D_ManXX2 Posted March 11, 2014 Posted March 11, 2014 I am not sure but there is mod in my list that makes powdergangers, legion enemies even though they should be either neutral or friendly. But somehow they will just attack me on side. Here is my mod list: [X] FalloutNV.esm[X] WARZONES - Misanthropy Pure.esm[X] EOPM.esm[X] EZ_CompanionNVSE.esm[X] clonetest.esm[X] Companion Core.esm[ ] FCOMaster.esm[X] FINAL Seachlight Airport NCR.esm[X] factions reloaded raiders v2.esp[X] The New Bison Steve Hotel.esm[X] HumanTrafficking.esm[X] IWS-Core.esm[X] MikotoBeauty.esm[X] RobCo Certified.esm[X] Run the Lucky 38.esm[X] ProjectBrazil.esm[X] Shogo_Heavy_Industries.esm[X] Sexout.esm[X] SexoutCommonResources.esm[X] SexoutPregnancyV3.esm[X] SexoutSlavery.esm[X] SexoutLegion.esm[X] SexoutStore.esm[X] msexBase.esm[X] msexTopsOffice.esm[X] SexoutSoliciting.esm[ ] NCR CF - Sexout.esp[ ] Another-Kick-In-The-Head.esm[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] allmaleresort1.esp[ ] Roberts_NewVegas.esp[ ] I5K-PreWarBookReplacer-LPinder.esp[X] nu_women_of_the_wasteland.esp[X] Level100PerkPerLevel.esp[X] HumanTraffickingSIP.esp[X] HumanTraffickingEX.esp[ ] FCO.esp[ ] FCO - Roberts Patch.esp[X] Caesars_Legion_Overhaul.esp[X] Factions Reloaded Legion.esp[X] factions reloaded followers.esp[X] FalloutNVCheatTerminal.esp[X] IncreasedLegion1_1.esp[ ] IWS-Core-Guards.esp[X] IWS-Core-Patrols.esp[ ] IWS-Core-Civilians.esp[X] JL121_Deathsong_Brotherhood.esp[X] MikotoBeauty.esp[X] The Lucky 38 Empire.esp[ ] ProjectBrazilCompanionFix.esp[X] RobCo Certified Friendly Hit Fixer.esp[X] ShilohDS-Color Maps and Icons.esp[X] shogo_heavy_industries_amends.esp[X] XSquad.esp[X] EOPMMain.esp[X] SmallerTalk.esp[X] SexoutZAZ.esp[X] msexVeronica.esp[X] SexoutStraponSex.esp[X] SexoutRapist.esp[ ] Sexout-Another-Kick-Extension.esp[X] SexoutDiscounts.esp[X] SexoutTrade.esp[ ] TwistedMinds.esp[X] SexoutFadeToBlack.esp[X] SexoutFiends.esp[X] SexoutKhans.esp[X] SexoutKings.esp[X] SexoutNCR.esp[X] SexoutSex.esp[X] SexoutPowderGangers.esp[X] SexoutPowderGangers (HPT Tweaks).esp[X] Tryout - Hard Prison Time.esp[X] SexoutWorkingGirl.esp[X] SexoutSexAssault.esp[X] Bashed Patch, 0.esp It seem to be some kind of faction bug related ??
RitualClarity Posted March 11, 2014 Posted March 11, 2014 Have you tried without Project Brazil? Great mod. Enjoyed it very much. However my game afterwards just wasn't the same.Things didn't work correctly. Scripts and conversations became troublesome. AS I played more into a game afterwards it became more and more unstable. Nothing stopped functioning just quest wouldn't work correctly and the such. When I removed it and started over from fresh it all started working correctly. It was however the very first version just right after they released it. Don't know if it is different now. All the mods found here I have used in the past and had no problem with Raiders or Powdergangers not working as they should or as expected. I haven't heard or tried human trafficking. Perhaps they cause the issue. Hope you can get to the bottom of this. You have been having quite a time with your game recently.
D_ManXX2 Posted March 15, 2014 Author Posted March 15, 2014 it seem to have been a combination of: [X] WARZONES - Misanthropy Pure.esm[X] IWS-Core.esm Warzone combined with IWS spawns who was overloading my game Maybe combined they where conflicting with the faction system.
D_ManXX2 Posted March 18, 2014 Author Posted March 18, 2014 Looks like i was wrong. It was: factions reloaded raiders v2.esp It seem to have somehow changed the faction relation for both Legion and Powder Ganger. Anyone know how to fix the faction relation from this mod and make it compatible with other mods ?? It seem the enemies added seem to have made them enemy of player even though if the faction from vanilla game should be neutral to the player they will then attack the player on sight.
BruceWayne Posted March 19, 2014 Posted March 19, 2014 I don't know that mod, but if it doesn't rely on those factions being hostile you could just delete the faction entries it does for the PGs in FNVEdit. That is of course, if these are done with the GECK faction system and not via script, in which case it could be a lot more difficult and potentially irreversible.
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