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Collision doesnt work but HDT physics does? Am I missing a quick fix?


Sabres

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Posted

My girlies bounce perfectly but collisions with her idle doesn't work? I must be missing something?

 

I use CBBE

XP32 Max Skel Extended.

HDT Physics extensions from nexusmods.

 

I feel like a zombie posting this so it might not be that informative lol.

 

Just wondered if Im missing something simple. It use to work on my old skyrim install about 3 months ago but everything is diff and updated now.

 

Posted

Ok, I installed the all in one edit 6 and used bodyslide to creat a a HDT body.

 

I equipped the Havok object but the breasts do not have physics anymore.

 

Yet my HDT Hair still works lol.

Posted

Okay now I think your only issue is the version of HDT you're using and the preset. For me, breasts usually stop moving if I'm not using matching presets and core files. You can backup and see if thats the issue by testing it out with other presets you can find around here. 

Posted

The only thing you were missing with your original setup was injecting the femalehead.nif with the string data, since you already had jiggle. This link shows how to do it to the body (which is the old way, all you need is to do the femalehead.nif for idle collisions) It really is the easiest way to do it imho and I have a hard time with a lot of things now days.

 

All I use is a unp variant body with the appropriate weights I want, xpmse(and requirements), and monsto's HDTPE 14.28 (along with an appropriate xml file that has the physics I choose) This way I don't have to take up an equip slot with a havok object and no esp taken up for just one itty bitty thing (and it's AWESOME)

 

Hopefully you're using MO and can just test your setup with only the things you need to get it working (script lag can create false issues when setting up HDT)

Posted

I notice when I replace the file hdtphysicsextensiondefaultBBP.xml from HDT all in one to the HDT Physics Extentions the jiggle works.

 

Soon as I put the one from HDT all in one the breats stop moving at all.

Posted

HDT All in One was always sort of...buggy to me. It's better to find a preset somewhere or make one your own if you can follow the tutorials of the JFF program. 

This means that your problem is fixed, right? :D

Posted

Well the issue isn't fixed, but I found out which file is causing the issue.

 

I just tried the hdtphysicsextentiondefaultBBPnobelly xml and the collision works, but the breasts are all flat and act strange....

 

arg!

Posted

If you use XPMSE 2.0+, you have to modify "NPC Prebelly" to "HDT Belly" in the xml file of all in one.

The xml in the package is for legacy version of XPMS.  Not only jiggly will not work but also it will make your FPS drop dramaticaly.

Posted

If you use XPMSE 2.0+, you have to modify "NPC Prebelly" to "HDT Belly" in the xml file of all in one.

The xml in the package is for legacy version of XPMS.  Not only jiggly will not work but also it will make your FPS drop dramaticaly.

 

That did make that file work, I just tried it, but the breasts end up flat and distorted sort of.

 

The xml from the HDT physics extensions mod is perfect, the movement and everything looks awesome. Just no collision, wonder why?

 

Its hard to me to go thru the HDT all in one file and compare it to the HDT physics file from nexus. The all in one file has 6000 lines!!! compared to 1600 of the other.

 

:(

Posted

Carlos has a v2 all in one that works with hdt 14.28, xmpse 2 or greater, and enabled collision on the female body.

It is only the female xml file though, I'm actually looking for a male hdtm.xml that will work with that one for some colliding between the sex's.

Posted

I have an HDTM.xml file that works for collisions, I don't know if it's working with the 2.1 and up yet as I haven't upgraded. Only problem I have is the male collisions are way too big and I'm still trying to figure out how to get them worked down slightly smaller so the collision doesn't happen 10 miles forward of where the action actually is >.< Anything I do doesn't seem to adjust that. 

hdtm.xml

Posted

The reason why there's so many is because of all the different variants of bodies. Small boobs, big boobs, butts ranging from perky to .. well huge and everything in between. Plus there's the legacy skeleton and the newer one. So there really is no way for it to be one size fits all without making the bodies cookie cutter too.

 

Which is no fun if you ask me. My bf likes big bewbs, asses and hips girls and I like my characters to be more petite. Our xml's look completely different from eachother. I have belly collision, he doesn't, and the ratios are different because of the weight/size difference of the characters/npcs. 

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