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I need help. Ningheim race with 7base body


clown369

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Posted

Remember that the ningheim body is in Data/meshes/actors/character/ningheim/female/body.

Just replace the ones there with the 7base meshes (femalebody_0, femalebody_1, hands and feets (both 0 and 1), as suggested.

Posted

If you copy/paste the meshes from your vanilla folder, the Ningheim Race will use the vanilla textures. If you want them to use Ningheim textures, you have to edit the meshes to point them to the correct texture location.

 

Posted

i use the 7b body and the Ningheim race together all i did was use nmm to install the race using the unp parts and then overwrote the meshes with those of the 7b body, and as far as textures i' am actually using the default Ningheim textures for all my custom races as well as the vanillia ones and i have no issues except a bit of color mismatch on the darker skin tones and the darks elves in general (running the ethereal elven overhaul for the elves btw)

Posted

This in fact is one thing that makes me not like MO as much.

 

Dragging and dropping meshes/textures into custom races becomes a more convoluted process without a true data drive to do it in

Posted

This in fact is one thing that makes me not like MO as much.

 

Dragging and dropping meshes/textures into custom races becomes a more convoluted process without a true data drive to do it in

 

I agree and disagree. :)

 

I have a few custom races. If I want to change textures I just create a folder with a name that makes sense for what I'm about to do...

 

inside that folder I have the path to the textures for a specific race (so the folder might be called something like:

Ningheim Race-Lunari Textures 

So I'll know it's the Lunari Textures for the Ningheim race... you get the idea. Whatever makes sense..

 

Winzip that folder so now you have Ningheim Race - Lunari Textures.zip

 

Add it to MO as a mod. Place it below the Ningheim race mod and you're done. AND you haven't overwritten your actual Ningheim textures so if you change your mind later you can deactivate the custom textures or make another folder with some OTHER textures and use those instead. 

 

Apologies for the ramble. You probably already know this, but I'm a recent convert to MO and it has made so many things so much easier for me and I don't have to reinstall Skyrim because I screwed it up so bad! :)

Posted

 

 

This in fact is one thing that makes me not like MO as much.

 

Dragging and dropping meshes/textures into custom races becomes a more convoluted process without a true data drive to do it in

I agree and disagree. :)

 

I have a few custom races. If I want to change textures I just create a folder with a name that makes sense for what I'm about to do...

 

inside that folder I have the path to the textures for a specific race (so the folder might be called something like:

Ningheim Race-Lunari Textures

So I'll know it's the Lunari Textures for the Ningheim race... you get the idea. Whatever makes sense..

 

Winzip that folder so now you have Ningheim Race - Lunari Textures.zip

 

Add it to MO as a mod. Place it below the Ningheim race mod and you're done. AND you haven't overwritten your actual Ningheim textures so if you change your mind later you can deactivate the custom textures or make another folder with some OTHER textures and use those instead.

 

Apologies for the ramble. You probably already know this, but I'm a recent convert to MO and it has made so many things so much easier for me and I don't have to reinstall Skyrim because I screwed it up so bad! :)

Yeah that's the convoluted way I was referring to

Posted

Nowhere near as convoluted as NMM - overwrites everything and maybe if your lucky get the original files back at uninstall of that mod

 

Otherwise complete re-install of Skyrim from ground up

 

And in NMM you STILL had to move meshes and textures to Ningheim/Custom Race custom location by hand

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