Hentai-chan Posted August 18, 2014 Posted August 18, 2014 I am trying to load my Ningheim on Creation Kit but whenever I try I get this error. AssertFile: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cppLine: 2871LOCALIZATION: Error opening or reading strings file. My first attempt was trying to launching MO then load The Ningheim.esp through that then ERROR! I tried launching CK directly then load the .esp (after passing a copy of it to Data directory). No ^#½&ing luck! I need to load the .esp through CK along with mslVampiricThirst.esp to bridge these two mods. You see, what happens is, there is this obnoxious hunger warning that plays over and over and over. non-fucking-stop . it fades away after I've fed four times or so. In a row I might add. I tried loading through TESVEdit because FUCK CK! But it doesn't seem to let me edit FormIDs. Unless I am missing something that is staring at me. So is there anyway I can get CK working properly? Are there other compatibility patches for Ningheim and Vampiric Thirst? Or is there an alternative way I can integrate Ningheim into Vampirice Thirst? Because I am telling you that hunger warning is seriously getting on my nerves. It feels like I am asking for it but please don't do... ...this!
mojodajojo Posted August 19, 2014 Posted August 19, 2014 These esps mastered to a dlc? If so you need to add the .bsa into the editor ini's BSA list.
JRCosta Posted August 19, 2014 Posted August 19, 2014 What mojodajojo said is the right way. From my experience, I had the same issue when loading multiple masters and this simple file did the trick: http://www.nexusmods.com/skyrim/mods/47635 Just check what files this will replace and backup your original ones.
Hentai-chan Posted August 19, 2014 Author Posted August 19, 2014 Tried it. Got a different error. AssertFile:C:\_Skyrim\Code\TESV\BSShader\Shaders\BSLightningShaderProperty.cppLine:806 Seriously though isn't there another way of doing this? EDIT: Are .esm supposed to be set as active files? I noticed CK doesn't allow me to check them.
Hentai-chan Posted August 19, 2014 Author Posted August 19, 2014 SOLVED! Turns out ENB was screwing with CK loading plugins. It wasn't the root of the problem. Solution to the first one is http://www.nexusmods.com/skyrim/mods/47635 Thanks for that by the way. The solution to the second problem is http://www.nexusmods.com/skyrim/mods/17619/? Though using this utility, you'll have to re-create the archive in Skyrim directory for MO users. That means .esp/.esm, .bsa and perhaps loose files have to be present in under the Data folder where Skyrim is located. So no, you cannot use the disabler like a third-party plugin if you use MO. Thanks for the help and I hope the information here help someone else not want to destroy their computer with a crowbar.
Rayblue Posted August 19, 2014 Posted August 19, 2014 I simply had to rename the D3D9.dll file before working.
Hentai-chan Posted August 19, 2014 Author Posted August 19, 2014 I simply had to rename the D3D9.dll file before working. That did not work for me, sadly. Otherwise I would have said that .
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