xenic Posted March 26, 2014 Posted March 26, 2014 I want to use a model of a battery or core to replace the look of a black soul gem. I'm having some trouble getting the game to acknowlege it. The specific error is "Marker error 0" I have a normal map in the textures but I'm not sure where in Nifscope to add it. Also I have the nif linked with the texture. It shows in Nifscope but just wont load into Skyrim. I'm sure I'm having an easy problem (easy for someone more experienced that is). Included is the mod. The object, 000CoreDevice01 located in cell 000XenicTestingRoom The actual files are in data>meshes>Dwemerfy and data>textures>Dwemerfy Any help would be greatly appreciated.
JRCosta Posted March 26, 2014 Posted March 26, 2014 The CK (and Skyrim) can't handle the NiMaterialProperty. You have to delete that branch and import from another working Nif file with the correct properties. I can make that file working in about 1 hour when I arrive home. But I advise you to google about 3ds/blender export to Skyrim via Nifskope, that is a very easy step. Either way you'll have the file working soon
JRCosta Posted March 26, 2014 Posted March 26, 2014 coreDevice1.nif Try this one and change the textures under BSTexturesSet
xenic Posted March 27, 2014 Author Posted March 27, 2014 coreDevice1.nif Try this one and change the textures under BSTexturesSet Thanks so much.
xenic Posted March 27, 2014 Author Posted March 27, 2014 Something didn't work. The textures won't show.
JRCosta Posted March 27, 2014 Posted March 27, 2014 Did you path the textures with Nifskope for your dds files?
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