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Posted

I found a bug.

 

If your character is standing still and you move at the same time an idle is about to start, when you stop your character imediatelly plays the iddle and gets stuck in it.

You need to jump to get back to normall.

 

This is to be expected. It's not perfect. The playidle method used in this mod will sometimes glitch. In my game, it happens rarely, and jumping always solves the problem. Depending on the script workload in your game, it could happen more or less often, I guess.

Posted

I dont suppose there is a way to make the player play the idle animations while engaged in conversation is there?

 

Maybe it could work if you modify the IsIdleNotPossible function in myDIMplayerscript

replace

Reset= UI.IsMenuOpen("Dialogue Menu")

by

Reset= false

 

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