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Developing With Other Mod Scripts And Bsa Archives...


gooser

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Posted

I'm developing a mod script that depends upon another mods scripts, but those scripts are contained in a .bsa. I obviously need those scripts in their unarchived form to be ready in my Data/Scripts folder in order to make both CK happy and the papyrus compiler happy. So, i have been extracting the .psc's (if they are available) and the .pex's from the BSA into my Data/Scripts folder, and that seems to satisfy my dev "requirements". 

 

Couple of questions:

 

1. Is this a good practice? Should I delete the loose scripts before running Skyrim?

2. If I make local modifications to the other mods psc files and rebuild, and then run Skyrim, will Skyrim be smart enough to not overwrite my local .psc/.pex changes?

 

Thanks

 

 

Posted

2. local .psc files have highest priority than archived

 

the only bad side i see is that you may update mod you use and forget to delete/update your .psc modifications

Posted

The good practice is in my opinion to not use bsa's in the first place, especially not for scripts, but c'est la vie I guess.

 

The loose scripts outside of the bsa will override the bsa files, loose scripts have the priority over files packed in a bsa, so no you don't need to delete them, and no skyrim won't overwrite when you run it.

Posted

I'm developing a mod script that depends upon another mods scripts, but those scripts are contained in a .bsa. I obviously need those scripts in their unarchived form to be ready in my Data/Scripts folder in order to make both CK happy and the papyrus compiler happy. So, i have been extracting the .psc's (if they are available) and the .pex's from the BSA into my Data/Scripts folder, and that seems to satisfy my dev "requirements". 

 

Couple of questions:

 

1. Is this a good practice? Should I delete the loose scripts before running Skyrim?

2. If I make local modifications to the other mods psc files and rebuild, and then run Skyrim, will Skyrim be smart enough to not overwrite my local .psc/.pex changes?

 

Thanks

 

 

2. local .psc files have highest priority than archived

 

the only bad side i see is that you may update mod you use and forget to delete/update your .psc modifications

 

Thanks Earendil!

 

The good practice is in my opinion to not use bsa's in the first place, especially not for scripts, but c'est la vie I guess.

 

The loose scripts outside of the bsa will override the bsa files, loose scripts have the priority over files packed in a bsa, so no you don't need to delete them, and no skyrim won't overwrite when you run it.

 

Thanks Ashal. I noticed the suspicious absence of a SexLab.bsa.... :)  Well with other mods you want to work with, you may not have a choice...

 

Thanks!

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