gooser Posted April 30, 2014 Posted April 30, 2014 I'm developing a mod script that depends upon another mods scripts, but those scripts are contained in a .bsa. I obviously need those scripts in their unarchived form to be ready in my Data/Scripts folder in order to make both CK happy and the papyrus compiler happy. So, i have been extracting the .psc's (if they are available) and the .pex's from the BSA into my Data/Scripts folder, and that seems to satisfy my dev "requirements". Couple of questions: 1. Is this a good practice? Should I delete the loose scripts before running Skyrim? 2. If I make local modifications to the other mods psc files and rebuild, and then run Skyrim, will Skyrim be smart enough to not overwrite my local .psc/.pex changes? Thanks
Earen Posted April 30, 2014 Posted April 30, 2014 2. local .psc files have highest priority than archived the only bad side i see is that you may update mod you use and forget to delete/update your .psc modifications
Ashal Posted April 30, 2014 Posted April 30, 2014 The good practice is in my opinion to not use bsa's in the first place, especially not for scripts, but c'est la vie I guess. The loose scripts outside of the bsa will override the bsa files, loose scripts have the priority over files packed in a bsa, so no you don't need to delete them, and no skyrim won't overwrite when you run it.
gooser Posted April 30, 2014 Author Posted April 30, 2014 I'm developing a mod script that depends upon another mods scripts, but those scripts are contained in a .bsa. I obviously need those scripts in their unarchived form to be ready in my Data/Scripts folder in order to make both CK happy and the papyrus compiler happy. So, i have been extracting the .psc's (if they are available) and the .pex's from the BSA into my Data/Scripts folder, and that seems to satisfy my dev "requirements". Couple of questions: 1. Is this a good practice? Should I delete the loose scripts before running Skyrim? 2. If I make local modifications to the other mods psc files and rebuild, and then run Skyrim, will Skyrim be smart enough to not overwrite my local .psc/.pex changes? Thanks 2. local .psc files have highest priority than archived the only bad side i see is that you may update mod you use and forget to delete/update your .psc modifications Thanks Earendil! The good practice is in my opinion to not use bsa's in the first place, especially not for scripts, but c'est la vie I guess. The loose scripts outside of the bsa will override the bsa files, loose scripts have the priority over files packed in a bsa, so no you don't need to delete them, and no skyrim won't overwrite when you run it. Thanks Ashal. I noticed the suspicious absence of a SexLab.bsa.... Well with other mods you want to work with, you may not have a choice... Thanks!
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