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How to make my install playable


Nazgren

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Posted

 

When i say texture size i dont mean the size of the file, i mean the resolution of the texture, e.g 512, 1024, 2k, 4k, etc

 

this is what i am talking about...

 

 

20372282q2.jpg

 

49862535q1.jpg

 

38551321024.jpg

 

 

one is 4k, one is 2k, one is 1k, can you guest what is what?

 

that one is easy you can see the difference under the pillow, but i doubt you can get it right^^

Posted

It allways depends on the object you are looking at 1k is most likley enough for landscape etc. since it anyway dosen't really have little details. On a body I would never use a 1k texture or on armors I allways would choose 4 or 2k over 1k if you never closeup on your character you will defenetly don't need that.

Best example is bethesda hd pack it looks sweet and is allready enough http://i.imgur.com/VG3Cs.jpg while playing I would not notice the diffrence, but if my system can handle the stress why not.

Other than that I can't disagree with yatol he is absolutly right, but as long as my system can handle it I will allways preffer 2k over 1k even if I honestly say I would never notice the diffrence since I don't look up everything form a foot away just to see the tiny details.

Posted

Like i said, upping it from 512 to 1024 has just about sorted it now. I dont belive that, it doesnt even allow you to increase it higher then 1024 in game, so why would he recommend making it more then twice that? Do you have a link to such a recommendation?

 

The Speed and Stability Guide for ENB on the nexus. Besides, i don't need a computer to tell me what 8192+3072-2048 is.

No, i can't. It's somewhere deep inside enbdev forums. And he was not recommending to make it twice that. He was recommending to set it to extremely high value that nears your graphics card's memory amount. Just leave a little for windows.

And that was only adviced for the cases where ENB enters texture swapping with awfull performance.

Posted

I found out that the hair and body after effect was temporal AA, which is now disabled, now i just need to find out whats causing the flying hair.

 

Another problem that i forgot to mention is that approximately half the time when i change into an animation, it results in a T pose, i have reinstalled the custom animations and run FNIS but its still not working, I'm using PCEA, etc so it only affects me, but is annoying none the less. its odd that it works roughly half the time. its a Sneak and Sprint animation replacer, could it conflict with FNIS sexy move?

 

 

 

Use "AutodetectMemorySize" in ENBlocal.ini. Don't care about "VideoMemorySizeMB".

Provide momory blocks log form the start of the game until you start lagging.

Show us your papyrus logs.

Also, i don't recommend you to buy multichip graphics cause:

1) ENB does not work good with multigpu

2) You will definitely have some bad experiences running it anyways

3) You will not get any benefit from multigpu in some apps, you can get a headache trying to find out why some apps refuse to work properly.

4) AMD has builtin frame pacing stuff right now, but still first read about about frametimes.

5) One fast GPU is always better then two mediums, despite the test results.

 

What you probably experience is overtexturing. Since you are using highest res textures, your VRAM is probably constantly filled, and when you walk further into the world, and Skyrim loads more textures, ENB starts moving them between Skyrim's RAM space/VRAM/ENBhost process RAM trying to prevent Skyrim from crashing.

 

What you can do is try to set ReservedMemorySizeMB to be close to your VRAM amount. This will not solve your problem completely, but might help somewhat. Otherwise, you will probably need to lower your texture resolutions.

Theres too many reports of Autodetect memory size to be wrong

Already doing hte memory blocks stuff

My latest papyrus is attached

I had rad some of those, is definately soemthing to consider.

My gpu is hardly a medium level GPU, the GTX 980 is only 5% faster as i said.

I wont deny that i am probably on the verge of overtexturing, but since im just facing slight lag spikes now when turning in notoriously resource heavy areas i would like to try and avoid reducign quality when there may be a mod issue or ini issue or file that i can install to solve the issue.

Have upped by Reservedmemorysizemb from 512 to 768, will see how much difference that makes.

 

Ok, this is what we should have been looking at all along, judging by the papyrus log here, you have some related issues - that T formation described on your other post about hair is an issue with your estrus mod, which is giving some issues in papyrus as well as hurting your performance

the papyrus log is showing a few script users here : actor events isn't too severe, but yours seems to have some severe bugs in papyrus that are damaging your estrus mod (or estrus is damaging ae) and a mod that monitors actors could slow down performance in a city full of them

seems there's something before that modifying diseases (or adding traps for them to the game such as ataxia and rock joint) - that could be damaging both of the others: find what mod you have that alters diseases or adds traps for them then either quit using the estrus mod or re-install it (it also by the way has a note similar to what you get by courier given to you during the mod loads during install or start of new game)

sd has some issues in the log as well, but that might be caused by the other issues, fix those first

the mouse issue you mentioned is also a memory/vram issue caused by combination of the papyrus issues and the heavy graphics setup - you're getting the same performance with your gtx 780 with 3 gig of vid ram and 8 gig system ram as i get dual-gaming my gtx 630 zotac synergy with the same amount of ram and 4gig vid ram: open nvidia geforce and find your skyrim on the list or have the software find it in your system then tweak it for performance using the customize button

all those fancy textures don't do any good if you overtax the ram and gpu until it cracks

that gets things running smoother so the computer can breathe better and load those mods better, next fix those mods listed above and post updated papyrus log for further review of any other bug causing all those issues and if you want those textures back or you feel the pictures isn't as sharp as you'd like then you need to look for unnessary software in the background or close some av and christmans comes invest in ram or upgrade to a card with more vid ram in it or do both, depending your budget

 

Edit: check this link out for more great tips http://skyrim-beautification-project.com/tweaks/index.htm

Posted

Wow, somebody that can actually read papyrus, im impressed, such people are unfortunately few and far between. I can never tell whats a problem and what isnt, that AE however is certainly a big problem, i never bothered to look at it myself due to not being able to make any sense of logs but now i wish i had. The actor events error starts with 06, which according to my load order is the unnoficial hearthfire patch, which seems strange but nonetheless i shall deactivate it and see what happens. Considering how little i use it i will probably just get rid of chaurus. It recieves little use and regularly causes errors and comes with uninstallation so hopefully wont cause any issues if i remove it so it may as well go but i may well just start a new character now that i have an skse.ini to clean up rogue scripts and just copy the characters face across. Apparently the trap disease may be tied to my out of date skyrim misc path collection which has a secondary ESP called nodiseaseadsorb-db, it may be the trap thing, it may not, only one way to find out. I dont belive i have anything else relating to traps or diseases so will update my smpc and see what happens. Will be at college for the next 3 hours or so, so will test out the above changes when i get back, and any that are suggested in the mean time.

 

Before i forget, i have a strange issue with my animations that basically consists of them sucsefully loading half the time, with the times them not loading obviously resultin in a t pose. Could this be related in any way or causing lag of its own? I am currently using custom textures and have run FNIS etc, its only crouch and sprint animations, the other custom animations are fine including fnis sexy walk. i seem to be the only person encountering these issues of all the people using these particular custom animations. it doesnt seem to be related to lag in game, by which i mean wether im in whiterun or out in the middle of nowhere, they will still only load approximately half the time.

Posted

Wow, somebody that can actually read papyrus, im impressed, such people are unfortunately few and far between. I can never tell whats a problem and what isnt, that AE however is certainly a big problem, i never bothered to look at it myself due to not being able to make any sense of logs but now i wish i had. The actor events error starts with 06, which according to my load order is the unnoficial hearthfire patch, which seems strange but nonetheless i shall deactivate it and see what happens. Considering how little i use it i will probably just get rid of chaurus. It recieves little use and regularly causes errors and comes with uninstallation so hopefully wont cause any issues if i remove it so it may as well go but i may well just start a new character now that i have an skse.ini to clean up rogue scripts and just copy the characters face across. Apparently the trap disease may be tied to my out of date skyrim misc path collection which has a secondary ESP called nodiseaseadsorb-db, it may be the trap thing, it may not, only one way to find out. I dont belive i have anything else relating to traps or diseases so will update my smpc and see what happens. Will be at college for the next 3 hours or so, so will test out the above changes when i get back, and any that are suggested in the mean time.

 

Before i forget, i have a strange issue with my animations that basically consists of them sucsefully loading half the time, with the times them not loading obviously resultin in a t pose. Could this be related in any way or causing lag of its own? I am currently using custom textures and have run FNIS etc, its only crouch and sprint animations, the other custom animations are fine including fnis sexy walk. i seem to be the only person encountering these issues of all the people using these particular custom animations. it doesnt seem to be related to lag in game, by which i mean wether im in whiterun or out in the middle of nowhere, they will still only load approximately half the time.

again the T animation is a known issue with the estrus mod, so until that's fixed or removed i can't say if there's something else causing that...my only other suggestion there would be to check skeleton type and if you're using custom textures, do they match your body type, but won't know until we get the new results

Posted

Hmmm, the actor events spam is still happening even with estrus and estrus chaurus disabled and on a new char. Now that it is gone can you see any mods i have that still require it? Because if not it may as well get deactivated too. Would clear up a lot of lag i think. The T animation is still happening too, maybe even a little worse then before.

Posted

Hmmm, the actor events spam is still happening even with estrus and estrus chaurus disabled and on a new char. Now that it is gone can you see any mods i have that still require it? Because if not it may as well get deactivated too. Would clear up a lot of lag i think. The T animation is still happening too, maybe even a little worse then before.

 

your list is long enough  didn't see estrus chaurus in there so if you want that back later, there's a repack available in the support topic for it here at sl so you won't need the original estrus mod, but we'll have to worry bout that later, see if we can fix this first...as far as i know that's the only 1 there is

Usually you should see the mods in the actor events mcm menu if any are registered.

this is true as well, so if none are showing then, remove that until things are fixed at least, then post the updated log, but if you're stil get t issues, there's likely something else we're missing with skeleton perhaps, you said "custom" - you'll have to check those mods to see they're compatible with it (that many mods it may be easier to switch to a standard cbbe or unpb body)

Posted

I currently am using CBBE, will have a run through of skyrim on a new save having removed Actor events and see what happens. Just out of interest, would you prefer the very first papyrus for the character where all the mods initially install themselves and they post the report in papyrus or should i start a new log after character creation?

Posted

I currently am using CBBE, will have a run through of skyrim on a new save having removed Actor events and see what happens. Just out of interest, would you prefer the very first papyrus for the character where all the mods initially install themselves and they post the report in papyrus or should i start a new log after character creation?

i'd rather see the new log

Posted

Heres the new log, starts from entering the keep and ends at reaching alvor if it's relevant. Sorry about the long wait, college is getting busy.

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