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Quest Dialogue help please.

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I am trying to prevent follower NPCs from talking while the PC is in a dialogue with someone else.  A function like isDialogMenuOpen which of course does not exist.


Does anyone know if it is possible to determine if the dialog menu is open?  IsTalking() on the PC does not work.


Try UI.IsMenuOpen("Dialogue Menu")




List of menu names


Hope that helps.


Edit: Just occurred to me that this is about CK conditions rather than scripting. I don't have a solid answer for that other than I got frustrated trying to get that working and moved the condition to a script instead (as detailed above). There really doesn't appear to be a straightforward way to use the dialogue menu as a condition otherwise.

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