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3DS Max 2015 and Nif files


Jormungandr

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Posted

Google didn't throw anything useful at me and the importer at the nexus only goes up to the 2012 version.

 

Anything on that or do i have to get back to 2012?

Posted

Only up to 2014 man.

 

The SDK changed with 2015 and requires plugins to be compiled in VC 11 with unicode support.

 

And considering that we barely have a fully functional wroking 2014 nif plugin for 2014, it's not going to be easy to port the 2012 code to 2015.

Posted

3d studio max NifTools plugin is not being actively developed by the Niftools team.

 

As verified by the lack of active developers for 3d studio as listed here:

 

http://niftools.sourceforge.net/wiki/Developers

 

may be at some point the indie devs who took up the project will upload an update to nexusmods.com

 

 

Only up to 2014 man.

 

The SDK changed with 2015 and requires plugins to be compiled in VC 11 with unicode support.

 

And considering that we barely have a fully functional wroking 2014 nif plugin for 2014, it's not going to be easy to port the 2012 code to 2015.

 

 

Alright, i'll jump back to 2012 then.  Thanks for clarifying.

Posted

i've never been able to get the nifs to even export right from 3ds anyway - i have always had to open the resulting file in nifskope to fix a few fields, some offset and, an emmissive colour which max always sets to hot pink, and then a value that is like CLAMP_T_CLAMP_SOMETHING T to WRAP_T_WRAP_T

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