Pixie-K Posted August 19, 2014 Posted August 19, 2014 The title got your attention, but I have a question... Is it possible to combine two skeletons? What I am trying to accomplish here is taking the maximum skeleton's upper half, and somehow beat it onto a Spider Daedra's full skeleton to create a playable Spider Daedra with a fully customizable human upper half that does NOT crash the hell out of the game. Is this just a pipe dream or is it possible?
kingkong Posted August 19, 2014 Posted August 19, 2014 of course you can do a new skeleton by copy and past from one to de 2nd (for the ragdoll there is a cheat) after you need to rig the spider mesh to the new skeleton and third thing is to adapt new animations as the actual animations will not meet the bones creating streching and farious deformations.
blabba Posted August 19, 2014 Posted August 19, 2014 Merging the nif skeletons? Easy and doable Having proper bone hierarchies and correct animation data in the accompanying .hkx file. Now that's extremely tricky and may or may not be do-able (Maybe ask groovtama if possible?) In either case if you make a playable drider race in skyrim you will be my hero.
WesternEnclave Posted August 19, 2014 Posted August 19, 2014 Yeah just thinking about it sounds awesome!
Pixie-K Posted August 19, 2014 Author Posted August 19, 2014 It would seem I'm failing miserably! First, I had an error where the bottom half stretches to infinity, now that I fixed that, the entire upper half stretches to infinity in all directions! I seem to be able to have only one half working at a time. I can make the upper half work if I keep a shirt on it, but so far no good
kingkong Posted August 19, 2014 Posted August 19, 2014 if you are talking about skyrim --i am out of it -- if you are talking about oblivion it is normal you can not simply merge skeletons and or point the mesh to 2 dkeletons second the body need to meet one or the other skeleton or a new skeleton ! ( did you made a new skeleton ? did you rig the full mesh ? did you do any animations for it ? the most important !!! ) and there is already a playable spider daedra in nexus you can take exemple of what was done !!!
Pixie-K Posted August 19, 2014 Author Posted August 19, 2014 @kingkong yes I saw that, and I have made as much progress as that modder did. I'm trying for a fully working human upper half, I want it to be compatible with body mods and such.
kingkong Posted August 19, 2014 Posted August 19, 2014 the only probleme is animations you need to make all animations absolutly all when you will finish basic animations (walk, left, right etc) you will see the spider correctly. you can cheat and make the lower part like cloth but it will remain static ! i am telling you that because i have already done a spider daedra d cup posted in creature overhall page 8 i have adapted to sd skeleton because of animations mostly and did not wanted to disturbe Gregathit with new animations (as i am not an animator).
Pixie-K Posted August 19, 2014 Author Posted August 19, 2014 I umm... I just broke a LOT of things... And by a lot I mean I somehow broke my Oblivion.esm Then I broke my mp3 player when I slammed my fists on my desk.
fejeena Posted August 19, 2014 Posted August 19, 2014 Spider Daedra with BBB ? Why not use this Skeleton ( I do not remember where I downloaded this 2012 ) PlayableSpiderDaedra-BBBones.7z Skeleton with OP1 to OP3 bones Playable_and_NPC_Creatures_v1p01-31821.zip Skeleton, mesh and animations but Bones L Breast and Bone04, R Breast and Bone02
Pixie-K Posted August 19, 2014 Author Posted August 19, 2014 Thanks fejeena, but you're too late. My entire Oblivion game is perma-fucked. Once I fixed the broken .esm, my entire wrye bash load order and merged patches broke. EDIT: I forgot I keep a backup of my Data folder for just such occasions My game's back up and running, I'll give yours a shot and see if I can tweak it some, fejeena
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