Sk8rCh1c Posted July 13, 2014 Posted July 13, 2014 My game is working perfectly fine....no CTDs..no Glitches...nothing..I read the read me first forum pinned by the admins..I looked at everything else on this site but nothing that I tried seems to work...I optimised load order...I optimised Papyrus...I've done everything I know how to do..but..the sex doesn't start. I have the latest FNIS and all of its BS that it needs. I have the latest SkyUI and SKSE. I have the latest SexLab Framework.. Everything is as it should be... But here is what happens.. My character finds a willing sex partner. They agree to do it. The dialogue cuts out like it is supposed to...but the sex animations don't start and the NPC walks away..leaving my character forever alone (lol) My FNIS Report: FNIS Behavior V5.1.1 7/12/2014 10:03:10 PM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam) Skeleton female: XPMS (242 bones) male: XPMS (242 bones) Patch: "SKELETON Arm Fix" Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... Reading FNISCreatureVersion V5.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... Reading P1FlyingRing V?.? ... Reading SexLab V1.58 ... Reading SexLabCreature V1.58 ... Reading ZaZAnimationPack V5.5.3 ( 6 furniture, 10 offset, 0 paired, 0 kill, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... Generating animationsetdatasinglefile.txt ... Create Creature Behaviors ... Reading SexLabCreature V?.? ... mt_behavior usage: 3.1 % ( 6 furniture, 10 offset, 0 alternate animations) 0_master usage: 3.0 % ( 9 paired, 0 kill animations) 1416 animations for 8 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. My Load order: Skyrim.esm Update.esm Dawnguard.esm Dragonborn.esm Hearthfire.esm ApachiiHair.esm SkyrimProjectOptimization.esm UnofficialSkyrimPatch.esm UnofficialHearthfirePatch.esm UnofficialDawnguardPatch.esm UnofficialDragonbornPatch.esm Falskaar.esm RSkyrimChildren.esm Sexlab.esm ZaZAnimationPack.esm SchlongsofSkyrim.esm SexlabAroused.esm NobleWeddingDress.esm WATER.esp WATERPlants.esp WATERDBWaves.esp WATERDG.esp SMIM.esp SMIMDragonborn.esp SMIMFurnitureChestSnowFix.esp SC_NobleDresses.esp InnovaEyes.esp LadyKDCirclets.esp Ethereal_elven_overhaul.esp Ethereal_Elven_Overhaul.esp EnhancedLightsandFX.esp dD-EnhancedBloodMain.esp ECClothes.esp CuttingRoomFloor.esp Cloaks.esp ICHearthfireEmittanceEnhancementBlue.esp ICHearthfireEmittanceEnhancementWhite.esp LakeviewExtended.esp BookCoversSkyrim.esp BookCoversDawnguard.esp BookCoversHearthfire.esp BookCoversDragonborn.esp BSTheHagOverlays.esp LargerVampireLordWings.esp AlternateStartLiveanotherLife.esp HiddenIdentities.esp ColdharbourDaedra.esp PrometheusBeastSkeletons.esp GuardDialogueOverhaul.esp HelgenReborn.esp CommonClothes.esp Hassildor.esp InconsequentialNPCs.esp LustmordVampireArmor.esp BVLT-Human.esp CornersofSkyrim.esp DVA.esp Racemenu.esp RacemenuPlugin.esp SyndragosaNyxBal.esp (My wip Mod) Vidala'sDress.esp WetandCold.esp Wetandcoldashes.esp WetandColdHolidays.esp RSChildrenV.esp RSChildrenDB.esp RSChildrenHF.esp ImmersiveFP.esp Sr_ifpssl.esp SpoucesEnhanced.esp SexLabRomance.esp SexlabDangerousNights.esp SWT1.2.esp SOS.esp SOSSmurfAverageAddon.esp SOSDGArmors.esp SOSDBArmors.esp FNISSpells.esp SexLab-AmorousAdventures.esp SkyUI.esp AzarHairPonyTail03Havok.esp P1FlyingRing.esp AnimatedDragonWings.esp Any Ideas as to fix the problem? Thanks in advance..
ExiledBloodWolf Posted July 13, 2014 Posted July 13, 2014 i have something like that but it just crashes instead
b3lisario Posted July 13, 2014 Posted July 13, 2014 Did you rename some of the esp files? Don't do that, you'll break mod detection / compatibility.
Ashal Posted July 13, 2014 Posted July 13, 2014 ..I read the read me first forum pinned by the admins.. Yet it I'm not reading a papyrus log right now, the thing most emphasised and in big red bold text in that pinned thread.
Sk8rCh1c Posted July 13, 2014 Author Posted July 13, 2014 I didn't include it...but here it is. Sorry it was late where I was... Papyrus Log: [07/09/2014 - 05:29:58PM] EditorPapyrus log opened (PC) [07/09/2014 - 05:29:58PM] Memory page: 128 (min) 512 (max) 76800 (max total) [07/09/2014 - 06:04:35PM] Log closed ^That is the most recent...as I said NO CTD...yet I still have the same problem..
Ashal Posted July 14, 2014 Posted July 14, 2014 that's not the right papyrus log, it wouldn't say "EditorPapyrus" and even if you have a perfectly installed Skyrim you would still be getting stuff printed out into your log.
Sk8rCh1c Posted July 14, 2014 Author Posted July 14, 2014 I don't know which other one you want...and my Skyrim was installed via Steam...so there is virtually no way it can be installed incorrectly...and if it was...Steam did it lol
Ashal Posted July 15, 2014 Posted July 15, 2014 The pinned thread tells you exactly how to enable it and find it.
uname Posted July 15, 2014 Posted July 15, 2014 I have the same problem as OP. Please post your solution in case you already managed to solve it!
Sk8rCh1c Posted July 15, 2014 Author Posted July 15, 2014 I have the same problem as OP. Please post your solution in case you already managed to solve it! I will once the problem is solved... As far as the papyrus log goes...uhm..I did what the posted thread told me to...but there is nothing there...just the papyrus thing I posted previously...
Buddy Christ Posted July 16, 2014 Posted July 16, 2014 Sooo, I had a problem with my UNPB-Profile in MO, the last one I was rummaging around in. Installing this, installing that. And when I nedded money, the customers just gave it to me, no animation. I had this before already, when still using NMM. Luckily this time I was able to switch to a previous step in the installation process and loaded an older profile with less mods and mainly Sexlab installed. I already had a hunch and it was right. Comparing the animation lists between the older and the defective profile showed, that all animations with the beginning Zyn, Arrok, AP and Bleagh had disappeared from the animation list in the defective profile. They were still in the older one and were played, when activated. I tried re-registering the animations, I went through every SexLab mod and either registered or deactivated and reactivated them (after waiting for the proper messages, of course ) I disabled and re-enabled the Framework, but to no avail, the missing animations didn't show up anymore. Papyrus actually states a lot of Errors and I got cross eyed while trying to read anything in it. What I saw was that only the DD and bondage animations were loaded in SexLab, the others were all gone. When trying to play a masturbation animation it was always the one mentioned in Papyrus: NOTICE: Found Animations(1): DDBeltedSolo, No other masturbation animation could be found. I am not sure, what exactly shot the animation registry, but I will try to rebuild another profile and see, which installed mod might have caused the trouble. This means a lot of masturbation for my character, I guess Or I could look into the animation list after installing another mod, I guess. But maybe this is already a known problem? I have no idea, which SL Mod provides those animations, but I guess the "Zyn" are from the the ZynAnimation Pack and the others are in the SexLab.esm? And most annoying: It is a quarter past 4 am, I realized I lit my last cigarette and have to get my next Cluster Headache Infusion in about 6 hours Oh and often the animation names started with a "$" in MCM. Papyrus log is attached, I hope it is the right one ^^
Buddy Christ Posted July 16, 2014 Posted July 16, 2014 Ok, here is some result from the testing I made so far: I only installed one or two mods (well, more like 4 to 5) at once with MO and checked for the animations, then saved that game and added new Mods, checked, saved in a new slot and so on. Save 008 SexLab Frameworks Sexlab Aroused Immersive Arousal (worked) Save 009 Nude Creatures 2.1.0 Nude Creatures 2.2.0 Sex Lab Sperm Replacer (worked) Save 010 Creature Feature 1.0.4 Creature Feature 1.0.4. PP (worked) Save 011 Zaz Animation Pack v0553 Zaz Animation Pack v0553 missing Anim Zaz Animation Pack v0555 *note: I installed this one, not knowing if it totally replaces v0553, but MO doesn't show v0553 as redundant, so I guess there are still anims from v0553 active?* Zaz Resources Zyn Animation (worked) Save 012 SOS Sexlab Trainers (it doesn't show as the dragonborn version Sexlab Aroused Creatures Horny Dogs of Skyrim (worked) Save 013 DD V 2.8.0 DD Assets DD Expansion (worked) Save 014 TDF Prostitution Deviously Helpless DD Gags DD Restrained (worked) Then I installed: DD for the Masses Death Alternative Defeat Bestiality Animatons Pack Bestiality Extras This was the moment, when the animations from SexLab disappeared. So I tried to backtrace and deactivated the new Mods one by one until I was at the same status as I was with game 014 I decided to start a new game from here and the Mods all registered in MCM, the loading messages came and I checked.... no animations. I loaded game 014. Animations were in there. Started a new game... no animation in the Animation Toggle I did a reset to system default in SL, as well as a Reset animation registry. Th animations didn't reappear. Loaded 014, stood around a bit and saved the Papyrus. Started a new one, waited for the registering of all the Mods, checked (still no anims) and saved the Papyrus as well. (as you can see the Papyrus log for the New one is more than double the size of the one from the save game where the animations worked) I hope this helps in some way to clear the mystery
Ashal Posted July 16, 2014 Posted July 16, 2014 Then I installed: DD for the Masses Death Alternative Defeat Bestiality Animatons Pack Bestiality Extras This was the moment, when the animations from SexLab disappeared. So I tried to backtrace and deactivated the new Mods one by one until I was at the same status as I was with game 014 I decided to start a new game from here and the Mods all registered in MCM, the loading messages came and I checked.... no animations. I loaded game 014. Animations were in there. Started a new game... no animation in the Animation Toggle I did a reset to system default in SL, as well as a Reset animation registry. Th animations didn't reappear. Loaded 014, stood around a bit and saved the Papyrus. Started a new one, waited for the registering of all the Mods, checked (still no anims) and saved the Papyrus as well. (as you can see the Papyrus log for the New one is more than double the size of the one from the save game where the animations worked) I hope this helps in some way to clear the mystery Your 2 papyrus logs are very unfair comparisons. For one the first small one you never attempt to re-register the animations, which is the source/fix for any animations not appearing. The second larger log you try to register the animations, and it promptly fails on every single one because you'r using an outdated animation pack that stupidly overwrites sexlab's main files. proof: [07/16/2014 - 06:25:36PM] ERROR: Incorrect number of arguments passed. Expected 4, got 1. stack: This repeated error shows up once the animations try and re-register, it means you're using an sslAnimationDefaults and/or sslCreatureAnimationDefaults script that is still using the SexLab 1.39 or older style of registering animations, which used a 4 argument callback, while SexLab 1.50+ uses a 1 argument callback. "Expected 4, got 1" because the outdated script is set to 4 arguments but sexlab's internal system is sending the newer, proper, single argument. This error could have occurred at any point in the process before either log, upgrading/rebuilding/resetting SexLab's animations at any point would wipe the correct animations and then fail to replace them properly due to your use of an outdated addon mod. So you would only know which mod was breaking it by immediately trying to reset the animation registry after installing that mod, simply playing a test animation wouldn't show the problem. Or more simply just look through the mod files you installed and remove any mods that overwrite SexLab's default sslAnimationDefaults or sslCreatureAnimationDefaults scripts and then promptly yell at whoever made that mod overwriting the default files.
Buddy Christ Posted July 16, 2014 Posted July 16, 2014 Well, I didn't try to re-register the animations with the save that had them working, didn't want to break it ^^ Oi! And I think, I found the answer. When I check the conflicts in MO, it says that Zyn Animation uses 1.39. And the download page has only one *red* warning sentence that you need SL 1.39 or it could cause problems using his resource..... *slowly steps into a corner and picks up the Dunce-Cap* Are the animation from the Zyn package already included in SL? Or better: Do I need the Zyn package for the animations? *trying to save his face with a stupid question* Edit to anwswer my own question, while slapping myself with an old, dead fish: No, you do not need it. You could have tried it by deactivating the Zyn Package and starting a new game to see that all the animations are there in a new game. *slap slap* Now say "I am sorry for wastig your time" I am sorry for wasting your time! *slap slap* GornGimm, eternal wearer of the Dunce Hat!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.