Torchwood Posted April 12, 2014 Posted April 12, 2014 So I'm running Sexout with everything working fine, but I'm now realizing that I can't just enslave NPC's with sexout options as easily as I thought...When purchasing Sarah Weathers (I think is her name) from the Legion, I can have all the "yes, Master" sexout options via dialogue. I really prefer this setup and would like to know how to enslave any NPC like that!I'm also running Project Ultimatum, which is a decent mod that allows me to make enemies surrender a gunpoint, and even craft slave colors to use it's own slavery function, but those enslaved via this method have pretty lame options in general. Am I running conflicting enslavement mods? Slave collars are craftable items in my game but that's because Project Ultimatum make it so. Is there an easier sexout-friendly enslaving system someone could help me work out?
gammons123 Posted April 12, 2014 Posted April 12, 2014 There are actually quite a few options that spring to mind. Shameless plug: I started work on this one: http://www.loverslab.com/topic/22396-simple-npc-slavery-mod/ (in fairness it gets updated sporadically) and there is also: http://www.loverslab.com/topic/25654-sexoutslavers-2-final-demo-version/ (more feature-ful and ambitious than mine) and i believe there is a degree of compatibility between sexout and http://www.nexusmods.com/newvegas/mods/43785/? (I've not tried) Hope that helps a bit.
astymma Posted April 12, 2014 Posted April 12, 2014 As far as I know, SexoutSex's slave dialogue works for anyone enslaved via HumanTrafficking.esm CortexScrambler.esm Reactive People - Ultimatum.esm (or esp) SexoutWorkingGirls.esm (or esp) It will also recognize the slave if you place the token the enslaving system uses in the SexoutSex formid list called SexoutSexListPlayerSlaveTokens. OR place the reference ID of the NPC in the SexoutSex formid list called SexoutSexListPlayerSlaveList Or you can give them any of the slave collars recognized by SexoutSex... including the vanilla collar.
jaam Posted April 12, 2014 Posted April 12, 2014 And it should also work if you set the ownership of the NPC to the player / playerFaction, unless I did not finish coding that
Torchwood Posted April 12, 2014 Author Posted April 12, 2014 Really? Perhaps I have a wonky setup or load order for slaves to have different options. I can't find vanilla collars for the life of me for some reason. I'll tinker with the suggestions and report what can help streamline the options...I didn't know just GIVING the NPC a collar would enslave them! I'll summon one via console and try that.At this point, I can't tell if I like Reactive people at all...I may need to just disable all of it's features but hostility when pointing guns at people and making enemies surrender (which I'm sure there are better, smaller mods for).
astymma Posted April 21, 2014 Posted April 21, 2014 Sorry, by "give" I meant "give and make them equip" a collar. Sorry, wasn't specific enough.
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