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Could someone help a n00b modder?


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Posted

I am trying to do two very basic things but as I am totally new at this I need help anyway...

 

First I am trying to do set a Speech challange to an dialogue. I don't tick the box saying Speech challange, instead I set the AV/Perk to Speech since I want to set the level totally independently. So what now? How do I decide the Speech-skill needed for the player to succed?

And how do I set up the "failure" dialogue? Just add SpeechsChallangeFailure to another info?

 

The other thing I am trying to achive is the same thing, but with other checks rather than Speech.

Can I use SpeechsChallangeFailure for all failures, wheter it is Speech, an SPECIAL attribute or another skill?

 

Sorry if I don't make sense, these are all new terms to me.:blush:

 

When I just tick the Speech Challange box and sets it to an value this gives my character in the game a percentual value like in Fallout 3...:huh:

Posted

I don't know how to do that fancy text-turns-red-if-you-don't-pass thing the vanilla game does, but if you add a condition checking for GetActorValue you can do what you need to.

Posted

I don't know how to do that fancy text-turns-red-if-you-don't-pass thing the vanilla game does' date=' but if you add a condition checking for GetActorValue you can do what you need to.

[/quote']

 

Cheers, that helped.

 

 

Posted

Any way to display the required speech skill in the dialogue though? Now it just say's "[sPEECH]" at the dialogue I have modded, but it dosn't say how much is required for succes...

Posted

No idea how to get the engine to force it, but you could just do it yourself by leaving the drop-down box blank and type [sPEECH 50] or whatever in as the topic text.

Posted

If someone could make any sense of my ramblings, I still haven't got it to work and still need help.

 

What I am trying to do is the basics of the SexoutSexPrudes mod I proposed in the SexoutSex thread. Basically adding a Speech-check to each proposition you can make to the NPC's with that mod, so you don't get instant yes, but rather, that if you want more advanced stuff you have to have the corresponding Speech-skill or you will get shot down.

 

So far I have managed to implement the Speech-check, but I don't know how to add a followup commentary from the NPC that you have propositioned, basically I don't just need the rejection to work, but the NPC should also tell your char to fuck off and die. That I haven't managed to figure out how to do yet.

Posted

If someone could make any sense of my ramblings' date=' I still haven't got it to work and still need help.

 

What I am trying to do is the basics of the SexoutSexPrudes mod I proposed in the SexoutSex thread. Basically adding a Speech-check to each proposition you can make to the NPC's with that mod, so you don't get instant yes, but rather, that if you want more advanced stuff you have to have the corresponding Speech-skill or you will get shot down.

 

So far I have managed to implement the Speech-check, but I don't know how to add a followup commentary from the NPC that you have propositioned, basically I don't just need the rejection to work, but the NPC should also tell your char to fuck off and die. That I haven't managed to figure out how to do yet.

[/quote']

 

The "hard way" is to use a special topic named SpeechChallengeFailure and read on that in the wiki.

The easier way would be to create a second info in the same topic with the opposite or no condition and the negative answer (and not select speechcheck).

See attach demo:

Posted

If someone could make any sense of my ramblings' date=' I still haven't got it to work and still need help.

 

What I am trying to do is the basics of the SexoutSexPrudes mod I proposed in the SexoutSex thread. Basically adding a Speech-check to each proposition you can make to the NPC's with that mod, so you don't get instant yes, but rather, that if you want more advanced stuff you have to have the corresponding Speech-skill or you will get shot down.

 

So far I have managed to implement the Speech-check, but I don't know how to add a followup commentary from the NPC that you have propositioned, basically I don't just need the rejection to work, but the NPC should also tell your char to fuck off and die. That I haven't managed to figure out how to do yet.

[/quote']

 

The "hard way" is to use a special topic named SpeechChallengeFailure and read on that in the wiki.

The easier way would be to create a second info in the same topic with the opposite or no condition and the negative answer (and not select speechcheck).

See attach demo:

 

Cheers, I'll try it out.

Posted

If someone could make any sense of my ramblings' date=' I still haven't got it to work and still need help.

 

What I am trying to do is the basics of the SexoutSexPrudes mod I proposed in the SexoutSex thread. Basically adding a Speech-check to each proposition you can make to the NPC's with that mod, so you don't get instant yes, but rather, that if you want more advanced stuff you have to have the corresponding Speech-skill or you will get shot down.

 

So far I have managed to implement the Speech-check, but I don't know how to add a followup commentary from the NPC that you have propositioned, basically I don't just need the rejection to work, but the NPC should also tell your char to fuck off and die. That I haven't managed to figure out how to do yet.

[/quote']

 

The "hard way" is to use a special topic named SpeechChallengeFailure and read on that in the wiki.

The easier way would be to create a second info in the same topic with the opposite or no condition and the negative answer (and not select speechcheck).

See attach demo:

 

Did the trick perfectly, even got the requirements in the dialogue like I wanted.

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