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Is it possible to add the custom armors to the "standard" loottable?


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Posted

Hello,

 

As the topic says, is there a way to add all the custom armors from mods to the standard loot table?

 

It is boring that i ALWAYS have to level up the smithing perk to build the armors or simply loot them from a specific chest.

 

 

Posted

Hello,

 

As the topic says, is there a way to add all the custom armors from mods to the standard loot table?

 

It is boring that i ALWAYS have to level up the smithing perk to build the armors or simply loot them from a specific chest.

 

Basically this is not a problem, but a lot of work.

If you are familiar with the CK: 2 Tags

 

Outfit and LeveledItem in the left tree

Posted

I don't remember which one but one of the Tera armors has the leveled list information with it. Most larger armor mods have the leveled list information with them.  You will need to use Wrye Bash to use it properly.

 

If you want to add armors to a leveled lists for bandits or chests look at the leveled lists and filter ARMOR and you will get all the ones containing armor. They are all divided out either by armor type or by who uses it (used for outfit lists). Just drag the items to the list you want but there are a number of them. Yes, it really is that simple, it just requires a lot of work to do.

Posted

The example Tera Armor:

Read only if you are comfortable with the CK.

From memory :

Step 1:
Create in a CK Armor addon for Tera Armor or edit an existing one :

- Add meshes_1.nif for male and female
- Body part 32
- I set the race
- Storage as 00TeraArmor (id) - for example

Step 2:
Create a Armor for Tera or edit an existing one.

- Select armor light / heavy
- Choose the value
- Choose weight
- Choose the armor value - for Example 20
- Select the bottom right of the Armor Addon from (delete exists entry, if you edit a Armor)  00TeraArmor
- Bodypart again 32
- Storage as 000TeraArmor20 (id)

Repeat step 2

- But armor value 40
- Storage as 000TeraArmor40 (id)

Repeat step 2
- But armor value 60- Storage as 000TeraArmor60 (id)
etc.

Well have at least 3 armors that differ in armor value.
You can of course always increase the value.

Change in the left tree on LeveledItem.

Open a Leveleditem.
Change the name / ID in for example - 0LeveledTerra.

Enter now a 3 armor or changing the registered armor.
Level 1 - 000TeraArmor20
Level 20 - 000TeraArmor40
Level 40 - 000TeraArmor60

Can you make as you like.
Memory the leveleditem.

In the Object Window-> right click-> new Object window.

Open the left tree outfit in the first object-window.

Find yourself an outfit from. for example bandits.

Open the outfit on the left wibdow.
with the left mouse button, you can now move to the list your LeveledItem from the right Object Window.

If you want to wear this armor bandits, remove an existing armor.
If you do not want that, you have before in LeveledItem at Owner, make the appropriate settings.
Memory, the outfit, save as esp and ready.

A few hints to LeveledItem, Outfit and Encounterzone you can read here

http://www.loverslab.com/topic/29830-havok-breast-physic/

Posted

Ok i tried a bit and that are the results:

 

i created a older with all the tera Armors and adjusted the levels

 

 

2hcs45d5.jpg

 

i added the folder to some mobs

 

m7fjhb7n.jpg

 

2b2tzm9i.jpg

 

i created a new game and tested the loot at the bandit at the ore mine, no drop ???

 

did i something wrong?

 

 

Posted

LootBanditArmor only shows up in a Boss Chest (the big ones you see occasionally). DeathItemBandit is added in an odd way so it may require having a perk in order for it to show up. LootBanditRandom is on pretty much all bandits but it has a 25% chance to not give anything but is probably a better bet.

Posted

thanks, one question

 

can i test the loot with a save file or do i need every time a new game because of cell reset?

 

€: i placed the folder at the random mob and they dont drop anything

Posted

First, I am pleased that my English and the statement SO were not bad after all.

 

Lol, the rogue, filter immediately after death.  :P

 

What is it registered in the LeveledItem the outfits.

The outfit is Level 1, logic - this is the lowest level.

 

If multiple armors are registered in the outfit:

last image. Entry 2 and your Armor - entry 6

Then you must enter the None Chance.

You can not say you're wearing the bandit armor AND you're wearing the Tera equipment.

Either 50/50% or bandit armor delete-DEL.

 

Mistake you've made ​​yet.

 

Your LeveledItem starts at 5 - Begin it always "1".

Skyrim is in terms of outfit and leveledItem very - shall we say "strange".

But still, you understand it and I'm assuming that you will reach your goal.

Let me know if it works. I bet the next time any dead bandit has 50,000 gold pieces, or only as a confused idea.

Posted

@clp2011 the mobs dont need to wear the items they should just drop them, and i have many level 1 items i just scrolled down to show that i adjusted levels

 

€: i placed the folder at the random mob and they dont drop anything

Posted

The Notice of Veladarius was probably right.

 

Otherwise, I hardly understand a word of what you've just written.

 

What is a mob? In Germany - my homeland - is a mob a device to wipe the floor.  :lol:

 

Does not matter. You actually understand how you can realize it. That's the main thing.

 

I have already said a lot of work. So trial and error. You're definitely on the right path.

Posted

Any items given to them be it outfit or loot or anything else is determined when they become active for the first time or are resurrected or reset normally over time. Ant bandits that you have run across already will likely not have the items but any new ones will.

 

Mob is a term from MMO's for a group of enemies / creatures.

Posted

Ok i maybe found the problem

 

I have set the skyrim.esm and teraarmor.esp as active and created the leveld list.

 

I saved the result as LootTera.

 

After i opend the now 3 files, the ListItemTera folder was empty :(

Posted

If you are making a mod in the CK the other mods you use as a Master are supposed to be an ESM, it won't keep the links to items in an ESP. You can get around this by using Wrye Bash to ESMify and ESP so the CK thinks it is an ESM.

 

Also, you may be able to fix the ESP you made in TES5Edit. Open it and the Tera Armors esp in TES5Edit and go the the leveled lists with the items in it. You will see the items are there but it doesn't know what they are anymore. You can use TES5Edit to reselect them and save it without having to ESMify the Tera Armors esp. But, if you open the fixed esp in the CK without ESMifying the Tera Armors esp it will break it again.

 

Yes, it is annoying to have to do. Once you ESMify the Tera Armors esp you can keep it like that as it won't effect the game at all (though NMM may put the esp up with the esm's).

Posted

For Esm there is also a simpler solution.

Retrace all your steps until you have LeveledItem.

Then you save it as - for example - MyTera.esp.

Then you can rename the MyTera.esp in the Data folder in MyTera.esm, reload, and save it again as an esm.

I jack here, from the discussion.

The Basic questions whether and how are answered, and with my English, I can not help much here.

 

Have fun modding

Posted

Aber nur, wenn ich mich ganz toll anstrenge.

Aber ich glaube, dass wird hier nicht gerne gesehen.

Als PM sollte es jedoch kein Problem sein, ausser für die Übersetzer der NSA.  ;)

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