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Oblivion mod translator tool question


BAB PEEG

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Posted

So I'm using the oblivion mod translator tool and a de mojibake tool to unscrambled the chinese from a mod but then I run into a problem.

When I put in the translated text into the new string box on a script, it keeps using the old string text and not my translated version, any advice?

Posted

like you see in that thread is hard to translated something in oblivion. when i translated my oblivion to spanish everything was great then i try to go back to english but is not working he keep showing me the old text in spanish so i playing oblivion in spanish. if you try to changed a mod to other lenguage is not going to work you have to use like that. i which someone make a script a mod or something to make oblivion changed the text file and audio to other lenguage.

Posted

Are these pluggy_hud strings?

If so, I've seen pluggy_hud mods create the strings for use at game start and store them. The section of code that includes the new text than never runs again.

Cursed_Armour did it this way. IIRC, what I did was create a quest variable that would also cause the strings to be loaded into the hud if it was set to 1 and than set that quest variable back to 0.

 

Then you just fire up your game, open the console and do:

 

set questname.hudreset to 1

 

To quote a famous meerkat, simples - once you've dug into the why, which is often not simples.

Posted

I started a new game with the redone bashed patch and used the set questname.hudreset to 1 command but it gave me an error.

The boxes in red are the script name and what I have renamed but doesn't show up. I probably did something very wrong!

 

 

aTWzhGc.jpg

 

Posted

Looks like I was on the right track. However, I wasn't detailed enough.

 

Firstly, "questname" is the name of the quest that the mod uses.

 

Secondly, and more importantly, you have to edit at least two scripts to make this work.

The easy one is the Questscript (can't see the name on your screenshot). You just have to add a short variable, hudreset.

 

The trickier bit is that you have to find the script that loads the HUD (Zsuohud it would seem) and amend it to reload when hudreset has a value of one, and then reset that variable to 0 after you have done a HUD reset.

  • 1 month later...
Posted

Where on the script do I add the amendment and hudreset? This modding stuff is difficult!

 

*edit*

 

An easier? problem of mine is I cannot get translated text to show up once I have translated the mod, it's still all in chinese even though I put the translated text in the new string box. These are MessageEX types.

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