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HGEC BBB Tribal Set


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Posted

It look great, but it seem there's some problems. The ears disappear when I equip the wigs, I get a "!" for the bow/quiver/arrows and spear. It's strange because the textures paths seem to be corrects, except for the quiver, the path is "textures\characters\0000 hair\dress\anklewraps.dds", which I doubt is right lol.

Posted

It look great' date=' but it seem there's some problems. The ears disappear when I equip the wigs, I get a \"!\" for the bow/quiver/arrows and spear. It's strange because the textures paths seem to be corrects, except for the quiver, the path is \"textures\characters\0000 hair\dress\anklewraps.dds\", which I doubt is right lol.

[/quote']

 

I will look into asap

Posted

The exclamation point mesh is the engine's stand-in for a missing .nif file.  If it were a texture that was missing, the item would be invisible/black/pink/cause a crash.  It's likely that the .nifs in the "meshes" folder got placed wrong when you unpacked the archive - I know winrar is bad about doing this.  I can't help you with the ears thing, though: they should always be hidden by any armor/clothing that occupies the hair slot, I think, so it's not gonna be easy to get it to show them through the wigs...

Posted

I added ears to the wigs, they did not show as a result of my forgetting to change the texture property from skin to earing.

 

I assumed that since the ears worked perfect with skin setting on my install that they would natuarly work that way on other peoples machines too. I should have known better.

 

I corrected that issue and the quiver Issue. I just deleted all related files in my install and after I reinstall and test things out I can give an update on those other Issues such as wtf I'm a fucking missing mesh ffs

Posted

Ok corrected the problems. 7zip got screwy, the weapons that were in the folder were there but the folder they should have been in was no where to be found so that was the cause of the WTF issue. Its now been corrected.

 

The ears on the wigs have been fixed.

 

The quiver now has the correct texture path.

 

and a brand spanking new zip has been uploaded to my 4share and is ready for download.

 

as an added bonus I'll even throw 2 additional spears. Just pay seperate shipping and handeling charges.

 

But wait theres more if you act now you can fallow this link and learn how to get actual spear animations the quick and easy way. No animating or scripting skills are required.

 

http://www.thenexusforums.com/index.php?/topic/386200-full-attack-combos-in-spears-of-cyrodiil-or-poleweapons/

 

act now operators are standing by

 

 

 

 

*Edit

In fixing the other problems I accidentaly wiped the bow off the player.additem script, be sure to grab the corrected esp from the added link untill i update the main file to 1.2

 

*1.2 is ready

Posted

Ears missing (show up purple)

Quiver missing (show up purple)

Arrows appear in the quiver, but when I fire one, it's invisible

Spears and bow are all good now.

 

Don't give up ;)

 

 

Posted

Ears missing (show up purple)

Quiver missing (show up purple)

Arrows appear in the quiver' date=' but when I fire one, it's invisible

Spears and bow are all good now.

 

Don't give up ;)

[/quote']

 

Nothing I can do about the arrow - Its under the known issues of the initial release. So untill I discover what the deal is with her stealth arrows just role play a dirty sneaky assassin.

 

*1.3 is up

 

I noticed that the position of the 2 new spears and bow are a bit off. So I adjusted those.

 

Fixed the texture path of the quiver again.

Fixed the texture path of the Ears again.

 

I think that this should just about do it.

 

So now I ned to figure out wtf is up with the arrows.

 

also ragin since your one of the few who offers feedback how would you like to beta test another mod?

Posted

1- The ears are still missing. Could it be that the problem is on my end? Do I need to use a custom set of ears or something? Or maybe because I'm using a custom body?

 

2- TribalSpearStaff, the textures for the tiny ropes are missing, the path in Nifskope is "textures\armor\tribal\leath.dds", there's no such thing in the .zip.

 

3- I can't do any damage with the spears, I try to kill some dogs and guards and nothing happen. I didn't download the custom animations, but I'm guessing it doesn't matter, right?

 

4- The quiver is now fixed, the textures show up. :)

 

5- The stealth arrows (well you know... ;D)

 

also ragin since your one of the few who offers feedback how would you like to beta test another mod?

 

Sure, with pleasure. :)

Posted

will check the spears out, and the ears again The ears should be there. The mesh is in the wig and its texture path should be pointing to the correct location. But I will look again.

 

and pm you a link to another file I would like to have you take a look at.

Posted

1.4 is up.

 

The arrows I think are fixed. I have Madd to thank for the tip on what was up.

 

I believe that the Spears may be fixed too. I also learned of an incompatability with the Spears using the normal staff attack. Mods that change these animations such as the spell singer mod cause can cause the spears to do 0 damage.

 

the tutorial mentioned and linked to in download section can help you correct this. At a later time I may incorperate some of that into this mod.

for now I just want a can raid of raid and a roach motel to get rid of these god damn bugs.

 

Anyway I may have got them all taking care of now.

Posted

1- The ears are showing up but they are gray. (wtf 0_o, my character was made with DK High Imperial mod, probably a conflict)

 

2- TribalSpearStaff, you fixed the texture path for "rope_rope", but you also need to fix "circle1 circle_circle", "toothties_11_toothtie", "toothties_1_toothties" & "rope2 rope21_rope". (my bad, I should have been more specific)

 

3- Spear still don't do any damage.

 

4- Arrows are now showing properly.

 

5- Shields and war club are totally fine.

 

Sorry for the late report, strong winds caused some massive power outages here. >:(

 

Check your PMs for beta.

 

 

 

Posted

1- The ears are showing up but they are gray. (wtf 0_o' date=' my character was made with DK High Imperial mod, probably a conflict)

 

2- TribalSpearStaff, you fixed the texture path for \"rope_rope\", but you also need to fix \"circle1 circle_circle\", \"toothties_11_toothtie\", \"toothties_1_toothties\" & \"rope2 rope21_rope\". (my bad, I should have been more specific)

 

3- Spear still don't do any damage.

 

4- Arrows are now showing properly.

 

5- Shields and war club are totally fine.

 

Sorry for the late report, strong winds caused some massive power outages here. >:(

 

Check your PMs for beta.

[/quote']

 

Think I'm going to need help with those spears, even a vanilla staff should do some normal attack damage.

 

I just cant think of who to call for help.

 

While I try to figure that out i'll correct the texture path for the other spear and see what can be done regarding the ears. you may be able to fix this yourself by replacing the ear textures i used with your own races.

Posted

Uhm, a staff doesn't to any damage, you can't even attack with those. You can only use the enchantment that is on the staff, but the staff itself won't do anything.

Posted

I have an update ready, was actualy ready last night but even I have to sleep sometime.

 

Anyway I would like a bit of feedback before I make these changes.

 

To deal with the ear color issue the best I can do is include support for xenius races, moonshadow elves, x117 by including an options folder containg ear textures mapped out for those races.

 

As for the spears, nothing I try works. I'm thinking I'll take them out completely. It was suggested that I set them as a dagger and script them to sheth on the back. That may work, it would even allow use of the spear and shield. To be honest though the only thing that prevents me from doing is the fact that the majority of my scripts end up in disaster.

 

So what I am asking is for comments ragarding what popular races to support with ear textures for the wigs and suggestions ragarding how to handle the spears.

Posted

I can't advise on scripting, but is there a way to use polearms, like the glaives, from OOO as a base? They are pretty much used like 2 handed weaps so they sheath across the back.

 

Just a thought.

Posted

I can't advise on scripting' date=' but is there a way to use polearms, like the glaives, from OOO as a base? They are pretty much used like 2 handed weaps so they sheath across the back.

 

Just a thought.

[/quote']

 

thanks for that tip i'll look into that this weekend

 

 

*EDIT

*6/02/11 updated to v1.5

fixed remaining texture issues.

added aditional support for ear textures. these can be found in the options folder.

added additional wig colors. These can be found in the options folder.

 

 

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