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Texture Issue


Zquad1

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Posted

Hey Guys/Gals I am trying to convert the Sotteta Necromancer Outfit & I think I have Duplicated all the proper meshes But for some reason the mesh netting on the Shorts distorts the further you get away from it unlike the original, But comes in full view the closer you get.

 

Does anyone have a clue what I might be doing wrong?

 

here are a couple shots to show ya what I mean:

 

2014_11_12_00001.jpg2014_11_12_00002.jpg

 

Posted

Looks like you may have it a little to close to the posterior as you can see minor clipping in the close up shot.

 

or it could be the texture, but you are reusing the original correct.

Posted

Probably the NPC LOD; because the fishnet threads are fine of course they'll almost visible or not be present at a farther distance.

 

The solution may be is to create a partial alpha to provide the illusion of the fishnet being worn, or make the fishnet threads a bit thicker.

Posted

Yeah I pulled it far enough away from the Butt Area yeah I am using the Original Meshes except I cut the feet off But I know that shouldn't have any effect to the texture since it's basicly a Blank mesh during conversion, I also know it's a double mesh & yes I converted that too, so everything for the shorts is aligned properly with both meshes but I am not sure why the hell is the mesh distorting

 

I have uploaded the outfit so you could give me a better idea what might be going wrong  BTW it's been converted for the Demon Fet Body in case anyone asks what it fits on..  also FYI it's not yet complete.

Sotteta Necro Outfit -Demon Fet-.7z

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