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Silence an actor during an animation?


Guest GuyWhoAbruptlyDisappeared

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Guest GuyWhoAbruptlyDisappeared
Posted

I looked through the functions in the framework scripts and didn't find anything that can help me. There's no "silent" voice option that I'm aware of (why isn't there a silent voice option anyway?). 

 

Is it possible to make an actor shut up during a non-oral sex scene? 

Posted

I would assume that you make a silent voice, then add it through SexLabs API.  Look at "SexLab Vanilla Voices", "GagSFX", "SexLab Sound Effects Replacer", or the SexLab APIs to see instructions/examples on how to add the voices in.  Probably GagSFX is closer to what you need to do.  This adds a "gagged" voice that is used when the NPC is wearing a gag.

Guest GuyWhoAbruptlyDisappeared
Posted

I would assume that you make a silent voice, then add it through SexLabs API.  Look at "SexLab Vanilla Voices", "GagSFX", "SexLab Sound Effects Replacer", or the SexLab APIs to see instructions/examples on how to add the voices in.  Probably GagSFX is closer to what you need to do.  This adds a "gagged" voice that is used when the NPC is wearing a gag.

 

I could also just use an empty sound file and make a new voice set. That being said, I'd much rather find a scripting function if there is one. What I want to do is have the player shut up during the Rough Missionary animation set in particular during a scripted sex scene. 

Posted

Use NewThread() to start scenes instead of StartSex() or QuickStart(), there is a forceSilent flag you can set when adding an actor to a thread model.
 

int function AddActor(actor position, bool isVictim = false, sslBaseVoice voice = none, bool forceSilent = false)

Look at SexLabFramework.psc's coding for StartSex() and you'll get a quick idea of how NewThread() is used, as StartSex() is simply a more restricted 1 line alias to callling NewThread().

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