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[3DS/Outfit Studio] Texture/UV map issue


Korbin

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Hello,

 

I'm messing around trying to create some simple armors but I keep running into the same issue. I'll make an armor in 3DS Max, port it to the game and works just fine like so:

(NSFW)

 

 

GcHuznM.png

 

 

 

However, when I start using Outfit Studio in order to set up the armor so it can be used with Bodyslide, the textures mess up as seen here

 

 

GhWudh2.png

 

 

 

Even the slightest bit of editting in Outfit Studio causes this to happen. What strikes me, particularly in the case of this armor, that only some of the textures seem to mess up. I'm thinking this has something to do with the UV maps of the textures; I've been trying a few different things but nothing that solved the problem. Does anyone know the exact cause of this problem and how to fix it?

 

Thanks in advance

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They just released a updated version of CBBE 3.3 and bodslide a day or so ago. I don't know if you tried those yet

 

I'm using the latest version. The problem occurs with both the latest and older versions. I don't think the problem is caused by Outfit studio - it's probably something to do with Outfit studio changing vertices and that messing up a bad UV map that came from 3DS Max. I just don't know how to fix that :(

 

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In NifSkope, are the normals of the body disabled (NiTriShapeData)? Is the BS Num UV at 1?

Are vertex colors disabled? Tried recalculating tangent spaces in NifSkope?

 

Does it happen to all bodies or just that exact NIF?

 

EDIT: Ah sorry, lol. I was thinking the black texture spots on the body were your problem.

 

In that case, the normals should be enabled for that part and the BS Num UV at 4097.

The vertex colors should be disabled and you can try recalculating tangent spaces in NifSkope.

 

If that doesn't help, you can also try disabling "Smooth Seam Normals" for that shape in OS.

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In NifSkope, are the normals of the body disabled (NiTriShapeData)? Is the BS Num UV at 1?

Are vertex colors disabled? Tried recalculating tangent spaces in NifSkope?

 

Does it happen to all bodies or just that exact NIF?

 

The BS Num UV was set to 4097 on the Outfit Studio exported .nif while it was 1 on the .nif I exported from 3DS Max. Changing that seems to have fixed the problem. Any idea how that happened and how to prevent it? Either way the problem is fixed so thanks!

 

EDIT: Recalculating tangent spaces seems to fix the problem. Question still remains as to why my Outfit Studio exported .nifs get 'corrupted' like that and the 3DS Max ones seem fine.

 

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The BS Num UV was set to 4097 on the Outfit Studio exported .nif while it was 1 on the .nif I exported from 3DS Max. Changing that seems to have fixed the problem. Any idea how that happened and how to prevent it? Either way the problem is fixed so thanks!

 

 

EDIT: Recalculating tangent spaces seems to fix the problem. Question still remains as to why my Outfit Studio exported .nifs get 'corrupted' like that and the 3DS Max ones seem fine.

 

Cool. Do you want to send me the NIF that has the problem, so I can see if or where the problem lies in Outfit Studio? (private message)

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