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Skyrim went mad, level scaling issues?


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Posted

Hi guys,

 

I have a rather funny problem.

I am using MO, Bashed patch, SKYRE,

reproccers with it:

 

http://www.nexusmods...yrim/mods/48629

http://www.nexusmods...rim/mods/28467/

 

ASIS, Dual Sheath redux, SUM.

 

I have Immersive creatures, Monster mod, Monster wars, High level enemies, high level enemies hardcore mods and bellyaches dragons also Ultimate combat.

 

What I did:

 

Made a bashed patch-----> unthicked pre post reproccers, reproccer.esp. Asis stayed on.

On leveled lists (when I rebuild the patch in Wyre bash) I unthicked Skyre level scaling.esp, as they advised on forum as high level enemies will do the scaling anyway.

 

turned on the bashed patch,

 

thicked on pre preproccer.esp, reproccer.esp (so everything apart from post reproccer) Started SUM-----> wich did dual sheath redux, asis, skyre.

Then I thicked on Post reproccer.esp

 

Then I ran FNIS for animations.

 

 

Now my problem:

 

Ingame monsters are too powerful, I had to set difficulty settings to apprentice to have some chances against them.

I recruited Inigo to help me, but he killed all the monsters with one hit (lol) while I am still need like 5-6 hits. They can kill me in 3 hits easily.

I changed Inigo level to 1. (setlevel command console)

I took his weapon and gave him a plain dagger.

My char is level 8, Inigo still a mutant terminator, he is got 50 hp, level1, and still massacres enemies with a plain dagger, basically stealing all of my kills and skill experience. If I leaving him behind then enemies rip me apart.

 

Then...

 

I ecountered with a dragon and accidently clicked on it. It was level 20.I ran away, went into a draugr ruins, I hoped it will be easy.

The third enemy was a draugr overlord. level 65!!!!!

I was level 9.

 

So I don`t know what going on.

I checked high level enemies, and the description says it starts giving higher level enemies at level 10. I am 9 so this mod cannot be the culprit.

Also it says dragons are not included amongst the added high level enemies.

So something clearly made the creatures leveled, and I don`t mind if they some level higher than me but 65???

So obviously either the mod combination is wrong, or I did something wrong when I ran the patch and the reproccers.

 

 

What I would like to achieve that would be a balance like this:

 

I would need a 4 members party to occupy a fort wich is full with bandits, and the fight should be hard( a lot of thinking and good tactics otherwise we would be massacred) but it would be possible to win.

I would not be able to one hit- kill bandits (generally, just the weak ones) they should be 3-4 hits at least bosses at least 15-20 hits and I would be 3-4 hits to kill. Some of them could be weaker (lower level, so one-hit kill) some of them could be more tough 6-7 hits just to keep the variety so combat wouldn`t be boring, and of course the boss should be really tough (not lvl 65 :smile:)

and my followers should be weaker than me, so that means way weaker then the enemies. This is my dream.

 

Somebody can explain to me what is the right way to do the patch, proccers if I am doing something wrong, please?

Also there is a way to weaken the followers so they won`t act like a killing machine?

 

Thank you for any help what you can offer:)

Posted

It is likely the high level enemies that is pushing the enemies higher, making the creatures from Immersive Creatures scale faster is pretty much suicide. I have run up against higher level Drauger while level 3-4 even without the high level enemies mod. I would suggest removing the High level monsters and leave the others and increase the difficulty in those where you can.

Posted

Huh, this is sad, somehow I should make it compatible because later I will need the HLE effect.

Also it says (higher level enemies) that the scaling is not starting before lvl 10. Or maybe this is just the hardcore option which started to delevel the creatures?

If I using immersive creatures cell cleaner it would get rid of all the high level enemies or I am doomed now?

Posted

It's supposed to start at level 10, but if you're level 9, and you set your game difficulty to apprentice lets say, and then set SIC to apprentice...

It's a lot more like playing on adept or higher, and that may be pushing enemies up levels and thus treading into the HLE territory.

 

The SIC difficulties work like an extension pushing stats/levels/armor further than the initial spawn.

So apprentice base + sic apprentice = roughly adept,  adept base + sic adept = roughly the same as straight up expert or master.

Vanilla spawns stay vanilla but the sic ones can really really spike level wise.

Typically I pick a difficulty and then set SIC at novice, tweaking it as I go depending on what kind of character I'm playing.

 

For the cell cleaner, that will entirely reset the cells, but remember to do that indoors and wait a few days. It works better to turn the random respawner off first, set new defaults to 2 or 3 days, apply the defaults, then reset the cells, wait etc.  You can turn the random respawner back on at that point. I will point out however that it is a lot lighter performance wise to leave the random setting turned off and just set new defaults you like. This is doubly true If you use a lot of script heavy mods, that random spawner is a @$#%ing hog.

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