Minoumimi Posted September 27, 2014 Author Posted September 27, 2014 lol i posted in wrong post and then fell asleep lolol hmmkay i am adding longhair bip to all wigs to make sure it hides all hairs ill add a blond and light brown color and i think i will be able to add the wigs i couldn't before ill simply try to use a different bsdismember body part for those wigs with 6 pieces also my neko race is done well needs testing =o so if u wanna test it out for me ! http://www.nekomods.com/races/the-nekomimi-race-beta-test-test-it-and-let-me-know-problem
JUSSME Posted September 28, 2014 Posted September 28, 2014 this is a mod that does something similar to what I was talking about http://www.nexusmods.com/skyrim/mods/33502/?
Minoumimi Posted September 28, 2014 Author Posted September 28, 2014 so i found out how to use the hairs with like 4-5 xml and meshes by using different dismember parts so i can now add the sintikilia - Alesso Cookie - a third ponytail on the side and maybe some more i missed only thing i dont know if i will add colors to alesso.. it uses 5 xml and is quite laggy hmm
firepower02 Posted October 2, 2014 Posted October 2, 2014 Hi Mino, the wigs that I added to the outfit of my follower stops showing up, I don't know what I did wrong, but I don't think I did anything. It used to show up perfectly, and even changes according to what outfit I set them with. Now, there is just a bald area on the top of the head, if I change their hairstyle on CK, it still there, unless I remove the wig from the outfit. I used the console and resurrect the character, it didn't help.
Minoumimi Posted October 2, 2014 Author Posted October 2, 2014 i tested all of them and i didnt see that hmm what wig does it? don't give Npc's HDT hairs in ck it just won't work try removing her wig and reequip it in game Make sure none of your equip uses Hair or Longhair dismember parts
Ganen Posted October 11, 2014 Posted October 11, 2014 hey! this mod really adds to the npc/companion flavor! thx! I do have a question tho, there is an issue for me with texture/color, some colors on some hairs are either too bright or too dark/cannot notice it even has a texture, the one that suffers more from the issue is merida's hair wigs, when I pick red, the wig has a very bright red, almost like a neon red and cant even notice it has a texture at all, almost like the hair is strands of neon light really >_< and when I pick black its like the hair is made out of the fiber of time space, like black hole black. this is prly because of my enb or something of the kind but I was wondering is there was something that could be done about it? I noticed the folder containing the textures would it do any good if I tried to copy over merida's hair textures from the base merida mod into your wig mod's texture folder? edit: I think it is indeed related to my ENB shader, colors that are too bright or too dark dont get the "desired" effect, for example the lara croft ponytail base, is pretty much the perfect brown its suposed to be, but the "yellow" one is a solar-banana kind of yellow, and the black is a black hole kind of black, the cookie hair has a very bright red for red (not as bad as merida one but still) and the brown version has an actually cool looking orange/singer redhair color (even tho its suposed to be brown) dont think anything can be done to change a hair shade/brightness tho can it?
Minoumimi Posted October 11, 2014 Author Posted October 11, 2014 no wigs are not affected by the game hair color pallettes so they all use the same texture it won't change anything you have to change the hair tint color of the meshes in bsshader in nifskope
Mookeylama Posted October 12, 2014 Posted October 12, 2014 thanks so much for this! fantastic. the Ponytail 2 (Azar short ponytail type hair. only hair w/ an orange title) hairs are kinda messed up tho. they sort of seize up. crinkle up and vibrate. sadly they are my faves. i tried every wig thru console and all worked well except those Ponytail 2. especially the Orange and yellow. i would also like to request a few more natural and realistic colors. some types didn't even have blond or reds and if they did, they were not the realistic colors. but rather bright neon dyed colors. a few more lore friendly colors would be awesome! thank so much again for these!!
Mookeylama Posted October 12, 2014 Posted October 12, 2014 no wigs are not affected by the game hair color pallettes so they all use the same texture it won't change anything you have to change the hair tint color of the meshes in bsshader in nifskope could you give the exact steps to changing colors? i'm willing to give it a shot
Minoumimi Posted October 12, 2014 Author Posted October 12, 2014 tthats how dont forget has to be done on both hair top and hairline mesh
Mookeylama Posted October 13, 2014 Posted October 13, 2014 tthats how bandicam 2014-10-12 19-31-21-762.jpg dont forget has to be done on both hair top and hairline mesh thank you! think i'm close to being able to do this. could you give me examples of a "hair line" and "hair top" tho. like in your photo you use MeridaBackLongRED.nif. would that be a hair top or line? and what would it's match be? if that RED.nif is a line than what is it's top? or are they settings within the same nif that have separate lines in nifskope? edit: actually i'm guessing the MeridaBackLongRED.nif would be the line and MeridaCAPLongRED would be top. but some of the others i can't figure out. like the alessacookie ones have front back left right lol
Minoumimi Posted October 13, 2014 Author Posted October 13, 2014 cookies has 5 pieces lol which is why it took me alot of time to figure out how to make them into wigs i had to use biped slot 55-56-57-hair-hairline so thats 5 pieces for 1 wig xD Normally though always says like ponytail.nif or ponytailline.nif or ponyhairline.nif etc most of them has only 2 parts so it will either say Cap or top or nothing has the main part and hairline or line or Long or bottom for the hairline
Ganen Posted October 14, 2014 Posted October 14, 2014 tthats how bandicam 2014-10-12 19-31-21-762.jpg dont forget has to be done on both hair top and hairline mesh thank you! think i'm close to being able to do this. could you give me examples of a "hair line" and "hair top" tho. like in your photo you use MeridaBackLongRED.nif. would that be a hair top or line? and what would it's match be? if that RED.nif is a line than what is it's top? or are they settings within the same nif that have separate lines in nifskope? edit: actually i'm guessing the MeridaBackLongRED.nif would be the line and MeridaCAPLongRED would be top. but some of the others i can't figure out. like the alessacookie ones have front back left right lol if you managed to do it, can you share the modified files? maybe your changes will work for me too
Mookeylama Posted October 18, 2014 Posted October 18, 2014 i would if i got permission, but i'm not havin much luck. i changed 2 colors but the problem with thos is you can barely see any texture. they look like solid color blobs. they were like that before tho too. in fact, this mod is breakin my heart. it's exactly what i wanted, a large collection of hdt hairs...but i can't hardly use any of them. my favorite Azar Ponytail 2, have good looking texture, but they slowly kinda seize and scrunch up, and stand up on the head (not like the usual hdt problems. something's wrong w/ 'em). the Merida stretch out worse then anything i've ever seen. like skinny octopi in the sky! most of these wigs stretch out waaay worse then their normal hair counterparts. it's extremely bad going in /out of loading doors. the MarieRose look decent. good colors. can see texture and strands. stretching is bad but the worst is it's VERY shiny. the other Azar ponytails are not as shiny but are super bright colors (like almost glow-in-dark) w/ hardy any texture. i think these need a bit more attention than just mild color changes
Minoumimi Posted October 18, 2014 Author Posted October 18, 2014 not much more can be done unless someone does a companion hdt fix, i been using them for a while in my videos and i never get problems though the colors is because since it is not handled by racemenu the colors has to be done with hair tint or would need totally new textures been wanting to remove the ugly shine on numenume's though if you intend to use it on yourself well use the hairs itself not wigs =o this is mostly for companions =o https://www.youtube.com/watch?v=YD03NkX053I
Mookeylama Posted October 20, 2014 Posted October 20, 2014 yeah i only use 'em for companions. actually i just tried your own hdtbbp.xml pack and the wigs work better w/ yours. figured they would since it's your physics xml, memorypatch ect. unfortunately it's a tad too jiggly for me, and i think i'm using the default. i'm not using a megabouncy. i just installed it as-is. in fact i'm trying to figure out what all the other files are for. can i make your physics pack less jiggly? oh and any ideas on making the Marierose wig less shiny? or why the azar ponytail2 scrunches up?
Minoumimi Posted October 20, 2014 Author Posted October 20, 2014 dont worry bout those patch are simple patches made to make the physics work better and the rest is hdt physics extensions no theres no way to make my xml less jiggly unless u know how to edit xml and like i stated before i find my xml to be perfect and sadly have no intention in modifying it any further and for hair being too shiny ud have to lower the glossiness to 0 or 1 in nifskope, i might do it for numenume hairs since they just shine like no tomorrow
Justoutthere Posted October 23, 2014 Posted October 23, 2014 Awesome mod, just one small issue, which slot do they occupy? so I can set in SL to not remove please.
Minoumimi Posted October 23, 2014 Author Posted October 23, 2014 most use hair and longhair but some like alesso that had 5-6 parts also uses slot 57-58-59
quin666 Posted November 18, 2014 Posted November 18, 2014 https://www.youtube.com/watch?v=z8GMP-2JKRc&feature=youtu.be Minou, how about ks hdt ponytail hair from Optioq. Look like good edition to wig package to me.http://bbs.3dmgame.com/thread-4288367-1-3.html Yes? No?
quin666 Posted November 18, 2014 Posted November 18, 2014 i guess i could do that Thank you and good luck with new project.
Ruhadre Posted January 3, 2015 Posted January 3, 2015 no idea i havent been on CK for long has well not the same has Geck and i always sucked at scripting anyways lol would probly be better to have a script on the companion itself to equip unequip all or something but ya id have no idea how to script that =o i mostly do bodies-armors and convertions so i rarely script, spend most of my time in blender and 3ds when i do script, i google for a week and somehow make and fix everything i want but lol then ill forget how i did it and start all over again everytime I would just turn this mod's esp into an esm, and add the wig to the default outfit of the npc I want to have it.
xhamurai Posted January 15, 2015 Posted January 15, 2015 Hey, I don't know if this is a bug with the mod, just something that's happening for me, or if this is just how it is. But I have this under-hair hair under the wig. It's bugging me. Anything I can do to get rid of it? Thanks =)
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