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Trying To Add A Branch To A Mesh Via Nifskope.


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Posted

Hello. 

So I'm trying to get the effect Aegis has managed to have with his sperm thingy dripping from his mouth. Being the sort of guy he his, he's not answering any questions about it so I'm trying to do it myself. 

Anywho, with my crappy modding skills I tried to rip out a sperm mesh out of the "Sextreme Loading Screens", then add it with nifskope to some horns meshes I had lying around. The result on nifskope is exactly what I was going for, but the sperm mesh is invisible in game. I'm guessing this is some kind of obvious shader issue that I went over while getting too excited. 

Here is the mesh :



Could someone please tell me what I did wrong and what I should do to make that jizz appear ? 

Thanks 

Posted

Don't a computer to take a look, but at a guess, did you change the BSkindesmemberinstance biped slot of the mesh you added to match the existing mesh? Or add in the biped slot assigned in the ck?

Posted

Mmh, I think the first proposition should do the trick since I didn't do it yet, also I don't think that I have to modify the slots in the esp since it just loads the .nif with all it's branches anyway or am I terribly wrong ? 

Posted

Nope, still invisible. I think it's just the sperm mesh that has an issue, I took it from a .nif that belongs to "Sextreme loading screens" and I'm guessing it doesn't go that way and nifs made for loading screens don't actually appear in game aha

Posted

Not sure if this is a possible culprit but did this need to have a BSDisMemberSkinInstance? I noticed the Horns have one but what about the jizz?

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