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Are there any x117 companion mods out there?


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Posted

So I'm getting sick of trying to breed my own x117s and having them die to everything because even a Mud Crab is stronger than them, yet I'm too lazy to actually learn how to build my own companion just so my character can have a little sibling that follows them around because, well, it would be FRIGGING ADORABLE.

 

So to that end, I come here asking if there are any companion mods for the x117 race.

Posted

you can try making one yourself in the CS, although the head meshes are messed up so it's difficult.

i think FLY/yuravica on the nexus has released his models as companions and at least one is a x117 lop ears.

aha, found it, they're saves though, not companions: http://www.tesnexus.com/downloads/file.php?id=41085

i'm pretty sure with some wrangling of CM partners in the CS and use of wrye bash, you can make any of them into a companion

or just use companion share/recruit (maybe mad companionship does it too, but i haven't tried those yet) and recruit one of the characters from his lop ears village http://www.tesnexus.com/downloads/file.php?id=41294

Posted

So I'm getting sick of trying to breed my own x117s and having them die to everything because even a Mud Crab is stronger than them' date=' yet I'm too lazy to actually learn how to build my own companion just so my character can have a little sibling that follows them around because, well, it would be FRIGGING ADORABLE.

 

So to that end, I come here asking if there are any companion mods for the x117 race.

[/quote']

 

DN13 CM Partners - Little Ladies and Little Lords

 

adds 18 little girls and 18 little boys (from the x117 race mod)

 

http://tesnexus.com/downloads/file.php?id=40509

Posted

So I'm getting sick of trying to breed my own x117s and having them die to everything because even a Mud Crab is stronger than them' date=' yet I'm too lazy to actually learn how to build my own companion just so my character can have a little sibling that follows them around because, well, it would be FRIGGING ADORABLE.

 

So to that end, I come here asking if there are any companion mods for the x117 race.

[/quote']

 

Well, via MCS/from2ch lives/futa priory you can recruit girls from the futa priory to your hearts content :)

 

MCS link: http://www.loverslab.com/showthread.php?tid=2601

From 2chlives: http://www.loverslab.com/showthread.php?tid=2596'>http://www.loverslab.com/showthread.php?tid=2596

futa priory link (grab the x117 version on post 2): http://www.loverslab.com/showthread.php?tid=2596

 

Note: at the bottom of post 2 there is a x117 version of city life that adds x117 kids to cities :)

  • 2 weeks later...
Posted

Actually... as a indie modder i have that mod & Still actively developing it. Data Size over half a gigabytes and still growing as i convert skyrim & fallout voices down into it. In result i created a maximum betheseda game kids races for oblivion Npc generation. But due to Loverslab basic idea, The moderator doesn't like the general idea that add children npcs into oblivion. Since they cannot control their players not to use loversplugins on those kids, Can they?

 

There are huge consequences for hosting such mods due to American rules of 1466A - Obscene visual representations of the sexual abuse of children and Section 2252A. So the general rules down here are No lolicon & no shotacon, no children mods whatsoever to keep the lawsuit away from closing this our dearest forum. Of course, that doesn't stop nor control anyone not to modding it anyway as long as we keep it to private. If it does comes out to the surface in discussion the moderators are simply delete the post or locked it down. I'm not american, but i can respect that rules & won't force the issue. I don't know how on earth we're still keeping that hiyoko & Tamagochi mod down here?

 

Anyway, the best solution is to create your own mods using CS. It's all very easy as long as you have the patience, the tools & data from other mods.

 

PS:No offense, But that futa priory and 2ch lives are pedigrees. It cause conflicts & irreparable issue, i had to uninstall my entire game last year thanks to that mod.

Posted

Triratna, I am not trying to argue I am just curious....what conflict/irreparable issue did they cause? I have been running both Futa and 2chlives for a hell of a long time and never once had a problem?

Posted

They multiply my game #NPC count, Each NPC had their own copy & doubles. Cleared my obmm plug-ins list & starting over with a clean save didn't fixed the issues.

 

I was furious & nuked my whole game and started over. I decided to make my own x.117 NPC populations ever since. Shun any older japanese plug-ins that related & parented to MBP.2ch.

Posted

That can happen if you allow it to be in your bashed patch and still active. Then it functions like two mods adding the same npc's. I had a bout with Xeo doing that long ago that forced me to do the same thing. Somehow once it happens it gets stuck in your save game and only a new start will clear it out.

Posted

That can happen if you allow it to be in your bashed patch and still active. Then it functions like two mods adding the same npc's. I had a bout with Xeo doing that long ago that forced me to do the same thing. Somehow once it happens it gets stuck in your save game and only a new start will clear it out.

 

Clean saves didn't works & the older saves corrupted. CTD on a new game. I never use BASH, Just OBMM. So i wouldn't know if one of my costume plug-ins were bashed when i use them.

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