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Cell modders question


Monsto Brukes

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You can filter the cell menu by reference ID. When items are placed they're usually placed in a cluster. So ef150 - ef16f are all sacks, barrels etc in that far right corner, in example. Filter them, then drag-select in the cell menu and manipulate as you wish. That's the closest I can think of.

 

Note: Be careful with moving/hiding stuff. CK is rather fickle with editing cells and may not properly walk back through its undo history, misplacing or altering things if you undo too often. Be sure to check the mod data when selecting a mod in CK to see what is altered in that mod.

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You can filter the cell menu by reference ID. When items are placed they're usually placed in a cluster. So ef150 - ef16f are all sacks, barrels etc in that far right corner, in example. Filter them, then drag-select in the cell menu and manipulate as you wish. That's the closest I can think of.

 

Note: Be careful with moving/hiding stuff. CK is rather fickle with editing cells and may not properly walk back through its undo history, misplacing or altering things if you undo too often. Be sure to check the mod data when selecting a mod in CK to see what is altered in that mod.

Excellent. Thanks.

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