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Kill bad guys without penalties [murder count]


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Bad guys:
-anybody else I didn't mention?



For some reason I always tend to get murder count for killing bad guys in two scenarios:

- one is when the player is in the sneak mode and kill a bad guy

-the other is when the player kills the bad guy who is escaping


You would think it be logical but those bad guys tend to run away when they are on low health and usually I only need one more swing to blow them kingdom come and so I get murder count.


Mods which handle the yield, surrender and fleeing: Vows and Covenants.esp, Maskar's Oblivion Overhaul.esp, LoversAdultYield.esp, kuerteeNPCsYield.esp.


Also Sneak Detected Rehabilitated has bonuses for each assassination which may be reason why killing bad guys in sneak mode gives me murder count.


From SDR.ini file:


; [[ *** Assassination Skillup *** ]]
; ------------------------------------------------------------------
; Gain skillup for successful undetected assassinations.
; There are three options:
; 0 = no skillups (default behavior)
; 1 = increases experience towards next sneak skill level (+ Nehrim EP if Nehrim version)
; 2 = uses Oblivion X.P. system (no xp towards sneak skill, awards Oblivion x.p. to be applied later. Requires Oblivoin X.P. to be installed.)

set sdrQ.pAssassinationSkillup to 1 ; SDR 1 / Obv: 0

; ------------------------------------------------------------------
; [ Experience Gains ]
; ------------------------------------------------------------------
; for sneak skill improvements

set sdrQ.pSkillupMelee to 1.00 ; SDR 1.00
set sdrQ.pSkillupBowStaff to 0.50 ; SDR 0.50

; for Nehrim EP advancement, if using Nehrim version

set sdrQ.pEPMelee to 50 ; SDR: 40
set sdrQ.pEPBowStaff to 25 ; SDR: 20

; for Oblivion X.P., you would get:

set sdrQ.pOXPmodAmountMelee to 40 ; SDR: 40
set sdrQ.pOXPmodAmountBowStaff to 20 ; SDR: 20
; ~
; ------------------------------------------------------------------
; [ Flat award vs. level scaled award ]
; ------------------------------------------------------------------
; A setting of 0 will mean a flat bonus for each successful assassination, regardles sof the level of the target. At higher levels it will become very easy to rise up in Stealth skill just by taking out lower level creatures.
; A setting of 1 will mean a scaled award, depending on the the level difference between the character and the target. For example, if your target is level 5 and you are level 4, you would get (1 * xpBase), where x.p. base is the amount (.75 default for archery) towards your next sneak skill level up.

set sdrQ.pSkillupScaled to 1 ; SDR 1

; With scaling, normally you would not get any points for assassinating anyone at your level or below. However, The following settings gives you an assassination "handicap" that stretches the level difference for which you can gain x.p. The bigger the number, the easier it will be to gain experience through assassinations. At 0 or lower, you can only gain x.p. by assassinating those that are higher levels than you.

set sdrQ.pSkillupHandicapMelee to 3 ; SDR 3
set sdrQ.pSkillupHandicapBowStaff to 1 ; SDR 1
; ~
; ------------------------------------------------------------------
; [ Assassinatin debug messages ]
; ------------------------------------------------------------------
; Show a message on the display when there is a successful assassination.

set sdrQ.msgShowAssasination to 1 ; SDR: 1, 0 disables

; This option will print a message to the console every time damage is dealt out by any character to another.

set sdrQ.dbgDamageDealt to 0 ; SDR: 0, 1 enables

; This option will print a message to the console every time a character is "assassinated" by another.

set sdrQ.dbgAssassination to 1 ; SDR: 0, 1 enables
; ~ ~~



Active Mod Files:


00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  TamrielTravellers.esm  [Version 1.39c]
03  Hemingweys Capes Improved.esm  [Version 3.0b]
04  Lovers with PK.esm
05  TamagoClub.esm
06  HiyokoClub.esm
07  LoversCreature.esm
08  x117race.esm
09  SDR.esm  [Version 7.3.2]
0A  HorseCombatMaster.esm
0B  Unofficial Oblivion Patch.esp  [Version 3.4.5]
++  Oblivion Citadel Door Fix.esp
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.5.3]
0E  Idle Dialogue.esp  [Version 1.3]
0F  DialogTweaks.esp  [Version 1.0]
10  Sounds of Cyrodiil.esp  [Version 1.1]
11  300_Lore_Dialogue_Updated.esp
12  Populated Prisons.esp  [Version 1.2]
13  Immersive Travelers.esp
14  Streamline 3.1.esp
15  DropLitTorchOBSE.esp  [Version 2.4]
16  Enhanced Economy.esp  [Version 5.4.3]
17  FormID Finder4.esp
18  VipCxj_HighHeels.esp
19  Neph's DMRA Robe Variety.esp
1A  Quest Log Manager.esp  [Version 1.3.2]
1B  Dynamic Map.esp  [Version 2.1.1]
1C  Map Marker Overhaul.esp  [Version 3.9.3]
1D  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
1E  See You Sleep DLL.esp
1F  See You Sleep DLL - Vampire Bedroll Anims.esp
20  Vows and Covenants.esp
21  Wyverex - Deployable Traps.esp
22  Enhanced Hotkeys.esp  [Version 2.3.1]
23  DLCHorseArmor.esp
24  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
25  DLCVileLair.esp
26  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]
27  See You Sleep DLL - DLCVileLair.esp
28  DLCMehrunesRazor.esp
29  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
**  DLCMehrunesRazor Vwalk.esp
2A  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  Neph's DMRA Robes - Spell Tomes.esp
**  EVE_StockEquipmentReplacer.esp
++  MaleBodyReplacer.esp
2B  Immersive Weapons.esp
2C  Cutlasses!.esp
2D  Crossbows of Cyrodiil.esp
2E  Explosives.esp
++  M.O.E. - Unlocked Palace Guard Armour.esp  [Version 1]
++  M.O.E. - Unlocked Dremora Armour and Robes.esp  [Version 1]
2F  Neck Seam Concealers Expanded.esp  [Version 1.1-SI]
30  Neck Seam Concealers Expanded DD.esp  [Version 1.1]
31  Neck Seam Concealers Expanded LL.esp  [Version 1.1-SI-AT]
32  TT-EquipableBeardsLEVELEDLIST.esp
33  Thieves Arsenal.esp
++  Thieves_Arsenal_Patch_033010.esp
34  R18PN - Lingeries.esp
35  R18PN - Lingeries Plus.esp
36  DMRA BBB R18PN Lingerie.esp  [Version 1.3]
37  Colourwheels Sexy Lady Outfit.esp
38  Vanilla Maternity Clothes.esp
39  Hemingweys Capes Improved.esp  [Version 3.0b]
++  Hemingweys Capes Improved No Tail Capes Patch.esp
++  Hemingweys VAN Boss Chest Cape Loot.esp  [Version 3.0b]
++  Hemingweys VAN NPC Capes Improved Citizens Lite.esp  [Version 3.0b]
++  Hemingweys VAN NPC Capes Improved Enemies.esp  [Version 3.0b]
++  Hemingweys VAN NPC Capes Improved IC Guards.esp  [Version 3.0b]
++  Hemingweys VAN NPC Capes Improved Legion Forester.esp  [Version 3.0b]
++  Hemingweys VAN NPC Capes Improved Regional City Guards.esp  [Version 3.0b]
3A  TamrielTravellers.esp  [Version 1.39c]
**  TamrielTravellers Vwalk.esp
++  TamrielTravellersFactionAll.esp  [Version 1.39c]
++  TamrielTravellersItemsnpc.esp  [Version 1.39c]
3B  ShiveringIsleTravellers.esp  [Version 1.39c]
**  ShiveringIsleTravellers Vwalk.esp
++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]
3C  BOO Less New Armor.esp
3D  TamrielTransportationNetwork.esp
**  TamrielTransportationNetwork Vwalk.esp
3E  BrotherhoodRenewed.esp  [Version 1.1.2]
**  BrotherhoodRenewed Vwalk.esp
3F  Fighters Guild Quests.esp
40  GoldenCrest.esp
**  GoldenCrest Vwalk.esp
41  Jail Break Escape Routes.esp
42  Mages Guild Quests.esp
43  Servant of the Dawn.esp
++  Shady Sam Enhanced.esp
44  Steve - Thieves Guils HQ.esp
45  Apachii_Goddess_Store.esp
46  Apachii_Wigs_MaleFemale.esp
47  Whispered Warning.esp
48  za_bankmod.esp
49  BrumaGuildReconstructed.esp  [Version 1.0.1]
4A  M.O.E. - Main Quest Delayer.esp  [Version 3]
4B  MannimarcoComplete.esp
4C  ElsweyrAnequina.esp
4D  Unofficial Elsweyr Anequina Patch.esp
++  ElsweyrAnequinaDuneClutterRemover.esp
++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]
**  ElsweyrAnequina Vwalk.esp
4E  ElsweyrCityExtension.esp
4F  Elsweyr plantations & co..esp
50  Tales from Elsweyr Anequina.esp
51  Walkabout.esp
52  Damarask.esp  [Version 1.02]
53  PTMudwater.esp
54  bartholm.esp
55  bartholm - EE patch.esp  [Version 4.2]
**  bartholm Vwalk.esp
56  Banes Guilds United.esp
++  Banes Guilds United BrumaGuild patch.esp
57  HUD Status Bars.esp  [Version 5.3.2]
58  EVE_ShiveringIslesEasterEggs.esp
59  M.O.E. - New Classes.esp  [Version 1]
5A  Nephs Unique Thievery.esp
++  ExpandedGreetings.esp  [Version 1.0]
++  Goblin Shamans Respawn.esp
5B  GuildAdvancementBGU.esp
++  M.O.E. - Icons for Mythic Dawn Armour - Fix.esp  [Version 1]
5C  P1DkeyChain.esp  [Version 5.00]
5D  SetBody.esp
5E  LoversTamagoClub.esp
5F  HiyokoGenerator.esp
60  HiyokoGeneratorBroodMother.esp
61  TamagoSetBody.esp
62  LoversAdultYield.esp
63  LoversChorus.esp
64  LoversAdultPlayPlusforSSP.esp
65  LoversHooker.esp  [Version 2.2]
66  LoversAdultPlayPlusforSSP_HookerPatch.esp
67  LoversVoiceSSPplus.esp
68  LoversRaperS.esp
69  LoversJoburg.esp
6A  LoversBed.esp
6B  TamagoDischarge.esp
6C  LoversHiyokoShooter.esp
6D  HiyokoFutureDream.esp  [Version y]
6E  LoversPayBandit.esp
6F  Lovers with PK.esp  [Version 96v5]
70  LoversCreature.esp
71  LoversAchievments.esp
++  LoversCreature_SexualOrgans_TT.esp
++  LoversCreature_SexualOrgans_TT_Dogs.esp
++  LoversCreature_SexualOrgans_UOPS.esp
++  LoversCreature_SexualOrgans_Dogs.esp
72  LoversEscapeRapeVPlayer.esp
73  Nudeshy X.esp
74  Nudeshy Undergarments.esp
75  ATakesAll.esp
76  Unarmored Skill for Everyone.esp  [Version 3.0.4]
++  Enhanced Economy - House prices.esp  [Version 5.4.3]
77  Ashes to Ashes.esp  [Version 1.0]
78  StarX Vanilla Vampires Revised.esp  [Version 2.12]
79  Unholy Darkness.esp
7A  MadCompanionshipSpells.esp  [Version 2.5]
7B  MCS extension.esp
7C  Mysterious Bear's Epic Necromancy + EM.esp
7D  SupremeMagicka.esp  [Version 0.90b]
7E  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
7F  SM_EnchantStaff.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
80  MidasSpells.esp
81  AudaciousMagery.esp
82  Pestilent Afflictions.esp
83  Real Time Lockpicking Minigames.esp
++  Skeleton Key Altered.esp
84  IThieveryRaise.esp
85  MigLockpicking.esp  [Version 1.8]
++  GuildBetrayal.esp
86  Enhanced Grabbing.esp  [Version 0.5]
87  SM Hand Combat.esp  [Version 1.0]
88  kuerteeNPCsYield.esp
++  Specialanims.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
++  Beautiful People 2ch-Ed ENG Dialog.esp
++  Beautiful People 2ch-Ed ENG Race.esp
++  Tolkien Elves Voice Fix.esp
++  EVE_KhajiitFix.esp
++  Slof's Oblivion Better Beasts.esp
++  EyelashesForVanillaRaces1.0.esp  [Version y]
89  pussyfur.esp
8A  Elz - Realistic Gravity.esp
++  MoreFallDamage.esp
++  LevelSlow-4x.esp
8B  bgMagicEV.esp  [Version 1.7EV]
**  bgMagicEV Vwalk.esp
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
**  Sensual Walks.esp
**  Sensual Walks SI.esp
**  Sensual Walks SI DS + GS.esp
++  SDR_Detect Life Shader Patch [Oblivion].esp  [Version 5.0.0]
8C  SDR_Perks And Patches [Oblivion].esp  [Version 7.3.0]
8D  Bashed Patch, 0.esp
8E  Maskar's Oblivion Overhaul.esp  [Version 4.0]
8F  Neph's DMRA Robes - Maskar's Oblivion Overhaul.esp
90  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
91  UVIII.esp
92  DeadlyReflex 6 - Combat Moves.esp
93  Deadly Reflex 6 - HeX NifSE Patch.esp
94  SM_DeadlyReflex.esp  [Version 0.90]
95  LoversMB2.esp
96  LoversIdleAnimsPriority.esp
97  LoversAnimObjectsPriority.esp
98  DMRA Stock Player Only.esp
99  pmRealTimeInteractions.esp
9A  pmCrimeHandler.esp




I found a way for DR 6 and UV 3 to work together by scaling down uv3 damage and other stuff. :D


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  • 2 weeks later...

Probably no easy fix on that one.  Try using Tes4Edit to see what plugins may be messing with kills or bonuses for kills to see if you can hone in on the culprit.  You can also look at those with the CSE and see if there is anything in the scripting that may be forcing this.  Sadly this may be like finding a needle in a giant stack of hay.

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Killing a bad guy without sneaking never increases murderer or assault count not unless the evil flagged one start to flee. Then it is a murder count if I killed them. But there should be some way around as I am too slow sometimes to stop whacking them. kuerteeNPCsYield.esp makes the enemies flee when they are losing health. Vows and Covenants.esp makes enemies surrender to you sometimes. The only problem is that if something interferes with them dropping the weapon before forcing me into dialogue mode in that scenario I sometimes whack them... yeah my game reflex is not that great.

I guess both kuerteenNPCsYield and Vows and Covenants unflagg evil faction from the surrendering enemies.

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You get only a murder Count ? no bounty ? That is vanilla Oblivion. I remember the time as I played without Mods and played nice guys, never killed NPCs( not even fighting with guards or friendly NPCs ) , only fighting and killing bad NPCs like Bandits.

And I wondered why there are murder Counts in my diary/statistic.

If you sneak and the the Bandit  does not notice you, then you are the aggressor, and you murder him. If he notices you at the last moment and tries to pull his weapon, he is the Aggressor. ( And you get no sneak damage Bonus )

Yes, that's annoying, but a little bit realistic. How do you know the he is a Bandit or member of the MythicDawn ? Just because he looks so or because the display name? Perhaps he is friendly or just a disguised citizens/Spy of the Imperial Army or an Bandit in retirement. :D Perhaps he would have never attacked you. And you kill him just because you do not like his appearance. :lol: You  murderer !


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Covered "that logic" in my story:



"Did he see us?"

"I don't think so", Wynna said. "He or her seemed relaxed. What kind of people usually wander around here?"

"Some hunt and collect here - like us right now. Bandits and marauders sometimes cross the lake, to prey on them."

I glanced left around the rock: "Back turned at us. Blue robe. Staff. Seems to be sitting."

Looking more closely, i added: "Doesn't look well to do. No hair care for a while. I think that's a bandit."

"Or someone rather poor", Wynna remarked.

I shrugged: "Well, i haven't ever seen a poor caster in IC waterfront. They're beggars, thieves, hunters, fighters, scavengers - often a mix of those."



Then later that day on another encounter:


"Okay, so this is one caster, one ranger, two fighters, and perhaps unknown people sleeping in the three tents. The camp is set up lazily and disorganized. All of their clothes are worn. Their discipline is quite... flexible. Haircuts? What's that? The patrols have obvious weak angles. What the heck are the caster and archer doing? They just sit there, chatting. Do you really want to play the 'they might just be poor'-game again?", i asked.

Wynna sighed: "I wouldn't have thought i'd say this but: I agree."

"Good, because four is a bit of a step up from that lone caster. I don't think we could just approach them, and keep the upper hand."



You see, its a plausible argument, IF this weren't a stereotypical game, in which people behave according to stereotypical memes. There are no "nice people" wandering in Cyrodiil, except of guards (well okay, with certain mods, there will be a handful of nice people wandering around, but even then, they will be a tiny minority".


TL:DR: You can't apply real-world arguments, to a world that isn't real-world at all. So yeah, technically it is murder, but technically the game also normally uses the term murder to imply "bad" and "repercussions".... so, the term "kill count" really would have been more consistent. But then it would have to log ALL kills, including monsters, and regardless of sneaking - because otherwise, it again would make no sense.

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