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would it be doable to port skyrim cat ears to nv


Minoumimi

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Posted

Yes it's doable. Clothing can be ported from any video game to Skyrim, Fallout, etc. You just have to rig it to the Fallout body. The cat ears prob won't be too difficult to port since it's only on the head and not the body.

Posted

would you happen to know a good tutorial on how to do this because so far in nifskope i cannot manage to do it

and i know nothing about blender if that is where i have to do it =(

and all porting vids i find are simple stuff like using tesnip to make a esm. which i don't i only want a working mesh

well the cat tail is probably better has well but really those ears so better, on the top and pointy :3 

Posted

and also 

i tried 3 different fallout sweaty in the face, heck i even tried using my body specular..

.i even tried a skyrim sweaty...it is clearly working if i look suuuuuper carefully...

but no mather how i adjusted the mesh in nifskope...

i just cant seem to get a proper face sweat

any idea's why?

 

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Posted

ya thing is it is quite silent in her,e hehe and i want everything done mostly for the 5th april.

 

i did find out how to fix my face, had to drop gloss to 1.0 and raise Alpha to 60.0

But ya now whatever i try to do with calyps ears, i cannot make them work

even tesnip did not like it

 

So Anyone Knows how!? :3

Posted

Assuming that the cat-ears are a riggable item and not something animated through a .tri file, then you can use Mesh Rigger to re-rig the Skyrim nif to use Fallout bones.

 

This should take care of all of the basic boneweighting and skinning that you would otherwise use Blender for.

 

After that, you'll need to convert the BSLightingShaderProperty to BSShaderPPLightingProperty and make sure that it has the correct properties for Fallout.

 

You'll also need to add a NiMaterialProperty to every NiTriShape/NiTriStrips and assign it the correct properties.

 

For the BSShaderPPLightingProperty and NiMaterialProperty, it can be good to compare settings to a similar working Fallout nif so you know what to set them to.

 

 

Posted

ya his tails have a tri file didn't look his ears but i think they do animate with emotions

so i pretty much gave up haha

 

But i was finally able to make wolf ears work in the process..it had a bad bss so thank you for this! :3

and they look alot more like cat ears then anything else lol

so now i just made a ton of races for people to choose ears and body from

 

left pic is neko ears and right one is wolf ears but ya looks alot like cat ears to me

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Posted

Nice work.

 

Now, it is actually possible to work with tri files.  They aren't a big deal, but you will need Blender and the Tri import script for Blender that I uploaded...err...somewhere.

 

Let me know if you feel like tackling it and I'll let you know what you probably will need to do to convert a Skyrim tri file to a Fallout tri file.

Posted

thanks for offering =)

but other then ears, think we will leave other game stuff where they belong hehe =)

i

have been endlessly wondering though

isn't there a way i can make my player race target a second set of 1stperson and pipboy hand meshes?

Because if not our mod has to override peoples hand.. and we worked sooo hard to relocate everything and rename into nice folders 

that it makes no sense that we override all they're hands...

and mostly it would allow uss to add different nail colors options 

 

i know it is doable since ares does exactly that but it is in a bsa

But if i remember i think that mojave delight has 3-4 hands settings so hmm!

 

so added race settings so people have 3 body options with 3 ears options and 3 tail options with 2 color options xD

But ya they alll have the Pink Nail so , for now i am not doing extra face textures with extra lip colors

 

since i can only have that 1 pink long nail mesh.

i can do it just fine for companions but ya since player uses 1st and pipboy mesh..

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