

 

That should be it.

Posted

Take the female body nif and rename it to something else.  Point the nif to your custom textures.

 

Open up the CK and create a new set of armor and tell it point to your nif.

 

That should be it.

 

That is exactly what I tried first, only to find that the body textures still changed back to the default Skyrim textures. The mesh was correct, which I confirmed by equipping the armor on an NPC with a different body than my own. However, the texture was still the default body texture.

Posted

You need to change the shader type.

 

The skin shader type will always point to female/male skin texture no matter what paths you put.

Posted

You need to change the shader type.

 

The skin shader type will always point to female/male skin texture no matter what paths you put.

 

Unfortunately, I already set the skin shader type to "Default" and have the exact same issue.

 

This is what I have under BSLightingShaderProperty:

post-565185-0-99535600-1417494232_thumb.png

 

Edit: Apparently you also have to get rid of the facegen_rgb_tint flag.

Posted

You should get rid of the vertex colour flag as well.

 

Unless your model makes use of those, other than that everything looks peachy, but you might have more flags hidden that I can't see from your pic.

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