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ERSO/Requiem/SkyRe - Need Recommendation


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Posted

I've used ERSO's Enhanced Enemy A.I. and Mighty Dragons before.  I decided to try Erkeil's latest Real Skyrim Overhaul, but kept getting a parsing error with ModuleConfig.xml.  Anyway I thought about trying something different and Requiem and SkyRedone comes to mind.  I like to keep it simple, if possible, and with little need for scripts or little to no problems with whatever scripts are used.

 

Of the 3 overhauls, ERSO Real Skyrim Overhaul, Requiem, and SkyRedone, which do you prefer and what are there pros and cons.

 

If it helps, I'm more into adding challenge and variety to my game and not really into immersion.

 

Posted

I never tried or heard of "ERSO Real Skyrim Overhaul" however I have played both Requiem and SkyRe.

 

Requiem seems to be mainly focused on realism. Somebody hits you in the face with a war-hammer, you are dead. Simply put. Even skeletons are extraordinarily hard at lvl 15.

I don't think this will suit your requirement because this mod is far from simple and (to my knowledge) uses quite a lot of scripts.

 

SkyRe however is very light. I can't really point out much from memory of playing it, but I remember it being hard, but not completely ridiculous like requiem. You won't find yourself spamming that quick-save button to the point of breaking it (yeah that actually happened). The usage of scripts seems to be low and it is the small things that makes this overhaul balanced and enjoyable to play.

 

My recommendation tu u: SkyRe

 

 

huehe my first review thingy mabob.^^

Posted

I've only used Requiem.. hmm well to be honest Requiem changes pretty much everything, but when I went to start using it, I found that it did what pretty much all a bunch of small mods I had installed did. So it was like perfect for me. But yea if you get hit with a warhammer it won't end well. It makes you be much more creative in a fight, use your head more and thus makes it interesting. If you get shot in the face with an arrow.. you are dead. lol which to make makes more sense, so you pretty much.. try not to get hit with arrows? lol  I like harder and more creative, so that's why I like it. 

 

But the script issue, it does seem to have quite a few. I'm not entirely sure, so it might not suit you for that reason alone. 

 

-C

Posted

Didn't much like Requiem myself, as everything kept one hit killing me. Setting options lower and i could hit the enemy twice before i had to run away :lol:

 

I'm using SkyRe with Revenge of the Enemies with Skyrim Immersive Creatures and Dragon Combat Overhaul with Deadly Dragons, and it is a challenge, but not stupid challenge (like unmodified Skyrim "difficulty" settings or the aforementioned mod). Things that i roflstomped without breaking a sweat before have become a real challenge. Like the Gauldursons and all dragon priests :o

 

No experience with ERSO.

Posted

ERSO can be found here along with Relliosavini's Populated series.  

 

My main concerns are script-related bugs.  So Requiem does have those types of bugs?  Is SkyRe any better in that respect?  

I'm just not into those aspects of immersion that addresses realistic needs, but realistic fighting is perfectly fine with me.  I tend to play a battlemage so I use a shield and mace, heavy armor, and specialize in conjuration, destruction, and restoration.

 

Also, do Req and SkyRe make any changes to werewolf abilities as I prefer being a werewolf.

 

Posted

I'm playing a "spellsword" myself now (destruction, restoration, alteration, light armor, one-handed weapons) with that combination (also Apocalypse spells) and as far i've noticed SkyRE has never given me any bugs. Crashes of course, as modded Skyrim does, but no permanent, save ruining bugs. ANd even the crashes are quite rare.

Posted

My main concerns are script-related bugs.  So Requiem does have those types of bugs?  Is SkyRe any better in that respect?  

I'm just not into those aspects of immersion that addresses realistic needs, but realistic fighting is perfectly fine with me.  I tend to play a battlemage so I use a shield and mace, heavy armor, and specialize in conjuration, destruction, and restoration.

 

Also, do Req and SkyRe make any changes to werewolf abilities as I prefer being a werewolf.

 

I then think Requiem is for you.

 

If you use a shield in Requiem it WILL save your life. I think you take nearly no damage when you block an attack. With respect, I've never had any bugs with either overhaul but Requiem is a much "deeper" gameplay, therefore lots of scripts. I would only worry about the scripts if you already have lots of other mods that use a lot of scrips.

 

EDIT: I also think I should tell you that when you start Requiem that you get 3 skill points. Use the first 2 on heavy armor immediately or you will find yourself sprinting slower than a mudcrab. Requiem also makes you drain stamina just by running by default, this can be dissabled in the MCM-Requiem-Atmospere menu.

 

Another damn edit: Requiem does not include any new werewolf abilities, I would reccommend using Moonlight Tales, its pretty amazing.

Posted

Thanks everyone, since I'm starting a new game I'll give Requiem a try.  If I run into any script-related problems then it won't be that much of a problem starting over with SkyRe.

 

Thanks Pavaux for the heads up with Moonlight Tales.

 

 

Posted

ERSO can be found here along with Relliosavini's Populated series.  

 

My main concerns are script-related bugs.  So Requiem does have those types of bugs?  Is SkyRe any better in that respect?  

I'm just not into those aspects of immersion that addresses realistic needs, but realistic fighting is perfectly fine with me.  I tend to play a battlemage so I use a shield and mace, heavy armor, and specialize in conjuration, destruction, and restoration.

 

Also, do Req and SkyRe make any changes to werewolf abilities as I prefer being a werewolf.

 

Pretty much what the poster above me said. Sounds like it works for you :) No bugs at all, I don't really have any issues with Requiem, works perfectly.. i rather love it. I haven't taken it out since I put it in. And yea.. you need to use a shield LOL you can't expect to just tank a blow and you're fine LOl gotta use a shield! Dodge and move and use your sword at critical moments. And you win! Yay! lol I haven't really tried the mage part of it that much. But mages are not easy to fight, that's for sure.

 

Sounds like you may prefer Reqiuem :)

 

-C

Posted

Skyre plays along nicely with my current 255 mod setup. I'm maxed out with script heavy mods alongside Sexlab + addons. And my game rarely randomly crash. 

 

When it comes to gameplay and combat, I find Skyre has the right balance for me.  If I'm fighting a Robed-mage and I'm rocking heavy armor while wielding a two handed sword, my character will still take a good amount of damage from a range destruction magic.. but if I close the gap. One power swing can send the mage flying (knocked back) and while they're getting up I can land another blow if I still have enough stamina. 

 

There are so many nice things that I like about Skyre combat, like enemies actually dodging and sidestepping arrows that you fire. And computer AI that actually knows how to time block attacks or take cover from range spells/arrows.

Posted

 

 

ERSO can be found here along with Relliosavini's Populated series.  

 

My main concerns are script-related bugs.  So Requiem does have those types of bugs?  Is SkyRe any better in that respect?  

I'm just not into those aspects of immersion that addresses realistic needs, but realistic fighting is perfectly fine with me.  I tend to play a battlemage so I use a shield and mace, heavy armor, and specialize in conjuration, destruction, and restoration.

 

Also, do Req and SkyRe make any changes to werewolf abilities as I prefer being a werewolf.

 

 

Pretty much what the poster above me said. Sounds like it works for you :) No bugs at all, I don't really have any issues with Requiem, works perfectly.. i rather love it. I haven't taken it out since I put it in. And yea.. you need to use a shield LOL you can't expect to just tank a blow and you're fine LOl gotta use a shield! Dodge and move and use your sword at critical moments. And you win! Yay! lol I haven't really tried the mage part of it that much. But mages are not easy to fight, that's for sure.

 

Sounds like you may prefer Reqiuem :)

 

-C

 

 

Interesting you mentioned "dodge and move" because I just happened to download some jumping animations that now seems appropriate for the fighting style you described.

 

http://www.nexusmods.com/skyrim/mods/16069

Posted

Skyre plays along nicely with my current 255 mod setup. I'm maxed out with script heavy mods alongside Sexlab + addons. And my game rarely randomly crash. 

 

When it comes to gameplay and combat, I find Skyre has the right balance for me.  If I'm fighting a Robed-mage and I'm rocking heavy armor while wielding a two handed sword, my character will still take a good amount of damage from a range destruction magic.. but if I close the gap. One power swing can send the mage flying (knocked back) and while they're getting up I can land another blow if I still have enough stamina. 

 

There are so many nice things that I like about Skyre combat, like enemies actually dodging and sidestepping arrows that you fire. And computer AI that actually knows how to time block attacks or take cover from range spells/arrows.

 

Vanilla Skyrim AI does come close to doing the same thing; sneak up to an enemy, fire off a well aimed arrow only to see the enemy moonwalk to the side to avoid getting hit or unleash a shout at a mage only to have them use a ward at the last second.  Nice...real, freaking nice.

Posted

I played with them and they all give different approaches and feelings, they all are unique and deserve 3 different gameplays.

Here my two cents:

ERSO - hardcored vanilla. It doesn't twist badly the rules of the game and it's script free. It's like vanilla should be for me.

Requiem - very realistic and with a lot of things. Fresh breath for a new playthrough. I played it some versions ago, it was the hardest playthrough I ever had (which is positive for longevity). I had some issues on the gameplay because of some scripts (which probably were corrected since those days but I never tried the new versions)

SkyRE - funniest one, a less frustrating experience. As the previous one, it has a lot of things, still fresh breath for a new playthrough. I'm still having some minor issues on combats even with the last version downloaded not a long time ago.

Posted

I started playing with Requiem last night and to be honest, so far the only thing that frustrated me was trying to download the files from Nexus.  Took me over an hour and that's because the first 2 attempts only yielded a corrupt file.

 

I'm still learning the revamped leveling and perks system, but I'm somewhat confused with Smithing.  I finally was able to unlock the Basic smithing, but I can't temper my equipment or increase EXP by making weapons and armor for that level.

 

Can anyone explain how Smithing works in Requiem?  TIA.

Posted

I've used ERSO's, Enhanced Enemy A.I. and Mighty Dragons before. I decided to try Erkeil's latest Real Skyrim Overhaul, but kept getting a parsing error with ModuleConfig.xml. Anyway I thought about trying something different and Requiem and SkyRedone comes to mind. I like to keep it simple, if possible, and with little need for scripts or little to no problems with whatever scripts are used.

 

Of the 3 overhauls, ERSO Real Skyrim Overhaul, Requiem, and SkyRedone, which do you prefer and what are there pros and cons.

 

If it helps, I'm more into adding challenge and variety to my game and not really into immersion.

I use ERSO and skyre, obviously u can't use all the pluggins of erso because incompatibility, i personally like the variety of skills of each speciality

Posted

I started playing with Requiem last night and to be honest, so far the only thing that frustrated me was trying to download the files from Nexus.  Took me over an hour and that's because the first 2 attempts only yielded a corrupt file.

 

I'm still learning the revamped leveling and perks system, but I'm somewhat confused with Smithing.  I finally was able to unlock the Basic smithing, but I can't temper my equipment or increase EXP by making weapons and armor for that level.

 

Can anyone explain how Smithing works in Requiem?  TIA.

Yea, its like Dark Vergil said. Basically everything with requiem is with your perks, your perks are more important then just your basic skill. So if you want to be able to smith, not only do you have to read the book so that you can unlock smithing, you have to put the perk IN. And then you will start gaining experience from making things whilst using the forge and such. You can also turn off the needing books in the MCM menu and just put the perks in and it will work fine. Its pretty modifiable with the MCM menu, so it makes it pretty flexible.

 

-C

Posted

If u try skyre then be sure to dl the addon that lets u buy skill books. Skyre adds so many more perks to trees that the points u get from leveling just dont cut it.

Posted

I know I have to purchase or find Smithing books to advance and use points to unlock that particular smithing perk, it was the whole tempering weapons and armor that I was inquiring about.  After doing some tests, it would appear that I need to continue crafting to level up and "unlock" the ability to upgrade weapons and armor.  The manual did not go into details about such things.

 

The removal of the enemy level list is a nice touch.  I was going through Bleakfalls Barrow to retrieve the Dragonstone and there were Deathlords all up my fun-stuff.

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