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(SOLVED) 3ds max - Problem with HDT Schlong


trepleen

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UPDATE..... I FIXED IT, IT WORKS PERFECT IN GAME NOW.

 

THE RIGHT WAY

post-332693-0-51519500-1413561029_thumb.jpg

 

THE WRONG WAY

post-332693-0-11424400-1413531568_thumb.jpg

 

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OLD

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I followed this tutorial: http://www.youtube.com/watch?v=nuiUEvwf6Sg

 

The havok simulation preview in 3d studio max is flawless, but in game everything messes up.

 

For some reason when the character walks or runs forward the schlong swings all the way back to the point where it penetrates itself and gets stuck.  I set it's plane & cone so it would never swing back, yet it still does it as if totally ignoring all my settings.

The surprising part is that the testicles work fine.

 

post-332693-0-73651800-1413531399_thumb.jpg

 

 

 

I've tried different cone and plane settings, different weight under rigid body, linear and angular damping, even changing the rotations for ragdoll under constraint space, but I can't get it to stop swinging back like that into itself.

 

post-332693-0-64748900-1413532387_thumb.jpg

 

post-332693-0-84395200-1413540844_thumb.jpg

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not matter how you name them  B(motion)<A(keyF)  i need to know right params of constraints and type constr data to complete mine to.It distorts when lying on back, old as shit, abandoned it  .So im interested how's your working. Cmon man post some.

 

You want screenshots of my rigid body and ragdoll modifiers?

 

post gifs

 

You wouldn't happen to know an easy way for me to convert part of a fraps video to a gif file?

 

Or create a gif image of the havok simulation?

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  • 2 weeks later...

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