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[Wip] Crb And Custom Race Mods ~ By Trykz


Trykz

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Posted

A few months ago, I started scouring through all of the files I've used


to build my previous race mods. I finally managed to get everything salvaged from


numerous dead drives, misplaced folders, and generally just spread all


over the place, so I could start the arduous task of rebuilding


everything one last time, and get onto some new stuff in the process.


 


Over the past couple of years I've been able to hone my race modding


down to a science, and turn out a race in a pretty short amount


of time (barring mishaps and computer explosions)  :P


I'm at a point now where I can reasonably expect that no matter


what Bethesda has in store for Skyrim in the future, my methods


of building race mods should be solid enough to keep them from being


broken by any future updates or patches (if any).


 


Going forward, I'll be rebuilding all of my previous races, while


at the same time turning out some new, highly customized races, 


as well as a new worldspace for them to reside in and originate from.


 


To start things off, I wanted to revamp a couple of races that have


been heavily requested, while also working up a couple of new


things I've seen requested a few times. I'll get into more detail


for each race another time, and on an individual basis.


But for now lets start with what's new:


 


Amazons


 


post-26143-0-61375500-1399223200_thumb.jpg


 


Big, beautiful bitches with tremendous strength and resolve,


these truly barbaric ladies eat frost trolls for breakfast 


(with proper training of course  ;) )


 


Dwarves


 


post-26143-0-35176800-1399223614_thumb.jpg


 


Not much larger than Skyrim's children, these little miners


make fantastic sneak thieves, and are best suited to 


dungeon crawling to seek out Skyrim's valuables. They may be small,


but they make very formidable opponents. Especially when wielding their


own custom weapon of choice...... the Pickaxe  :D  


 


Moonshadow Elves


 


post-26143-0-37244100-1399224212_thumb.jpg


 


Unchanged from the original, they're just as you remember them  :)


 


Frost Elves


 


post-26143-0-88669500-1399224354_thumb.jpg


 


Much has changed for these elves. Some abilities have


been removed, but also replaced by abilities that suit them


well, without greatly overpowering them.


 


FrostFall?


 


pffft..... they're right at home even completely naked


no matter how cold it gets, welcoming the blustery


winds out of the north while travelling Skyrim's


southern-most regions  :cool:


 


---------------------------------------------------


 


These are all basically complete, needing but a few


finishing touches and packaging. All of my races will be 


BSA/ESM format, but I'll be including an empty folder set


for those who wish to body/texture swap.


I should be able to have them ready to go by 


next weekend.


 


Now I'm sure you're wondering what CRB is, and where


TCRA went.


 


TCRA is no more. Mostly because I've found it largely redundant


to the way I build race mods now. The custom assets were nice,


but they're nothing I can use/include on a "per mod" basis.


 


So instead of TCRA, my mods will require a MUCH smaller


Master file called CRB.....


 


Custom Races Base.


 


CRB is basically a collection of duplicated vanilla races


(just like those in TCRA), and all of the custom head


meshes I use in all of my race mods. Since the head meshes


are stored outside of each race mod, there will be NO swap folder


included with any of my races.


 


Finally, there won't be any swap folders for Moonshadow Elves AT ALL,


for the head OR the body meshes/textures. The tattoos and ears are trademarks


of the race, and essentially make the race what it is. If you want to play a


non-tattooed elf, make a vanilla one, or choose another of my


elven races instead once released.


 


Note that some races WILL NOT include a male variant, because


things like a male "Demoness" or Spriggan "Queen" just don't make any sense. 


(males will be plain vanilla for certain races to avoid CTDs)


So don't ask  :P


 


So that's basically it.


 


Trykz


Posted

We can hotswap the bodies for ones we make in Bodyslide right?

Edit: Disregard noob question, read full post and I got the answer. Though I still don't understand difference between the new master file and TCRA...

 

No offense but for the dwarves and amazoness races I'd like to change out those shoulders....

And I think with my upcoming morphs I can get a good result for them.

 

(On a completely unrelated note, I've been working on a conversion of Ares robot plates from New Vegas, to eventually integrate into your mesh for the Dwemfetale to really make it a robot without flesh... But that projects on the backburner until Citrus comes out which is in alpha right now)

Posted

We can hotswap the bodies for ones we make in Bodyslide right?

Edit: Disregard noob question, read full post and I got the answer. Though I still don't understand difference between the new master file and TCRA...

 

No offense but for the dwarves and amazoness races I'd like to change out those shoulders....

And I think with my upcoming morphs I can get a good result for them.

 

(On a completely unrelated note, I've been working on a conversion of Ares robot plates from New Vegas, to eventually integrate into your mesh for the Dwemfetale to really make it a robot without flesh... But that projects on the backburner until Citrus comes out which is in alpha right now)

 

LOL..... you of all people should know better, my orange friend  :D

 

All 4 of the bodies pictured were created from YOUR HDT BodySlide body  :P

 

I'll be using that body exclusively (in various shapes of course), and including the Preset with each race. Most of my races will have mesh and texture replacer folders, with very specific ones being exempt when it comes to race-specific meshes/textures. Kinda like this one:

 

The "rebuilt" Spriggan Queen

 

post-26143-0-06851200-1399233401_thumb.jpg

 

She just wouldn't be the same without those textures  ;)

 

For example, her body shape can be easily reshaped and swapped into a replacer folder, but no replacer folder for her

body textures will be included in the packaged mod, because they are custom textures I created with the intent of

being exclusive to her race.

 

And yeah, I converted Gatti's Jewel outfit to HDT in Outfit Studio 

 

Oh, and the difference between CRB and TCRA is.... oh..... about 999mb worth of custom meshes/textures I rarely ever used 

 

Trykz

Posted

Well then, thanks for using the mod :D

 

And further proving why I needed to do citrus, because those shoulders prove how bad my body was originally xD

 

Then dang, that is quite the difference in the master files. Faster downloads for me!

 

(I also apologize ahead of time, as citrus would require re-converting armours, but I promise I'm making sure the morphs are way better!)

Posted

Well then, thanks for using the mod :D

 

And further proving why I needed to do citrus, because those shoulders prove how bad my body was originally xD

 

Then dang, that is quite the difference in the master files. Faster downloads for me!

 

(I also apologize ahead of time, as citrus would require re-converting armours, but I promise I'm making sure the morphs are way better!)

 

I'm actually highly anticipating your new body.

 

One thing I'd like to see, is some definition adjustment at the trapezius muscle. More or less to raise/lower it in accordance with body type (more for muscular bodies, less for petite bodies). I think the shoulder issue you mention would be well resolved if that particular muscle had some adjustment capability. Normal maps generally take care of a lot of the female muscle groups, but none I've found yet pay much attention to that area of the shoulder.

 

Trykz

Posted

I've got a morph for that, but it won't be released for at least another week or so.

That area is notoriously hard to model on the skyrim reference pose.

 

(Why beth decided to change from the standard T-pose will forever remain a mystery to me as it just makes life harder...)

Posted

Just for giggles I decided to package a few things up to get their finalized download sizes:

 

CRB = 1mb  LOL

Moonshadow Elves = 32mb

Spriggan Queen = 28mb

 

All but the more complex races (like the hooved ones) will likely be around the same general size.

 

With that, it's night work for me this week, so off to work I go  :P

 

Trykz

Posted

Another day with too little sleep  :-/ Damn this night work sucks..... at least it's only for the week.

 

Anyway, It gave me time to get DwemFatale and White Faun moved over to CRB and finished  ;)

 

DwemFatale

 

post-26143-0-16913300-1399419549_thumb.jpgpost-26143-0-99632900-1399419558_thumb.jpg

 

White Faun

 

post-26143-0-62827700-1399419541_thumb.jpg

 

The White Faun got a number of changes as well. Using some of Nuska's

Avatar of Hircine resources, I gave her a whole new look mostly in the texture department.

I also used the tail and antlers, but I'm still undecided if this is how I want to release it.

 

Lots to do, but time to get ready for work tonight  :dodgy:

 

Trykz

Posted

 

Another day with too little sleep  :-/ Damn this night work sucks..... at least it's only for the week.

 

Anyway, It gave me time to get DwemFatale and White Faun moved over to CRB and finished  ;)

 

DwemFatale

 

attachicon.gif2014-05-06_00002.jpgattachicon.gif2014-05-06_00003.jpg

 

White Faun

 

attachicon.gif2014-05-06_00001.jpg

 

The White Faun got a number of changes as well. Using some of Nuska's

Avatar of Hircine resources, I gave her a whole new look mostly in the texture department.

I also used the tail and antlers, but I'm still undecided if this is how I want to release it.

 

Lots to do, but time to get ready for work tonight  :dodgy:

 

Trykz

 

I love the faun this new way. Is there anyway to make the fur near the hooves have more of a transition. What I mean is let the white fade out going up the leg. The white hoof fur seems to just stop, but with some white fur going up the leg it may seem more natural. Just an idea.

Posted

 

I love the faun this new way. Is there anyway to make the fur near the hooves have more of a transition. What I mean is let the white fade out going up the leg. The white hoof fur seems to just stop, but with some white fur going up the leg it may seem more natural. Just an idea.

 

Agreed.

 

I'm thinking I'll add more brown to the textures for a better transition. I can get a couple of color samples from the body texture using GIMP.

 

Trykz

Posted

i did have one question bud on the dwarf what height are you settling on monli size or smaller?

 

I think it was .80 scale if I remember right..... I'll have it open in the CK later to confirm. Never used Monli, so I'm really not sure. They're around the same size as my Dovahteens were.

 

In other news, Demoness got a whole new look :)

 

post-26143-0-41268500-1399671751_thumb.jpgpost-26143-0-31624200-1399671764_thumb.jpg

 

I removed the wings since they were more of a hassle than worthwhile. I also opted for a much more morph friendly head mesh. Tattoos remain unchanged, but the horn mesh seemed more fitting, I thought.

 

Again, the body mesh is HDT BodySlide, so you can tailor it to a more personally appealing shape. Preset will be included for those who want to keep the body and make some armors for it.

 

Need to add some abilities/racials to Dwarves and Amazons, but I'm pretty much on track to release CRB and all of the races currently listed in this thread by tomorrow night.

 

Trykz

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