Jump to content

Texture issues with custom body mesh


madmax21796645

Recommended Posts

Posted

Hey folks, I've have been having a few odd anomalies with the textures of my female body replacer. The body is a modified Type 3m by mak, some time ago I found a type 3 body with a modeled "outie" type vagina (I can't remember where I found it or who made it :P) and I decided to combine the relevant parts from that body with the 3m body. Using Blender it worked fairly well, but there have been issues, i'll let the screenshots tell the story.

 

The vaginal component (named labia minora in the nif) changes from the base texture which for the moment is just the main body texture, to a bright white colour once night falls (changes back after a few minutes) and inside an interior space (doesn't change back). I'm stumped on what is causing this and I'm hopeful that some of the fine people on the forum may be able to offer some insight.

 

Thanks for any help and constructive criticism, 

 

Madmax21796645

post-92720-0-95675400-1411571602_thumb.jpg

post-92720-0-05068500-1411571615_thumb.jpg

post-92720-0-64928100-1411571627_thumb.jpg

post-92720-0-69419100-1411571636_thumb.jpg

post-92720-0-98291500-1411571654_thumb.jpg

post-92720-0-94170500-1411571670_thumb.png

Posted

Inside the Material Property of that node, did you already check things like Emittance and Glossiness? I would also check if it has the same shaders inside the BSShader

Posted

Make sure you do NOT have the flag SF_Window_Environment_Mapping turned on.

 

That flag, when night falls, causes the vertices to be lit brightly. It's a flag used to simulate windows that have lights

on behind them at night... hence the BSShaderFlag name.

Posted

If you upload the body mesh it would probably be easier for people to figure out. My random guesses besides whats been said already, bad normal map, flipped faces on mesh, ENB issue. Remindes me of the glow bug on one of the energy pistols in FWE (FO3).

Posted

Well Astymma that flag isn't turned on. Imperfection, I didn't even think to do that, lol. The normal map is the same as the base body or at least i think it is. I'll upload the nif, hopefully it will help. I'm currently trying to find the original version and see if it has the same issue. Oh and I don't use any Enb's as they murder my computer's performance so that won't matter.

 

femaleupperbody.nif

 

Thanks for the suggestions folks

Posted

Well it's definitely that particular piece of the mesh that is causing the white "texture issue" as I am able to replicate it in my game, enb and all. The only “fix” I could find was to change the shader and remove the SF_Facegen property from the shader on that mesh piece only, I did leave the shader itself at shader skin.

Posted

Well Astymma that flag isn't turned on. Imperfection, I didn't even think to do that, lol. The normal map is the same as the base body or at least i think it is. I'll upload the nif, hopefully it will help. I'm currently trying to find the original version and see if it has the same issue. Oh and I don't use any Enb's as they murder my computer's performance so that won't matter.

 

attachicon.giffemaleupperbody.nif

 

Thanks for the suggestions folks

 

I bet five bucks it's the vertex color. Did you try to set Has Vertex Color to No under the NiTriStripData?

Posted

Ding! Ding! Ding! Aj I just tested what you suggested and that worked for me, better solution than mine of changing shader values. Learned something new, thanks mate! Hopefully madmax can conrfirm working on his end.

Posted

I lied, because I wanted to win those 5 bucks... I already tried it... *lol*

Posted

Hey thanks for figuring my little problem out :lol: While I was away I found the original body mesh and tried it in game, surprisingly the "part" worked perfectly :P. So I checked the properties and it had a Stencil and Spectacular property as well as the regular ones. I ended up copying the original mesh into my custom body and now it work pretty well. I am going to try your suggestions tomorrow and see if it works better

 

Thanks folks  

  • 6 months later...
Posted

How would I go about making them a slightly different  color than the body texture? I assume it can be done. They just do not stand out enough for my tastes so I would like to make them a darker pink maybe.

Posted

@jaege

 

Just get yourself gimp2 you will also need to get the .dds plugin for it so that you can load .dds files into it. Then throw the .dds file into it use the lasso tool if you need to modify a specific spot or not if you want to do the whole texture file and try using the colorize option and move the slider around to change to different colors. When you have it where you think you might like it at hit ok then file overwrite .dds file go into game and see how it looks if you do not like it go back out hit the undo option in gimp and try again.  

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...