Mart0206 Posted April 21, 2014 Posted April 21, 2014 Hey there guys, did somebody ever see something like this and has an idea, what went wrong here? These strange hand bug only appears while playing special SL animations. First i thought it happend only while playing Arok´s animations, but it also occurs from others. I got a hint by WaxenFigure from the SL Thread to check, if "Nudesuite" Option is activated, but it isn´t. The issue occurs with the version 1.39b from SL and also with the new one. It seems like a skeleton issue, but i didn´t change anything on it. Also, if there were a problem with skeleton files i´m pretty sure, my game would crash. Could it be a texture problem from body texture? I didn´t change anything, but it could be, who knows? I hope, somebody knows what to do. Please check the picks. greets, Mart
Mart0206 Posted April 21, 2014 Author Posted April 21, 2014 Bug Groovtama about this please. Hi Uriel, i didn´t install his [skeleton]XP32 Maximum Skeleton [X.93ar50] since the placement of quivers and daggers (the backhand option) are wrong. I had them installed but i changed back to standard XP32 Skeleton (actual version from Nexus) with the "XPMS 1.93a with SexLab Rough Animations support" Bug still occurs, so i changed all back to roots. Just the normal XP32 Skeleton....but still this issue like in the screenshots.
Uriel Posted April 21, 2014 Posted April 21, 2014 Don't bug Groovtama then i guess... xD Dunno whare it came from. Do you have RaceMenu installed?
Mart0206 Posted April 22, 2014 Author Posted April 22, 2014 Look at this topic: http://www.loverslab.com/topic/30303-fat-hands-and-side-penis-problem/?p=756389 The user here got the same problem. Like some people from this thread are saying, it was caused by the standing TBBP idle number 2 from red1313. I am pretty sure, i got this idle installed. Will check this today´s evening.
Mart0206 Posted April 22, 2014 Author Posted April 22, 2014 Look at this topic: http://www.loverslab.com/topic/30303-fat-hands-and-side-penis-problem/?p=756389 The user here got the same problem. Like some people from this thread are saying, it was caused by the standing TBBP idle number 2 from red1313. I am pretty sure, i got this idle installed. Will check this today´s evening. Doesn´t work...
Uriel Posted April 22, 2014 Posted April 22, 2014 That idle causes crumbled hands when it's being played. When you start running, for example, hands return to normal. But currently we see this on sexlab anims, and damn everywhere in general. Something else does this. So, do you have RaceMenu?
Groovtama Posted April 22, 2014 Posted April 22, 2014 Animation with scale changes that's the problem.^^ http://www.loverslab.com/topic/22284-xpms-193a-with-sexlab-rough-animations-support/?p=553694 <- What xp32 wrote. Hand meshes are very fragil to scale changes in the bones, finger scale sliders and so...
Mart0206 Posted April 22, 2014 Author Posted April 22, 2014 I tried it with the following install after deinstalling skeleton stuff and my body replacer. CBBE TBBP Main file TBBP Animation by Dragonfly (no specific idle) XP32 Skeleton (from Nexus) Still the same shit. I use race menu and the hands look also weird during walking... Recieved a message from Redflyingmonkey to use http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ and http://www.loverslab.com/topic/24339-sexy-idle-animation-by-red31133dm/ (3rd idle animation) but there are 2 problems. The extended skeleton got the old dagger/weapon placement and the bug first oocurs since i tried this file (i use this file for fixing the crushed butt bug while playing rough animations) The other file...i don´t use the HDT Plugin, so i guess this will conflict.
Groovtama Posted April 22, 2014 Posted April 22, 2014 All non HDT and ECE specific files are the same over XPMS, XPMS for SexLab and XPMSE including the non HDT hkx. But your problem is with the animation itself. A skeleton will not probably fix it, maybe a vanilla scaled one from skull's skeleton packs. But so far you don't have alot of choices, either fix it youself like xp32 did it, or live with it, or disable these animations in sexlab. Sidenote: You can change the dagger placement back to the new one, take nifskope and rename the WeaponDagger under "BHD" to WeaponDaggerx and the WeaponDaggerx under "BHD Flipped" to WeaponDagger. I prefer the old 1.6 one. BTW: If it's messed up all the time there is also a chance it's an external mod that modifies nodescales incorrectly.
Mart0206 Posted April 23, 2014 Author Posted April 23, 2014 I had to install Skyrim new. Will try it with the hints i get from the people here. But i don´t understand, why this happend now. I was using these TBBP Files for a long time together with the idle animation from here: http://www.loverslab...e-9#entry388360 without the 50% larger skeleton it it works. I just try to fix the crushed butt from these SL Rough animations. Kill on bug and got another....great..
Uriel Posted April 23, 2014 Posted April 23, 2014 Kill on bug and got another....great.. Exactly. Bugs are sentient and they use us as a means to reproduce. also sexy idle Animation by red3113@3dm
Mart0206 Posted April 28, 2014 Author Posted April 28, 2014 I have to bump the thread a little. After new skyrim installation and installing TBBP again, i installed SL 1.54 with matchmaker to test. Still the same problem, crushed finger while playing SL animations on both actors. Male an female, exspecially during the AP Animations (not bad, keep them deavtivated most time) and the Arrok animations (that´s bad..) Also no facial expression (holy crap, i don´t get them work) but that´s not part of this. Here my list and order of installed stuff, so maybe somebody got an idea. 0) SOS Full Version 1) CBBE Body 2) TBBP Files (only animations of Dragonfly Package) 3) TBBP Animations with buttbounce by Dragonfly (only animations) 4) texture of my choice 5) XP32 Animation Package 6) XPMS Skeleton Main Package (actual version from Nexus) 7) IDLE number 4 from RED1313
Mart0206 Posted April 29, 2014 Author Posted April 29, 2014 *Update* Hey there, people. So for that horrible crushed fingers issue, i tried some things... As i thought, it is caused by some animation i uninstalled every animation expect the TBBP Animmations. So current installed files are only - CBBE - TBBP Animations - texture of my choice (Mature Skin texture in my case) - Idle 4 from RED - XPMS Skeleton But the crushed fingers still occurs. My question is, if somebody uses another body replacer (7Base or UNP, please check SL Animation, exspecially Arroks and AP Animations) for crushed fingers. Also CBBE Users with BBP Bodies and other Skin Textures like SG or whatever. Make sure to play an Arrok Animation or AP Animation. Only while playing those ones, i got the crushed fingers. I just want to eleminate my CBBE TBBP Installation as the cause. But i don´t think, it is, because the fingers of male actors are also broken.
crimpson Posted April 30, 2014 Posted April 30, 2014 I've been working on figuring this out as well. I've noticed some of the SL animations don't crush the fingers while most of them do. I'm using TBBP body with HDT breast and butt. I'm also using the skeleton that's required for HDT to work properly, "[skeleton]XP32 Maximum Skeleton [X.93ar50]" from somewhere here. However, I noticed this problem a while ago before I started using HDT, when I was still using classic CBBE TBBP body and XP32 Maximum Skeleton. I have a feeling it has something to do with the animations. could be the animator is using a bad skeleton... or something gets messed up during the export process. Like I said, some of the animations don't crush the fingers at all, while most of them do. I need to take note of which ones don't crush the fingers as they might be the recently added sets, in which case the old animations just need to be redone.
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