Riceball Posted March 16, 2012 Posted March 16, 2012 Hello Caliente, please excuse my noobness. I am trying to figure out why the body does not change when I wear your CBBE vanilla clothes pack. I used body slide to adjust the shoulder and arms. When my character is naked, I can see the changes clearly, but when I put on her clothes, the shoulders goes back to its bulky state. Could you please share a light on this? I am using CBBE BBP and I believe this goes the same for the normal CBBEv3 body.
Direstorm Posted March 17, 2012 Posted March 17, 2012 @Caliente' date=' been using your cbbev3 since day one, love it, thanks for the amazing bod. Now, I know *very* little about how these are put together but I do like this, seems to be the only thing I've seen that I would consider using - other than yours. Maybe you two should collaborate? Because I'm sure you'll agree, this looks good. Since you asked for reference. And you're obviously an expert, can you make this? lol or even this lol I second the DMRA look a like
ceruleanboar Posted March 26, 2012 Posted March 26, 2012 Is there a list of armors/clothes that support bodyslide out there? e.g. with the bodyslide data included to make our own sizes. seems like the only ones I find are from caliente herself.
sam159 Posted April 3, 2012 Posted April 3, 2012 sorry to ask a question that might have been answered already but i was just wondering if this thread was maybe dead or something? cause it seems to see very little activity lately, and frankly with the work being done here it would be a real shame.
Caliente Posted April 4, 2012 Author Posted April 4, 2012 Hello everyone! Riceball: sorry for not answering sooner, I missed your message before I think Anyway, I don't have an explanation for you, I've not heard of others with the same problem. You did use the latest version of bodyslide and use the batch build feature? Any other armor mods you have installed? Also note that BBP isn't supported by the vanilla armor yet (sorry) but that shouldn't be interfering with general shape changes. evilsage: The only bodyslide clothing that I know about is the stuff i've created. (Now two packs of vanilla armor conversions.... about 20 outfits in all.) I've not uploaded the vanilla outfits here, primarily because i"m not sure there's that much interest in this community. But, they're easily obtainable from skyrim nexus if you're interested. (and if I'm wrong about people here wanting vanilla armor conversions, I'll be happy to upload them. That and my khajiit texture.) Anyway, bodyslide provides the tools for people to make their own slider-enabled outfits, but nobody seems keen on adopting the tool. It's a little extra work and my sketchy documentation doesn't help. Hopefully that turns around someday.. not just for CBBE -- I'd love to see UNP/ADEC/CHSHBC/etc. using it as well. Sam: Not dead, but there's not much change going on with CBBE itself... people who like it overall seem happy with it, and any major changes have a big impact for people's favorite outfits. I read the thread whenever I notice it's been updated, and I'm mainly off making vanilla armors for the body currently. In short, don't worry, this mod is still active and supported (Even if I sometimes fail to respond quickly enough (sorry again riceball)) Mostly this mod thread is updated when I update Bodyslide (another update going up soon) Meanwhile, if you have some suggestions or questions, please feel free to ask! I also respond very quickly to PMs if it's a little more urgent.
ceruleanboar Posted April 5, 2012 Posted April 5, 2012 evilsage: The only bodyslide clothing that I know about is the stuff i've created. (Now two packs of vanilla armor conversions.... about 20 outfits in all.) I've not uploaded the vanilla outfits here' date=' primarily because i"m not sure there's that much interest in this community. But, they're easily obtainable from skyrim nexus if you're interested. (and if I'm wrong about people here wanting vanilla armor conversions, I'll be happy to upload them. That and my khajiit texture.) Anyway, bodyslide provides the tools for people to make their own slider-enabled outfits, but nobody seems keen on adopting the tool. It's a little extra work and my sketchy documentation doesn't help. Hopefully that turns around someday.. not just for CBBE -- I'd love to see UNP/ADEC/CHSHBC/etc. using it as well. [/quote'] Already found those! Thanks! I don't see why people wouldn't be interested! I'll see about working on some bodyslide armors myself in that case. Thanks for all your long and hard work~
chaosbringer99 Posted April 5, 2012 Posted April 5, 2012 Hey Caliente. I'm a big fan of your work in Skyrim! I have a question about bodyslide. I currently have an issue where, I've found various moded armors that I like, but only some of them work with bodyslide, or with my body at all. I'm currently using: > Cherry's CHSBHC > Overwritten with your CBBE without selecting a body type in the installer (bodyslide, without actually using bodyslide so it stays with the CHSBHC shape) > Skeleton from Vadersapp's BBP scale for CHSBHC > Navetsea's CBBE skin texture. This gives me Cherry's body shape, with "smaller" breasts (maybe something like 20% BreastsSH in bodyslide) and the custom texture. It looks like this: My problem is that the femalebody_0.nif and femalebody_1.nif files that are generated by bodyslide, are quite different (hips, butt, legs, breast shape) than the ones I have by default without using bodyslide. I've installed the 15 additional sliders but no matter what I try I can't get a body shape consistent with Cherry's. On top of this, I also have several armors that as I mentioned above, do not work with bodyslide, which leads to my nude body looking different to the body with armor equipped. For example I have Nimbonius's CHSBHC Conversions with BBP which doesn't seem to consider bodyslide at all and just keeps CHSBHC (with the scaled skeleton's) size. The same goes for various moded Tera armors. On the flip side, I can use bodyslide with your Tera elf Heavy 4 armor, or with your vanilla armor conversions to bump up the breast size and cleavage to suit my tastes, but then the hips, butt, legs, etc look different when I'm using non-bodyslide armor. I used bodyslide here on the Tera armor to get it as close as possible: You can see there are some clear differences in the hips/legs/abs due to the armor being based on the CBBE body while my character is using the CHSBHC body. Basically what I'm trying to find is some middle ground where I have a consistent body shape all around. Now I have no knowledge as far as modelling, texturing and whatever else moding involved is concerned, but I'm interested in learning since I have some free time lately. I've taken a look at the bodyslide readme, as well as CherryHotaling's tutorial (and a couple of others) for importing/exporting and modding armors/bodies for Skyrim, so I have a very rough idea of the process needed to make some stuff of my own on a theoretical level. I wonder what would be the best way to go about it though. I'm thinking of maybe getting the CHSBHC body to work with bodyslide, as that seems to me like a pretty direct way of getting the results I want. On the other hand I kind of prefer your CBBE body over Cherry's but that would require me to alter all the CHSBHC/BBP armors to work with CBBE with bbp and bodyslide which I guess would probably be a lot more work? I'm kind of lost at the moment. On a completely unrelated note: I'm an illustrator professionally, so if you'd like help with any concept art for original armors or maybe texturing, I guess I could help you with your skyrim stuff!
Caliente Posted April 5, 2012 Author Posted April 5, 2012 The easier route might be to create CBBE based sliders that match the shape of cherry's body. This process requires you to re-size CBBE to cherry's shape in blender, but you wouldn't need to do any import/export operations for nif files (just work in .obj format). Whatever work you do, however, will need to be done for all armors -- whether you're creating sliders for CHSBHC or for CBBE. Think of the body mesh as a separate 'armor' -- there's no real relationship between the shape of the body and the shape of all the armors. I suspect that you could create two sliders for CBBE (CherryBottom and CherryChest) that would give you the sizing options you're looking for. Going the other way, you'd probably have to create more than two sliders to get CHSBHC to work directly in bodyslide. Unfortunately, Cherry changed the vertex order when making her changes to CBBE, so they're no longer compatible.. if she hadn't you'd be able to make a slider from her shape with almost no work. The general workflow would be to export both body shapes from their nif files -- for CBBE, use the CBBEShapeKeys.nif file found in the root bodyslide folder. Bodyslide has a facility to export a shape as .obj in slidermaker, or you could export them in nifskope. Load both .obj files in a 3d program and line them up. Use the neckseam as a point of reference for lining them up. then for each slider you want to make (split up things like breasts and butt sizes for bestresults), resize one of the files to match the other. (eg. resize the CBBE .obj to match CHSBHC). When your sizing is done, export the results back out as an .obj. Load the original .nif file in slider maker, create sliders for each shape, and load the .obj files you created as the slider sources. Use the 'create' button to make a slider set, or the 'D' button to make a .bsd file for the shape difference. If you want to adjust armors too, you have to do the same thing for the armor shapes in addition to the body shapes. sounds like a lot of work, but it is a lot less than supporting all the various sizes without bodyslide unfortunately, there's no way around manually editing shapes to the right size. It will be a while before I have the chance to get started on custom armors of my own, though I'd like to do some. Apart from suggestions other people have already made, I'd like to make a steampunk -themed mod. Concept art and original ideas aren't my strong suit, though ... so I'm always looking for neat inspirational illustrations along those lines. (Lady Mechanica (comic) is an example of the sort of environment I want to make )
Caliente Posted April 5, 2012 Author Posted April 5, 2012 Also: I updated bodyslide in the OP to version 1.2 -- some batch build improvements, slider 'overloading' with enterable values over 100% (and below 0), and some slider maker changes.
turbosnowy Posted April 5, 2012 Posted April 5, 2012 Just want to gush and say thanks a million for your efforts Caliente - a big fan here
Caliente Posted April 6, 2012 Author Posted April 6, 2012 turbosnowy: You're welcome, glad you like my things
ceruleanboar Posted April 6, 2012 Posted April 6, 2012 Just want to gush and say thanks a million for your efforts Caliente - a big fan here +1
jedikenpachi Posted April 7, 2012 Posted April 7, 2012 Thank you Caliente, very well done and amazing! I am wondering if you have any suggestions for how to make custom armors compatible with the bodyslide tool? I am using some guides but it's a bit confusing according to "Converting an armor to another body for Skyrim." Actually it is mainly because I can't get the armor mesh I'm working with to import (enum value error (32)) despite having all of the correct versions of the tools. Is there a more simple process to get armor meshes working with custom bodies?
sam159 Posted April 7, 2012 Posted April 7, 2012 heh, thanks for the answer caliente, and even if the basic body itself isnt getting worked a whole lot on at the moment, the clothes are actually what i really wanted, how good is the body without clothes made for it? back when i played oblivion i had a LOT of trouble finding clothes for the body i used...i used hgec but with proportions not everybody used....so there was lots of versions of everything...but now YOU (maker of the body) make the clothes to go with said body (and with bodyslide support no less) wich make clothes perfectly fitted for ANYONE using your mod. cant tell you how wonderfull that. on top of that you keep the clothes as they were supposed to be, cause lets face it if i want a skimpy armor, i dont want every other people wearing the same huh? anyway i hope youl continue making the vanilla clothes and armor for cbbe, and thanks a lot (even though i realize you are still working on them lol)
Yikorzel Posted April 10, 2012 Posted April 10, 2012 I just wanted to say that I've had a great time using the Bodyslide Tool. Fun for the whole family ( well, may not the whole family). The question I would like to ask of you is if you would please create more versions of pubic hair for the v3 bodies, and make them easier to use for us noobs. The ones you have out are good, but I would like to see more variety. Maybe a slider for pubic and body hair? Thanks for all your great work! You definately have me as a fan.
Spideyknight Posted April 16, 2012 Posted April 16, 2012 The file on the nexus is 3.0, is this one newer(I see it's 3.7)?
stefander867 Posted April 16, 2012 Posted April 16, 2012 it says CalienteBody_v3.7z , 7z is a kind of archiving "program"
DianaWinter Posted April 16, 2012 Posted April 16, 2012 First, let me say that I love this mod. It has inspired me to learn 3D modeling so I can port some of my favorite armors to this body. I've spent the last week learning how to use Blender and I'll probably be uploading some armor in the next few days, after I finish tweaking it. That said, I have a question about the position of the body. The stock body is located at 0,-0.254,0.329 and matches up with the stock skeleton. Your body is located at 0,0,0, doesn't match up with the stock skeleton, and doesn't even match up with your hand and foot meshes unless it is moved to the same location as the stock body. Is there any particular reason for this? I ask because it caused me a certain amount of grief until I figured out what was going on.
Caliente Posted April 17, 2012 Author Posted April 17, 2012 Yikorzel: My list is fairly long at the moment, but additional detail textures (like pubic hair) are a possibility for the future. Keep an eye open for other artists making them, as it's quite possible they'll have some out before I can get to it As far as a slider for the pubic hair goes -- that's unfortunately not the sort of thing Bodyslide works for. Ideally, a texture layer for bodies would be possible in skyrim itself, for things like pubic hair and tattoo choices. NOt sure if that's possible though Spidey: yep, they're both 3.0. 7zip is the format of the compressed file, you can open it with a free program of the same name wfrost: Sorry about that. That's because my body was originally based off of the semi-nude burned Astrid body, which also shares the zero positioning. That's corrected in the body .nif file by the skinning nodes. Basically, the 'bones' (specifically the pelvis bone) have a negative offset to compensate for the mesh position. I didn't realize that was the case until fairly recently, actually. I've been using a skeleton for blender export that I manually adjusted early on with that offset. Now that people have been making armor and such, I'm not sure what impact (if any) fixing it would be, so for now I'm going to leave it like that. It doesn't make any difference in the final result, but I agree that it's confusing. meanwhile, you can either move the body mesh into a better location, or move the export skeleton bones into position to match the body.
DianaWinter Posted April 17, 2012 Posted April 17, 2012 Not a big deal. Just threw me off when I was working with gloves and a skirt since nothing matched up right. I ended up just creating a base file in blender with everything in the right place.
walczacaowca Posted April 17, 2012 Posted April 17, 2012 You sir are awesome. I wanted to make my own body since TESIV
helltoast Posted April 18, 2012 Posted April 18, 2012 I was wondering if resizing the armors using the Slide would be possible, I've changed a couple of things, most notably the breast size, but now my armor sets won't fit. What's the best/easiest way to resize them? 3DS, NIFSkope?
SexBot Posted April 18, 2012 Posted April 18, 2012 hey nice work but can you please upload a version where the ass is moving as well for example with bones L butt and and r butt as well please cause I can not get my exported meshes from Autodesk 3ds Max 2012 64-bit to work because IDK how to use it much because i'm new but can you please make a body slide version where you can make ass move as well please. With Kind Regards
Ramses Posted April 18, 2012 Posted April 18, 2012 hey nice work but can you please upload a version where the ass is moving as well for example with bones L butt and and r butt as well please cause I can not get my exported meshes from Autodesk 3ds Max 2012 64-bit to work because IDK how to use it much because i'm new but can you please make a body slide version where you can make ass move as well please. With Kind Regards Right here.
stuffed_bunny Posted April 18, 2012 Posted April 18, 2012 I was wondering if resizing the armors using the Slide would be possible' date=' I've changed a couple of things, most notably the breast size, but now my armor sets won't fit. What's the best/easiest way to resize them? 3DS, NIFSkope? [/quote'] Take a look at Caliente's Vanilla Armor pack to see what is required to properly resize outfits in Bodyslide. (Caliente, maybe you could post it here on LL too, please...) If you just want to resize once for a single shape: 1. import the body and outfit shapes as OBJ in Blender or 3DS 2. adapt the outfit to the body shape 3. export the outfit as OBJ 4. make a conversion slider in Bodyslide Slidermaker 5. make a conversion SliderSet that applies this slider (only) to the outfit NIF 6. generate the adapted NIF If you want to make your outfit Bodyslide compatible: 1. prepare CalienteBody NIF (from Bodyslide/Shapedata) for Blender import in Nifscope 2. import CalienteBody (as NIF) and the outfit in Blender 3. adapt the outfit to the body shape 4. make a bone weight copy from the body to the outfit 5. do all the other stuff that NIFs require before export 6. export the body+outfit as a single NIF 7. fix the broken NIF in Nifscope so it works (and test it in game) 8. adapt a SliderSet from Caliente's armor packs to work with your outfit 9. make the sliders: a) CBBEshapekeys.nif contains all the shapes of the default Bodyslide body sliders you need to adapt your outfit for each of these shapes c) if you want quality sliders, do this manually in Blender/3DS (import/export as OBJ), then generate with Bodyslide Slidermaker d) if you're lazy, use the script at my mod page here: http://www.loverslab.com/showthread.php?tid=6900&pid=135346#pid135346
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