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Hello, I'm new to modding, but would like to turn skyrim into a very sexual experience.  I need help and I apologize if my post is redundant to some of the other posts found here.  First, I'd like to know exactly what I need to download in order to create beautiful women within the character creator.  Second, I'd like to know exactly what I need to download in order to have both consensual and non-consensual sex within the game.  Third, I'd like to blend the sexual experience with immersion mods from nexusmods.com.  Any information you can give clarifying the what and the how of this sort of thing would be very useful. 

 

Thank you in advance, if you have any questions of me for clarification please let me know.

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Wow, ths one could get lengthy.  We really ought to make a sticky thread along these lines since the question does come up somewhat regularly. :)

 

OK for starters, I'll work on the assumption that you know how to install mods, so we'll skip that part and go straight to mods themselves.  I'm also going to put one caveat right here up top.  READ THE MOD INSTALL INSTRUCTIONS IN EVERY CASE.  They'll tell you what's required, what your load order needs to be and any known compatibility issues.  I'm NOT giving you mods in correct install order, just in an order that works for explaining things.

 

The first thing you'll want are the unofficial patch series.  These fix the tons of bug and little errors that Bethesda left in Skyrim and it's DLCs:

 

The Unofficial Skyrim Patch:  http://www.nexusmods.com/skyrim/mods/19/?

The Unofficial Dawnguard Patch:  http://www.nexusmods.com/skyrim/mods/23491/?

The Unofficial Hearhtfires Patch:  http://www.nexusmods.com/skyrim/mods/25127/?

The Unofficial Dragonborn Patch:  http://www.nexusmods.com/skyrim/mods/31083/?

The Unofficial High Resolution Textures Patch:  http://www.nexusmods.com/skyrim/mods/31255/?

 

OK, I have to backtrack for a second here also due to the lousy security at the Nexus site.  I STRONGLY recommend downloading all mods there manually and scanning them with an anti-virus program BEFORE installing them into the game,  The Nexus has outright said they consdier it your fault if you get a virus from their site, and they have had problems with hackers replacing files.

 

OK, getting back on track.  Those fix most of the bugs you'll encounter from the game itself and the DLCs.  Naturally if you don't have a particular DLC, you don't need the patch for it.  Thes all go at the top of your load order too.  Your data folder should look like this at the top (per the unoffical patches team):

 

Skyrim

Update.esm  (normally invisible and automatically follows immediately behind Skyrim)

The Unofficial Skyrim Patch

Dawnguard

The Unoffical Dawnguard Patch

Hearthfires

The Unoffical Heathfire Patch

Dragonborn

The Unoffical Dragonborn Patch

Hi Res Pack 1

Hi Res pack 2

Hi Res pack 3

The Unoffical High Resolution Patch

 

I'd also highly recommend the Skyrim Startup Memory Extender (SSME): http://www.nexusmods.com/skyrim/mods/50305/?   It's a godsend of a mod that allows Skyrim to make more use of your system memory than the flat 2 GB it was originally hard limited at.  The result is much better performance, less crashes and the ability to use a higher resolution setting than you might have otherwise been able to.

 

That gets the very basics out of the way, although I imagine somebody will come along and talk about making a bash atch to combine mods later.  For now, let's stick to the simple stuff.  Immersion means different things to different people.  Usually it means mods that make the game look better to draw you in deeper to it.  If you mean realism mods, that's a different story.

 

For immersion, you'll want a lighting and weather mod to start.  The two most popular are:

 

Climates of Tamriel:  http://www.nexusmods.com/skyrim/mods/17802/?

and

Pure Weather:  http://www.nexusmods.com/skyrim/mods/52423/?

 

Climates of Tamriel has the advantage of more mods being made that are known to be compatible.  Pure Weather is a bit easier on system resources.  I don't think it has interior and dungeon lighting options however.  Climates of Tamriel does.

 

I should also mention that Pure Weather is available on the Steam Workshop as well as Nexus.  Climates of Tamriel has a lite version there called Project Reality: Climates of Tamriel Lite.  My understanding is that Steam mods are limited to 50 for the game though.  I could be wrong there.  If so, my advice is to save those slots for the mods you want to load and forget about having to check for udpdates, etc...  Skyrim itself can handle a total of 255 mods in it's load list.  There's ways around that which I'll let others explain though.

 

Getting back to the mods list, Pure Waters: http://www.nexusmods.com/skyrim/mods/1111/?  is a water enhancement mod you MAY want to look at.  Made by the same modder who made Pure Weather.  Also available on Steam if you prefer.

 

Also for further visual effects I recommend the Wet and Cold series of mods.  Nexus links below, but all also available on Steam

 

Wet and Cold: http://www.nexusmods.com/skyrim/mods/27563/?  (This adds the visual effects only of being all wet, or cold (frost forming on armor, icy breath, etc...)

Wet and Cold Ashes: http://www.nexusmods.com/skyrim/mods/31968/?  (For use with Dragonborn, it add dust storm effects and dusty armor)

Wet and Cold Holidays: http://www.nexusmods.com/skyrim/mods/51472/?  (Just for fun immersion, adds lore base Tamriel holidays and celebrations to the game)

 

You'll probably want Realistic Ragdollls and Force also.  It's actually required by the skeleton mod I'll mention in a minute.

 

Realistic Ragdolls and Force: http://www.nexusmods.com/skyrim/mods/601/?  This limits the amount of knockback and knock around (ragdolling) applied to characters.  This one is also available on Steam.

 

And of course you'll want the HDT Physics Extensions: http://www.loverslab.com/files/file/840-hdt-physics-extension-v1428-latest/  There are specific plug ins for boob physics too, but which one you pick is going to depend on how much jiggle and bounce you want. ;)

 

That's the VERY basics of immersion mods.  What more any of us could recommend depend on your preferences and what your system specs are.  A good ENB should also be included in that list too.  That's kind of a hue and saturation mod to tweak lighting and such (over simplified explanation).  Qute honestly I have an antique video card though, so I don't use and ENB.  Ergo, I'll let others more qualified express their opinion, or better yet search ENB preset mods on the Nexus.

 

Before we got to custome female bodies, you'll want a skeleton to hang it on.  Keep it simple and go for the XP32 variant hosted here.  It supports just about every kinky mod here:

 

Groovtama's XP32 Max Skele Extended: http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/

 

 

You're also going to want an enhanced character creation plug-in.  The two most widely used ones are:

 

Enhanced Character Edit (ECE): http://www.nexusmods.com/skyrim/mods/12951/?

and...

Race Menu: http://www.nexusmods.com/skyrim/mods/29624/?

 

Both have their plusses and minuses, I'd give a slight edge to ECE in terms of actual ability to sculpt a custom face however.  Whichever one you chose, you'll NEED a facegen precache killer mod.  This keeps the game from overloading form all the different face mods.

 

ShowRaceMenu Precache Killer: http://www.nexusmods.com/skyrim/mods/33526/?

 

 

Now that you've got a skeleton and some character creation tools, lets hit the one guy mod you'll definitely want:

 

Schlongs of Skyrim: http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/  Can't have adult fun if your toon is neutered after all :P  I'll hold off on any other male appearance improvement mods until we hear if you think you need one.

 

 

Female body and face types have several options, and that's really going to come down to personal preference.  The most common ones are:

 

CBBE: http://www.nexusmods.com/skyrim/mods/2666/?

CHSBHC: http://www.nexusmods.com/skyrim/mods/4888/?

UNP: http://www.nexusmods.com/skyrim/mods/6709/?

UNPB: http://www.nexusmods.com/skyrim/mods/37900/?

Sevenbase: http://www.nexusmods.com/skyrim/mods/36992/?

 

There are not only several variations of some of these bodies (UNP in particular), but also other bodies that I didn't list.  ADEC, Dream Girls, Touched by Dibella, and a couple others I'm probably forgetting.  Some of the better variations on those bodies can be found here also.  The ones listed above have the geatest amount of support for them though.  That's important since each custom body requires an entire new wardrobe.  You can use the vanilla armor and clothes still.  You just won't have any curves to show off.  I'd be remiss if I didn't give a special mention to the latest body design to come out.  The UN7B: http://www.loverslab.com/files/file/1118-un7b-a-new-body-replacer-made-by-alan-from-ank/

 

That one combines a built in skeleton, and HDT Physics support and a ton of other unique features.  I'll let you read for yourself.

 

The body gives you a basic frame.  Most people here prefer to apply upgraded textures to that frame though.  In the case of the Sevenbase body you actually HAVE to download a seperate skin texture pack for it.  A couple of the most popular ones are:

 

SG Female Textures Renewal: http://www.nexusmods.com/skyrim/mods/35267/?

 

Real Girls Realistic Body Textures: http://www.nexusmods.com/skyrim/mods/36425/?

 

There are plenty more out there however, so if those don't QUITE do it for you, look around and ask for other recommendations.  I'll pass along some other advice also.  Unless you have a higher end video card, stick to 2K resolution skin and clothing / armor quality.  4K looks beautiful but it'll put a major strain on an older card in a heavily populated area (ie Whiterun).  Next you'll want a hair mod.  The most widely used one is the Apachi Skyhair mod and it's female add-on package of extra hairstyles:

 

Apachii Skyhairs: http://www.nexusmods.com/skyrim/mods/10168/?  

 

There are quite a few other air mods out there however, on Steam, the Nexus and elsewhere.

 

This one may seem silly but I also like this eyebrow mod, mainly because it not only improves resolution but allows you to match eyebrow color to your hair: 

 

Brows: http://www.nexusmods.com/skyrim/mods/30411/?

 

There are a few more on the Nexus and some of them look pretty good.  This is the most widely endorsed one however:

 

For eye improvement I like the "The Eyes of Beauty" handful of mods:

 

TEOB: http://www.nexusmods.com/skyrim/mods/13722/?

 

I use the basic mod, the NPC enhancer and the Elves package.

 

Speaking of Elves, you MAY want something to dress up the hideous vanilla appearance of the elven races.  Most folks use the Etherial Elven Overhaul mod: http://www.nexusmods.com/skyrim/mods/24273/?   It helps for sure but not enough for my tastes.  Trouble is the few other mods I've seen that I actually like also try to overwrite non elven character faces.  Maybe sombody else knows of a better mod.

 

Well I think I hit a BASIC overview of what's out there.  With over 50,000 mods on the Nexus alone, there's something for most everyone's taste.  It's usually just a matter of looking till you find it.

 

I'l leave the next post covering adult mods and any further recommendations on what I've covered to other people.  I can't have all the fn after all, and there are people alot more pervy than me here anyway. :P   lol

 

 

 

 

 

 

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Thank you very much for the extensive and thorough reply. What order should I load mods of different flavors after the patches and such? Such as character creation versus interesting NPCs or some other mod completely unrelated? Why is MO better than NMM?

Use LOOT to sort plugins, it does a wonderful job in just one click.

 

MO is better than NMM because while the latter simply automates what you'd do installing mods manually (i.e. dumping their files in the right places in your Skyrim\Data folder and making sure the game recognizes the .esp file necessary for activation), MO creates a virtual Data folder and tricks your Skyrim install into using it instead of it's "real" one. What this gives you is the ability to install and uninstall mods in seconds without having to worry about leftover files messing up your game. It also lets you choose the sequence in which the mods overwrite each other's files, which you will greatly appreciate should conflicts arise.

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Ah yes, the sequence of the file overwriting. I understand that the sequence is important, but I'm not sure why or how to tell what sequence is correct. Could you elaborate on that?

Generally, there's only one rule to that - if mod X has mod Y as a dependency and files in X overwrite files in Y, they should do so. Or, in other words, if you have a mod that adds a new village, and another that adds a store to that village, the store mod should be allowed to overwrite a village mod.

 

Usually, you don't have to concern itself with it regardless of your mod manager of choice, just whenever you install something, install it's dependencies first and you should be golden.

 

But if there appears to be a problem, MO is a godsend, even if fixing it is mostly trial and error.

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Also, I'm trying to make the HDT physics extension work, but when I unzip it I don't know how to make it work within mod organizer.  The authors instructions have me copying and pasting files directly into a folder within the skyrim folder, but contain no instructions on how to actually get them into mod organizer. 

 

CBBE isn't installing with mod organizer either.  It just gives me a bunch of warning messages and fails to install. 

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Also, I'm trying to make the HDT physics extension work, but when I unzip it I don't know how to make it work within mod organizer.  The authors instructions have me copying and pasting files directly into a folder within the skyrim folder, but contain no instructions on how to actually get them into mod organizer. 

 

just create a new folder in Mod Organizer\mods\ and unzip files there. It should look something like whatever:\Mod Organizer\mods\HDT folder you made\SKSE\plugins\ < .dll and xmls go here. It will show up as "HDT folder you made" in MO mod list.

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You could "install" all your mods like this manually, though its usually much easier to just click on DL link and let MO download it for you, you get proper metadata info (like version /nexus ID , all dat jazz) as well when you do it.

 

Also what sort of issue you have with cbbe installation? should work just fine in MO.

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It had to do with me not installing the NCC downgrade.  I fixed that, however now it is telling me that the SKSE scripts aren't installed even though I've done the installer for SKSE.  I'm not entirely sure where I need to put the SKSE data folder in order to make that work now. 

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I've had to uninstall a bunch of mods and mod organizer itself in order to try and restart from the beginning of this process.  I feel like I probably have fucked up my vanilla game now and my mod organizer deal.  Is it this frustrating for everyone starting out or am I just dumber than everyone else on here?

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I've had to uninstall a bunch of mods and mod organizer itself in order to try and restart from the beginning of this process.  I feel like I probably have fucked up my vanilla game now and my mod organizer deal.  Is it this frustrating for everyone starting out or am I just dumber than everyone else on here?

 

It's all part of the learning process, cant learn without fucking up (alot). If you want my advice, here's how you should proceed:

 

Install skyrim + dlcs (or legendary edition what have you)

Install Creation Kit (you MIGHT need it)

Install SKSE (directly into skyrim folder) and overwrite anything it asks you to

Install TESVEdit and clean your masters (important)

 

This is the point where you should start using Mod Organizer and never touch your Skyrim folder again (unless you know what/why you need)

 

Install MO (use the newest one, beta from nexus, it has all the NCC fixes and whatnot + some more stuff)

Install Unofficial patches through MO

Install whatever else you want

 

 

I'd suggest making a stabile / clean setup for start, then duplicating that profile in MO and adding more shit so you always have something to fall back on.

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Below is what I get.  I see the warning, but I placed it where I placed it because that's what one of the tutorials said I should do.  And it works fine there for all except the creature pack.

 

FNIS Behavior V5.1.1   6/19/2014 6:16:00 PM

Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)

Generator: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\FNIS Tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users.<<

 

Skeleton female: TBBP (210 bones)   male: XPMS (229 bones)

Patch: "GENDER Specific Animations" 

Patch: "SKELETON Arm Fix" 

 

Reading FNIS V5.1.1 ...

Reading FNISBase V5.1.1 ...

Reading FNISCreatureVersion V5.1 ...

Reading zzLSARAddon V?.? ...

 

All Anim Lists scanned. Generating Behavior Files ...

No GENDER directory Animations\male\

 18 GENDER modifications for Animations\female\

 

Creature Pack not installed

 

 132 animations for 4 mods successfully included (character)

 1 Warning(s).

 

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I'm not sure why creature pack if giving you the error, provided you installed it proper... only thing thats out of place is your folder name of FNIS Tools but I dont think that should matter. You could try renaming it just to see if it will fix it but kinda doubt it. Honestly I'd just remove both FNIS and FNIS creature pack, redownload and try again... nothing else really comes to mind lol.

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