prideslayer Posted February 15, 2012 Share Posted February 15, 2012 For those of you playing in first person (or even 3rd person but it's far less common) who experience invisibility issues in sexout, I would like you to try something for me. I have a fix in my working version that I intend to release, but before I do, I would like some beta results. Since it's so easy to do in the console (and predicting when you will be invisible is so difficult) I'm asking for a 'beta test' of the fix this way rather than with a download. Â Next time you are invisible, open the console and just type this: Â player.SetActorAlpha 1.0 Â You should return to full visibility from complete or partial invisibility. Let me know if this does indeed fix the issue for you. Link to comment
Chase Roxand Posted February 15, 2012 Share Posted February 15, 2012 Nope, no change. Â EDIT: Or maybe there is. That's odd. It took more than one attempt to work. Maybe something else is screwy on my end. Link to comment
prideslayer Posted February 15, 2012 Author Share Posted February 15, 2012 Well since I can't do anything like GetActorAlpha I plan to call that every frame.. or every 5 frames.. or something to that effect, so running it twice will not be an issue.. Thanks for testing! Link to comment
box888 Posted February 16, 2012 Share Posted February 16, 2012 I always play at first person and I found a way that correct the bug nearly every time. I don't know if that could help.  When I disappear I 1) go to the console and type tfc 2) zoom out, in game 3) go to the console and type tfc  maybe if you force a script to do that, it could correct the bug ? Link to comment
prideslayer Posted February 16, 2012 Author Share Posted February 16, 2012 This is something I need to do blindly and often since I can't tell if the actor is invisible or not. Toggling TFC repeatedly during the animation would just make people sick.. Please try the command above next time you turn invisible, if you remember. Link to comment
Slammer64 Posted February 16, 2012 Share Posted February 16, 2012 Sorry prideslayer, I've tried it and it didn't work for me, but like Chase said, maybe more than once is needed. Link to comment
ZaZ Posted February 16, 2012 Share Posted February 16, 2012 player.toggle pov or sumthing like that was use in oblivion ? Just a suggestion Cheers Link to comment
prideslayer Posted February 16, 2012 Author Share Posted February 16, 2012 I don't know what was used in oblivion and don't have any oblivion mods installed right now. One more thing to add to the "when I have time" list, but it's probably some OBSE function that hasn't made it to NVSE. Whatever it used, it has to be something that either: Â 1. I can call repeatedly without it causing disruption. or 2. Is guaranteed to work every time when just called once. Link to comment
box888 Posted February 16, 2012 Share Posted February 16, 2012 This is something I need to do blindly and often since I can't tell if the actor is invisible or not. Toggling TFC repeatedly during the animation would just make people sick.. Please try the command above next time you turn invisible' date=' if you remember. [/quote'] Â May the system do the operation in a very quick and unoticable way for the user ? Link to comment
prideslayer Posted February 16, 2012 Author Share Posted February 16, 2012 This is something I need to do blindly and often since I can't tell if the actor is invisible or not. Toggling TFC repeatedly during the animation would just make people sick.. Please try the command above next time you turn invisible' date=' if you remember. [/quote'] Â May the system do the operation in a very quick and unoticable way for the user ? Â Not TFC or the 3rd person switch. It's that switch which is causing most of the invisibility in the first place, which is why people who play in 3rd person rarely experience the problem. The only other thing that seems to cause it is being partially underground or inside some object when the animation starts. Link to comment
ZaZ Posted February 16, 2012 Share Posted February 16, 2012 Pov Is Control 13  Eg Script  Begin GameMode if player.IsWeaponOut != IsPC1stPerson TapControl 13 endif End  Cheers Link to comment
prideslayer Posted February 16, 2012 Author Share Posted February 16, 2012 That is something sexout is already doing. Being in 3rd person is a requirement for the UFO cam (tfc) to work. If you go into TFC without being in 3rd person, you are invisible. Control 13 (TogglePOV) is the "toggle 1st person" control. Not sure why that weaponOut check is in your example though.. Â Most of the 1st person invisibility comes from sexout toggling into 3rd person and the camera not being able to pull back far enough for the player to be visible before toggling the UFO cam. The telephoto setting in NG is there to try to resolve this, but it's a "nasty hack" and that's why it's not enabled by default. Nevermind that it's not reliable; if something is 'behind' the camera preventing you from zooming out, then it won't work. Link to comment
box888 Posted February 16, 2012 Share Posted February 16, 2012 Seems that sexout Raper and Brutal Raper solved the problem because i don't experiment problems with them. Link to comment
prideslayer Posted February 16, 2012 Author Share Posted February 16, 2012 Neither one of them touches the camera in any fashion; that's all done by sexout, no matter the mod using it. Link to comment
dizzyman Posted February 17, 2012 Share Posted February 17, 2012 Seems that sexout Raper and Brutal Raper solved the problem because i don't experiment problems with them. Â I was gonna say that too. I remember finding it odd that playing in first person caused no invisibility issues with rapers when I was testing combat rape. Link to comment
sep Posted February 23, 2012 Share Posted February 23, 2012 In my game, the problem is definitly that it's not switching in 3rd view, not transparency. And I'm pretty sure it only happen when I'm right clicking (zooming, blocking), otherwise it works well Link to comment
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