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BSDismemberSkinInstance vs NiSkinInstance


CEO 0S

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Posted

I've been making Skyrim armors, conversions for a while and I stopped adding the BSDismemberSkinInstance and started using a NiSkinInstance instead for the skin. I started doing this because it can increase the nifskope workload time as well as cause some problems I'm not skilled enough to fix in 3DS max. 

 

I wanted to check in and see if there is a purpose to the BSDismemberSkinInstance and repercussions to using just a NiSkinInstance instead in Skyrim. Could anyone explain the purpose of it over a NiSkinInstance to me?

 

Thank you for your time!

Posted

BSDismemberSkin = Rig + Dismember map

 

NiSkin = Standard rig

 

 

 

You need BSDismembersSkin to allow the in game dismemberment (severed head, torso, arms, in kill moves) to work properly.

 

 

You just have to be careful when partitioning the mesh with BSDismembermentSkin. Make sure every vert is covered (no overlapping), with proper biped assignments, and match the body rig. Or 3ds will crash on export. Oh, and reassign biped slots in nifskope, since 3ds export seems to mess that up.

 

 

 

 

Or, be lazy like me, and just use NiSkin instead. You can always go back and add dismember partitions later, if you feel like to.

Posted

Thanks a lot, that was helpful.

 

For the most part then NiSkin would be good to go it seems. I use every body slot possible so I imagine most of these aren't going to play well with dismemberment anyways.

 

We're talking just the kill move having some visual bug not a crash or anything without a BSDismember?

Posted

Bethesda has nerfed the dismemberment system in Skyrim compared to Fallout 3, so decapitation is the only dismemberment you'll actually be able to see in vanilla Skyrim, even though other dismember partitions exist.

 

Kill moves will work just fine w/o dismembermentskin, you just won't see heads flying off is all.

 

 

Fallout 3, good times...

 

 

 

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hokuto_new_vegas.jpg

 

 

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