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Custom Race RaceMenu fix?


Guest Alterspirit

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Guest Alterspirit
Posted

First of all, I'm not sure whether this is under the right topic since isn't really a "modding help" section. Also, I posted this yesterday and received no replies so hopefully I get some here.

 

So I'm making a custom race right now and it's basically done about now except for a few things. For one, RaceMenu isn't showing all the custom sliders for the new race. I'm just getting the basic sliders you receive in vanilla (thinking about it now, this is probably something to do with the skeleton I'm using so I might quickly switch to the skeleton in characterassets). Another problem I have is getting armours to appear on the body of the race. They register as equipped but are invisible in-game. I've tried switching armour races which ended up doing the complete opposite; it removed the body but showed the armour when it was equipped.

 

If you can help, it'd be appreciated. I'm new to this modding thing so this is what I decided to start off with. ;)

Posted

Well make sure when testing you start a new game especially when it comes to adding new races which im sure you probably know but just telling you just in case; For the armors did you set the body slot on both in the ck and the mesh itself? I don't know much about building new races but find one on the nexus and open it up in the CK to see how its done plus even message authors who have done similar mods to get some tips I know I have had plenty of help even from really experienced modders most people are willing to help someone in need.

Posted

I'm guessing you set up a custom body in armor addon option in ck. Usually the problem is that your new race isn't ticked off on the right hand side where its listing all the races on your naked torso. Also check to make sure its set as default race and make sure the race its self is set to use default armor morphs. I can't help with the race menu stuff though. But hope this helps with the other.

Guest Alterspirit
Posted

I'm guessing you set up a custom body in armor addon option in ck. Usually the problem is that your new race isn't ticked off on the right hand side where its listing all the races on your naked torso. Also check to make sure its set as default race and make sure the race its self is set to use default armor morphs. I can't help with the race menu stuff though. But hope this helps with the other.

Well make sure when testing you start a new game especially when it comes to adding new races which im sure you probably know but just telling you just in case; For the armors did you set the body slot on both in the ck and the mesh itself? I don't know much about building new races but find one on the nexus and open it up in the CK to see how its done plus even message authors who have done similar mods to get some tips I know I have had plenty of help even from really experienced modders most people are willing to help someone in need.

 

Thanks for that :D  The armours are working now so all that's left is the sliders.

 

 

You can configure the racemenu.ini to allow your custom race to get the custom head morphs.

 

And how would you do that? Oh, and is this the vanilla RaceMenu you're talking about or the mod?

Posted

 

Thanks for that :D  The armours are working now so all that's left is the sliders.

 

No prob :P

Posted

 

You can configure the racemenu.ini to allow your custom race to get the custom head morphs.

 

And how would you do that? Oh, and is this the vanilla RaceMenu you're talking about or the mod?

 

 

I meant the mod, I think you need to do some ck trickery for the vanilla racemenu.

 

If you extract the Racemenu .BSA you should see a racemenu.ini with definitions/paths for the custom morphs being mapped to the head part names.

Simply add your head part name from your esp and link the custom head morph paths that you want.

 

There's also probably a way better way than what I'm describing, as I am not a race modder and am a complete novice to CK work.

Posted

Sounds like the race controller isn't firing during character creation. Try this:

 

Create a basic character of your race (don't customize anything but sex, then just give it a name).

Reload the racemenu using the showracemenu console command.

Check if sliders are working at this point.

 

If they are, then your racecontroller is stalling at startup.

If they aren't, then it isn't working at all or there's another problem, such as the racecontroller script missing the proper headparts formlist properties.

 

Sliders not appearing or functioning properly are nearly ALWAYS a racecontroller issue.

 

Trykz

Guest Alterspirit
Posted

Sounds like the race controller isn't firing during character creation. Try this:

 

Create a basic character of your race (don't customize anything but sex, then just give it a name).

Reload the racemenu using the showracemenu console command.

Check if sliders are working at this point.

 

If they are, then your racecontroller is stalling at startup.

>If they aren't, then it isn't working at all or there's another problem, such as the racecontroller script missing the proper headparts formlist properties.

 

Sliders not appearing or functioning properly are nearly ALWAYS a racecontroller issue.

 

Trykz

Yeah, there it is. If I hop back into RaceMenu, the sliders that other races get aren't showing up and the ones that are present aren't functioning correctly, with the most noticeable is the hair slider which will go from 0-?????? (somewhere up in the millions) without changing as single style. 

 

EDIT: So I went through my files searching for this racecontroller script but it's not  showing up in CK or in the game data folders. I also went through RaceMenu's BSA and RaceCompatibility's files and still can't spot it. I'm probably oblivious to the solution even though it's right under my nose, haha. Cringe-worthy.

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