Nepro Posted May 25, 2014 Posted May 25, 2014 Bad guys:-Bandits-Marauders-Conjurers-Necromancers-Vampires-anybody else I didn't mention? For some reason I always tend to get murder count for killing bad guys in two scenarios: - one is when the player is in the sneak mode and kill a bad guy -the other is when the player kills the bad guy who is escaping You would think it be logical but those bad guys tend to run away when they are on low health and usually I only need one more swing to blow them kingdom come and so I get murder count. Mods which handle the yield, surrender and fleeing: Vows and Covenants.esp, Maskar's Oblivion Overhaul.esp, LoversAdultYield.esp, kuerteeNPCsYield.esp. Also Sneak Detected Rehabilitated has bonuses for each assassination which may be reason why killing bad guys in sneak mode gives me murder count. From SDR.ini file: ; [[ *** Assassination Skillup *** ]]; ------------------------------------------------------------------; Gain skillup for successful undetected assassinations.; There are three options:; 0 = no skillups (default behavior); 1 = increases experience towards next sneak skill level (+ Nehrim EP if Nehrim version); 2 = uses Oblivion X.P. system (no xp towards sneak skill, awards Oblivion x.p. to be applied later. Requires Oblivoin X.P. to be installed.)set sdrQ.pAssassinationSkillup to 1 ; SDR 1 / Obv: 0; ------------------------------------------------------------------; [ Experience Gains ]; ------------------------------------------------------------------; for sneak skill improvementsset sdrQ.pSkillupMelee to 1.00 ; SDR 1.00set sdrQ.pSkillupBowStaff to 0.50 ; SDR 0.50; for Nehrim EP advancement, if using Nehrim versionset sdrQ.pEPMelee to 50 ; SDR: 40set sdrQ.pEPBowStaff to 25 ; SDR: 20; for Oblivion X.P., you would get:set sdrQ.pOXPmodAmountMelee to 40 ; SDR: 40set sdrQ.pOXPmodAmountBowStaff to 20 ; SDR: 20; ~; ------------------------------------------------------------------; [ Flat award vs. level scaled award ]; ------------------------------------------------------------------; A setting of 0 will mean a flat bonus for each successful assassination, regardles sof the level of the target. At higher levels it will become very easy to rise up in Stealth skill just by taking out lower level creatures.; A setting of 1 will mean a scaled award, depending on the the level difference between the character and the target. For example, if your target is level 5 and you are level 4, you would get (1 * xpBase), where x.p. base is the amount (.75 default for archery) towards your next sneak skill level up.set sdrQ.pSkillupScaled to 1 ; SDR 1; With scaling, normally you would not get any points for assassinating anyone at your level or below. However, The following settings gives you an assassination "handicap" that stretches the level difference for which you can gain x.p. The bigger the number, the easier it will be to gain experience through assassinations. At 0 or lower, you can only gain x.p. by assassinating those that are higher levels than you.set sdrQ.pSkillupHandicapMelee to 3 ; SDR 3set sdrQ.pSkillupHandicapBowStaff to 1 ; SDR 1; ~; ------------------------------------------------------------------; [ Assassinatin debug messages ]; ------------------------------------------------------------------; Show a message on the display when there is a successful assassination.set sdrQ.msgShowAssasination to 1 ; SDR: 1, 0 disables; This option will print a message to the console every time damage is dealt out by any character to another.set sdrQ.dbgDamageDealt to 0 ; SDR: 0, 1 enables; This option will print a message to the console every time a character is "assassinated" by another.set sdrQ.dbgAssassination to 1 ; SDR: 0, 1 enables; ~ ~~ Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 TamrielTravellers.esm [Version 1.39c] 03 Hemingweys Capes Improved.esm [Version 3.0b] 04 Lovers with PK.esm 05 TamagoClub.esm 06 HiyokoClub.esm 07 LoversCreature.esm 08 x117race.esm 09 SDR.esm [Version 7.3.2] 0A HorseCombatMaster.esm 0B Unofficial Oblivion Patch.esp [Version 3.4.5] ++ Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.5.3] 0E Idle Dialogue.esp [Version 1.3] 0F DialogTweaks.esp [Version 1.0] 10 Sounds of Cyrodiil.esp [Version 1.1] 11 300_Lore_Dialogue_Updated.esp 12 Populated Prisons.esp [Version 1.2] 13 Immersive Travelers.esp 14 Streamline 3.1.esp 15 DropLitTorchOBSE.esp [Version 2.4] 16 Enhanced Economy.esp [Version 5.4.3] 17 FormID Finder4.esp 18 VipCxj_HighHeels.esp 19 Neph's DMRA Robe Variety.esp 1A Quest Log Manager.esp [Version 1.3.2] 1B Dynamic Map.esp [Version 2.1.1] 1C Map Marker Overhaul.esp [Version 3.9.3] 1D Map Marker Overhaul - SI additions.esp [Version 3.9.3] 1E See You Sleep DLL.esp 1F See You Sleep DLL - Vampire Bedroll Anims.esp 20 Vows and Covenants.esp 21 Wyverex - Deployable Traps.esp 22 Enhanced Hotkeys.esp [Version 2.3.1] 23 DLCHorseArmor.esp 24 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 25 DLCVileLair.esp 26 DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 27 See You Sleep DLL - DLCVileLair.esp 28 DLCMehrunesRazor.esp 29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] ** DLCMehrunesRazor Vwalk.esp 2A DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ Neph's DMRA Robes - Spell Tomes.esp ** EVE_StockEquipmentReplacer.esp ++ MaleBodyReplacer.esp 2B Immersive Weapons.esp 2C Cutlasses!.esp 2D Crossbows of Cyrodiil.esp 2E Explosives.esp ++ M.O.E. - Unlocked Palace Guard Armour.esp [Version 1] ++ M.O.E. - Unlocked Dremora Armour and Robes.esp [Version 1] 2F Neck Seam Concealers Expanded.esp [Version 1.1-SI] 30 Neck Seam Concealers Expanded DD.esp [Version 1.1] 31 Neck Seam Concealers Expanded LL.esp [Version 1.1-SI-AT] 32 TT-EquipableBeardsLEVELEDLIST.esp 33 Thieves Arsenal.esp ++ Thieves_Arsenal_Patch_033010.esp 34 R18PN - Lingeries.esp 35 R18PN - Lingeries Plus.esp 36 DMRA BBB R18PN Lingerie.esp [Version 1.3] 37 Colourwheels Sexy Lady Outfit.esp 38 Vanilla Maternity Clothes.esp 39 Hemingweys Capes Improved.esp [Version 3.0b] ++ Hemingweys Capes Improved No Tail Capes Patch.esp ++ Hemingweys VAN Boss Chest Cape Loot.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved Citizens Lite.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved Enemies.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved IC Guards.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved Legion Forester.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved Regional City Guards.esp [Version 3.0b] 3A TamrielTravellers.esp [Version 1.39c] ** TamrielTravellers Vwalk.esp ++ TamrielTravellersFactionAll.esp [Version 1.39c] ++ TamrielTravellersItemsnpc.esp [Version 1.39c] 3B ShiveringIsleTravellers.esp [Version 1.39c] ** ShiveringIsleTravellers Vwalk.esp ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] 3C BOO Less New Armor.esp 3D TamrielTransportationNetwork.esp ** TamrielTransportationNetwork Vwalk.esp 3E BrotherhoodRenewed.esp [Version 1.1.2] ** BrotherhoodRenewed Vwalk.esp 3F Fighters Guild Quests.esp 40 GoldenCrest.esp ** GoldenCrest Vwalk.esp 41 Jail Break Escape Routes.esp 42 Mages Guild Quests.esp 43 Servant of the Dawn.esp ++ Shady Sam Enhanced.esp 44 Steve - Thieves Guils HQ.esp 45 Apachii_Goddess_Store.esp 46 Apachii_Wigs_MaleFemale.esp 47 Whispered Warning.esp 48 za_bankmod.esp 49 BrumaGuildReconstructed.esp [Version 1.0.1] 4A M.O.E. - Main Quest Delayer.esp [Version 3] 4B MannimarcoComplete.esp 4C ElsweyrAnequina.esp 4D Unofficial Elsweyr Anequina Patch.esp ++ ElsweyrAnequinaDuneClutterRemover.esp ++ ElsweyrAnequina - Races HGEC-Robert.esp [Version 1.2] ** ElsweyrAnequina Vwalk.esp 4E ElsweyrCityExtension.esp 4F Elsweyr plantations & co..esp 50 Tales from Elsweyr Anequina.esp 51 Walkabout.esp 52 Damarask.esp [Version 1.02] 53 PTMudwater.esp 54 bartholm.esp 55 bartholm - EE patch.esp [Version 4.2] ** bartholm Vwalk.esp 56 Banes Guilds United.esp ++ Banes Guilds United BrumaGuild patch.esp 57 HUD Status Bars.esp [Version 5.3.2] 58 EVE_ShiveringIslesEasterEggs.esp 59 M.O.E. - New Classes.esp [Version 1] 5A Nephs Unique Thievery.esp ++ ExpandedGreetings.esp [Version 1.0] ++ Goblin Shamans Respawn.esp 5B GuildAdvancementBGU.esp ++ M.O.E. - Icons for Mythic Dawn Armour - Fix.esp [Version 1] 5C P1DkeyChain.esp [Version 5.00] 5D SetBody.esp 5E LoversTamagoClub.esp 5F HiyokoGenerator.esp 60 HiyokoGeneratorBroodMother.esp 61 TamagoSetBody.esp 62 LoversAdultYield.esp 63 LoversChorus.esp 64 LoversAdultPlayPlusforSSP.esp 65 LoversHooker.esp [Version 2.2] 66 LoversAdultPlayPlusforSSP_HookerPatch.esp 67 LoversVoiceSSPplus.esp 68 LoversRaperS.esp 69 LoversJoburg.esp 6A LoversBed.esp 6B TamagoDischarge.esp 6C LoversHiyokoShooter.esp 6D HiyokoFutureDream.esp [Version y] 6E LoversPayBandit.esp 6F Lovers with PK.esp [Version 96v5] 70 LoversCreature.esp 71 LoversAchievments.esp ++ LoversCreature_SexualOrgans_TT.esp ++ LoversCreature_SexualOrgans_TT_Dogs.esp ++ LoversCreature_SexualOrgans_UOPS.esp ++ LoversCreature_SexualOrgans_Dogs.esp 72 LoversEscapeRapeVPlayer.esp 73 Nudeshy X.esp 74 Nudeshy Undergarments.esp 75 ATakesAll.esp 76 Unarmored Skill for Everyone.esp [Version 3.0.4] ++ Enhanced Economy - House prices.esp [Version 5.4.3] 77 Ashes to Ashes.esp [Version 1.0] 78 StarX Vanilla Vampires Revised.esp [Version 2.12] 79 Unholy Darkness.esp 7A MadCompanionshipSpells.esp [Version 2.5] 7B MCS extension.esp 7C Mysterious Bear's Epic Necromancy + EM.esp 7D SupremeMagicka.esp [Version 0.90b] 7E SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] 7F SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 80 MidasSpells.esp 81 AudaciousMagery.esp 82 Pestilent Afflictions.esp 83 Real Time Lockpicking Minigames.esp ++ Skeleton Key Altered.esp 84 IThieveryRaise.esp 85 MigLockpicking.esp [Version 1.8] ++ GuildBetrayal.esp 86 Enhanced Grabbing.esp [Version 0.5] 87 SM Hand Combat.esp [Version 1.0] 88 kuerteeNPCsYield.esp ++ Specialanims.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp ++ Beautiful People 2ch-Ed ENG Dialog.esp ++ Beautiful People 2ch-Ed ENG Race.esp ++ Tolkien Elves Voice Fix.esp ++ EVE_KhajiitFix.esp ++ Slof's Oblivion Better Beasts.esp ++ EyelashesForVanillaRaces1.0.esp [Version y] 89 pussyfur.esp 8A Elz - Realistic Gravity.esp ++ MoreFallDamage.esp ++ LevelSlow-4x.esp 8B bgMagicEV.esp [Version 1.7EV] ** bgMagicEV Vwalk.esp ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] ** Sensual Walks.esp ** Sensual Walks SI.esp ** Sensual Walks SI DS + GS.esp ++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0] 8C SDR_Perks And Patches [Oblivion].esp [Version 7.3.0] 8D Bashed Patch, 0.esp 8E Maskar's Oblivion Overhaul.esp [Version 4.0] 8F Neph's DMRA Robes - Maskar's Oblivion Overhaul.esp 90 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp 91 UVIII.esp 92 DeadlyReflex 6 - Combat Moves.esp 93 Deadly Reflex 6 - HeX NifSE Patch.esp 94 SM_DeadlyReflex.esp [Version 0.90] 95 LoversMB2.esp 96 LoversIdleAnimsPriority.esp 97 LoversAnimObjectsPriority.esp 98 DMRA Stock Player Only.esp 99 pmRealTimeInteractions.esp 9A pmCrimeHandler.esp I found a way for DR 6 and UV 3 to work together by scaling down uv3 damage and other stuff.
xartom Posted June 5, 2014 Posted June 5, 2014 IIRC think it might be how Thieves' arsenal messes assigns factions but no idea how to fix. :/
gregathit Posted June 8, 2014 Posted June 8, 2014 Probably no easy fix on that one. Try using Tes4Edit to see what plugins may be messing with kills or bonuses for kills to see if you can hone in on the culprit. You can also look at those with the CSE and see if there is anything in the scripting that may be forcing this. Sadly this may be like finding a needle in a giant stack of hay.
kingkong Posted June 8, 2014 Posted June 8, 2014 i am not sure at all ! but i would check pmCrimeHandler.esp (load order ? ) and especialy the ini (if there is one)
Nepro Posted June 11, 2014 Author Posted June 11, 2014 Disabling the Thieves Arsenal didn't solve the problem. I guess some other mod maybe messing the murder/assault count.
xartom Posted June 11, 2014 Posted June 11, 2014 Interesting. There's a mod called stop the db or something that lets you have a chance to reset murder count every time you sleep or rest, won't solve the problem but it does a great job of hiding it.
D_ManXX2 Posted June 13, 2014 Posted June 13, 2014 i think it is the sneak part that causes it. try killing the bad without sneaking and see if the murder count rises ?? it is build into oblivion itself not really sure you even change that.
Nepro Posted June 14, 2014 Author Posted June 14, 2014 Killing a bad guy without sneaking never increases murderer or assault count not unless the evil flagged one start to flee. Then it is a murder count if I killed them. But there should be some way around as I am too slow sometimes to stop whacking them. kuerteeNPCsYield.esp makes the enemies flee when they are losing health. Vows and Covenants.esp makes enemies surrender to you sometimes. The only problem is that if something interferes with them dropping the weapon before forcing me into dialogue mode in that scenario I sometimes whack them... yeah my game reflex is not that great. I guess both kuerteenNPCsYield and Vows and Covenants unflagg evil faction from the surrendering enemies.
fejeena Posted June 14, 2014 Posted June 14, 2014 You get only a murder Count ? no bounty ? That is vanilla Oblivion. I remember the time as I played without Mods and played nice guys, never killed NPCs( not even fighting with guards or friendly NPCs ) , only fighting and killing bad NPCs like Bandits. And I wondered why there are murder Counts in my diary/statistic. If you sneak and the the Bandit does not notice you, then you are the aggressor, and you murder him. If he notices you at the last moment and tries to pull his weapon, he is the Aggressor. ( And you get no sneak damage Bonus ) Yes, that's annoying, but a little bit realistic. How do you know the he is a Bandit or member of the MythicDawn ? Just because he looks so or because the display name? Perhaps he is friendly or just a disguised citizens/Spy of the Imperial Army or an Bandit in retirement. Perhaps he would have never attacked you. And you kill him just because you do not like his appearance. You murderer !
rynak777 Posted June 14, 2014 Posted June 14, 2014 >.> Covered "that logic" in my story: "Did he see us?""I don't think so", Wynna said. "He or her seemed relaxed. What kind of people usually wander around here?""Some hunt and collect here - like us right now. Bandits and marauders sometimes cross the lake, to prey on them."I glanced left around the rock: "Back turned at us. Blue robe. Staff. Seems to be sitting."Looking more closely, i added: "Doesn't look well to do. No hair care for a while. I think that's a bandit.""Or someone rather poor", Wynna remarked.I shrugged: "Well, i haven't ever seen a poor caster in IC waterfront. They're beggars, thieves, hunters, fighters, scavengers - often a mix of those." Then later that day on another encounter: "Okay, so this is one caster, one ranger, two fighters, and perhaps unknown people sleeping in the three tents. The camp is set up lazily and disorganized. All of their clothes are worn. Their discipline is quite... flexible. Haircuts? What's that? The patrols have obvious weak angles. What the heck are the caster and archer doing? They just sit there, chatting. Do you really want to play the 'they might just be poor'-game again?", i asked.Wynna sighed: "I wouldn't have thought i'd say this but: I agree.""Good, because four is a bit of a step up from that lone caster. I don't think we could just approach them, and keep the upper hand." You see, its a plausible argument, IF this weren't a stereotypical game, in which people behave according to stereotypical memes. There are no "nice people" wandering in Cyrodiil, except of guards (well okay, with certain mods, there will be a handful of nice people wandering around, but even then, they will be a tiny minority". TL:DR: You can't apply real-world arguments, to a world that isn't real-world at all. So yeah, technically it is murder, but technically the game also normally uses the term murder to imply "bad" and "repercussions".... so, the term "kill count" really would have been more consistent. But then it would have to log ALL kills, including monsters, and regardless of sneaking - because otherwise, it again would make no sense.
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