jianshi051 Posted November 25, 2014 Posted November 25, 2014 Eh.... I found that there are too many rat and skeleton in Skyrim, but is there any way to start sex with them just like Oblivion?
jianshi051 Posted November 25, 2014 Author Posted November 25, 2014 I remembered it. Great!~ as rat and skeleton are very familiar in both Oblivion and Skyrim, I think it must be some way to trigger that happen
jianshi051 Posted November 25, 2014 Author Posted November 25, 2014 But skeletons can't have boners. In fact, it doesn't matter, just like oblivion is ok.....
Guest Posted November 25, 2014 Posted November 25, 2014 Yes, plenty of ways. The issue isn't the trigger, it's that no one has yet made any animations for them, although someone made a nude skeever model with an erection. Personally, I think we need more animations for Draugr, Falmer and Spiders. They're the most common bad guys, by a pretty large margin, but they don't have a lot of animations each.
ButchDiavolo Posted November 25, 2014 Posted November 25, 2014 Well, dunno if it was a fluke or not... I have been acosted by Skeletons on many occassions. The animations used where from the Draugr. But yes, they have many bones, but no boner, so it looks kinda... weird.
afa Posted November 25, 2014 Posted November 25, 2014 Skeleton should work similar to draugr. I think even falmers use the same animation set.
jianshi051 Posted November 25, 2014 Author Posted November 25, 2014 Yes, plenty of ways. The issue isn't the trigger, it's that no one has yet made any animations for them, although someone made a nude skeever model with an erection. Personally, I think we need more animations for Draugr, Falmer and Spiders. They're the most common bad guys, by a pretty large margin, but they don't have a lot of animations each. All right, looks like most of the modders are more interesting in human love...
WoodGolem Posted November 25, 2014 Posted November 25, 2014 [...] I have been acosted by Skeletons on many occassions. The animations used where from the Draugr. [...] This. As far as I am aware of the framework detects a creatures base-race, which, for most skeletons, sadly is "skeleton". Since there are no dedicated animations for skeletons they will never assault anyone. On the other hand there are some skeletons whose base-race is Draugr. Therefore they can trigger animations. Recently I have been to the Soul Cairn and discovered that the skeletons there - Wrathmen or Bonemen for example - will gladly take advantage of the living. In terms of rats there are no animations yet, but we have two modders (I think) that are working on that subject.
jianshi051 Posted November 25, 2014 Author Posted November 25, 2014 [...] I have been acosted by Skeletons on many occassions. The animations used where from the Draugr. [...] This. As far as I am aware of the framework detects a creatures base-race, which, for most skeletons, sadly is "skeleton". Since there are no dedicated animations for skeletons they will never assault anyone. On the other hand there are some skeletons whose base-race is Draugr. Therefore they can trigger animations. Recently I have been to the Soul Cairn and discovered that the skeletons there - Wrathmen or Bonemen for example - will gladly take advantage of the living. In terms of rats there are no animations yet, but we have two modders (I think) that are working on that subject. Wow~~~ sounds wonderful!~ And I'll waiting for that~ thank you for your information
doan77 Posted November 25, 2014 Posted November 25, 2014 I remember playing with a skeleton race and using sexlab animation. Don't know for the vanilla skeleton
originalwankster Posted November 28, 2014 Posted November 28, 2014 Like Decauk said, can't really do anything with Skeevers until someone makes animations for them. One guy was going to, but then he ended up working mostly on consensual ones, and even he hasn't updated his work in almost three months. For some reason none of the big animators seem interested in working on Skeevers.
jianshi051 Posted November 28, 2014 Author Posted November 28, 2014 Like Decauk said, can't really do anything with Skeevers until someone makes animations for them. One guy was going to, but then he ended up working mostly on consensual ones, and even he hasn't updated his work in almost three months. For some reason none of the big animators seem interested in working on Skeevers. Oh, what a pity, I don't know whether it's a hard work,,,, if not , maybe I'll learn how to create it when I have time...
THEDUDE2464 Posted December 2, 2014 Posted December 2, 2014 Yeah I've wondered the same thing. After Oblivion and all of its creature animations, Skyrim is certainly lacking in comparison :{
originalwankster Posted December 2, 2014 Posted December 2, 2014 Yeah, there's a number still missing animations. Mostly DLC creatures. Skeever, Ash Hopper, Bristleback, Netch, Chaurus Hunter. EDIT: I guess mudcrabs, too. Sure, you encounter them as enemies even less than Skeevers, but at low levels those bigger ones can really dish out some damage.
BushJr Posted December 3, 2014 Posted December 3, 2014 Yep, dwarwen too. You could think somebody at least can trasform giant's anim in to that big dwarwen fella, but no..
Cezul Posted December 3, 2014 Posted December 3, 2014 There are Skeleton animations, they just act like Draugr. Which, does suffice, but seeing as how they have no equipment makes it sort of boring.Would could be great ( and hilarious ) is if the skeleton removes a rib or a femur and uses that to toy with her. Also, since skeletons, skeevers and mudcrabs tend to be the weaker enemies, i'd think a lot of the animations for them should be humorous and a little bit humiliating.Like, for example, the player character trips over a camouflaged mudcrab, and falls foward on her face, and the mudcrab quickly unborrows and hops on her ass. Just something really ditzy.
Sabielin Posted December 11, 2014 Posted December 11, 2014 There aren't even any fox fucking animation yet either, or goat, or Deers. The horse sex animation look pretty lazily made. It surprises me there is NO mudcrab sex animations either. Skeevers, I thought was going to be the FIRST as like the dirty little labrats they are, but alas, there are no animations for them as well. Cloning animations from Draugr to the Falmers and such was a pretty bad idea..we need more animators.
Loller99 Posted December 11, 2014 Posted December 11, 2014 i am pretty sure the bestiality mods add animations for skeevers
Zanan Posted December 13, 2014 Posted December 13, 2014 Why couldn't skeletons just use the default animations?
Hamguy31 Posted December 15, 2014 Posted December 15, 2014 But skeletons can't have boners. I Highly doubt that. infact the skeleton can definitely bone her.
The Matrix Prime Posted December 16, 2014 Posted December 16, 2014 I believe in Oblivion we had modders who painstakingly made at least one animation for every monster/creature type in the game, which was really awesome of them. In Skyrim, however, I don't think there is any one modder making animations for every creature, just the ones they are interested in (which isn't unreasonable after all). Hence creatures that are "uninteresting" (to these modders anyway) or difficult, such as Netch, get past over. Eventually animations may appear for these forgotten creatures, but if you REALLY want to have animations for them, the best bet would be to try and learn how to make one yourself.
Hamguy31 Posted December 16, 2014 Posted December 16, 2014 I know for a fact there is mod that includes skeleton animations but none for skeevers.
Pwishy Posted December 16, 2014 Posted December 16, 2014 Would could be great ( and hilarious ) is if the skeleton removes a rib or a femur and uses that to toy with her. I like the way you think
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