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[REQUEST] Would someone with Blender/Nifskope experience mind taking a look at this?


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Posted

Alright, I've noticed an issue with what I believe are some of the WristShackles introduced by ZAZ. It happens with both Type3 and Type6 bodies. I assume  it is an oversight by the author, and thus (don't quote me on this) a relatively easily fix for anyone with some experience of the tools used to make them. Basically, the right hand is invisible, while the left one is perfectly fine.

 

So could anyone take a look at these? This is the problem I'm having:

 

 

Fallout_NV_2014_03_10_17_44_32_38.png

 

 

Also, if you happen to be feeling generous, could you also take a look at this artefact that has existed with one of the Skimpy Slave rags since forever? It's always bothered me as its one of the better looking slave rags, but has this issue with the right nipple with a sort of half transparent suction pad thing going on:

 

 

Fallout_NV_2014_03_10_17_48_40_90.png

 

 

Also happens with Type3, 3M and Type6, so I don't think it's a body problem either.

 

I'd really appreciate the help, as I'm planning to make use of both of these resources. By extension, you'd also be doing the Sexout LL community a huge favour!  :P

 

Thanks.

 

 

Meshes.rar

Posted

Here the slave rugs fixed but you uploaded the male version ;) As the user above me said, if you happen to have another mesh with a similar problem just update the tangents spaces in Nifskope. About the wrist cuffs, just go into the geck and try assign both bodyaddon2 and bodyaddon3 slots, if the wristcuffs are toghether and not 2 separated pieces for left and right hand. You should be fine.

ck_meshes.rar

Posted

If this is a fix we need to add it to the original uploads or at least a patch. I don't think the cuffs are in SCR as far as I can tell.

Posted

As far as I know, the suction cup artifact is fixed by Spells> Batch> Update All Tangent Spaces

 

Here the slave rugs fixed but you uploaded the male version ;) As the user above me said, if you happen to have another mesh with a similar problem just update the tangents spaces in Nifskope. About the wrist cuffs, just go into the geck and try assign both bodyaddon2 and bodyaddon3 slots, if the wristcuffs are toghether and not 2 separated pieces for left and right hand. You should be fine.

 

You guys are awesome! Thanks Astymma and Victoria, I've performed my first Nifskope function! Hopefully the first of many.  :)

 

Vic, yeah sorry about that. I upload the wrong one accidentaly. Anyway, thanks for taking a look at it and fixing it. I've fixed the female ones in my end and they work fine now. Also, that trick worked with the wrist cuffs. Amazing! Such a simple thing.

 

Only thing is, they'll now appear correctly when my mod calls it, but is there any way you know of to fix the problem at the source? I don't want anyone else to have this problem in the future.

 

If this is a fix we need to add it to the original uploads or at least a patch. I don't think the cuffs are in SCR as far as I can tell.

 

Nope, can't see them in there!

 

It's from ZAZ. "Data/meshes/ZAZ/SlaveWear". And the slave rags are from "Data/meshes/Armor/PregnantCali/Loogie/SkimpySlaveRags". 

 

I can't remember where I got Loogie's from. I've fixed them, so it'd be nice to know where to upload them to. As I said above, if any one knows how I can fix the wrist shackles at the source rather than having to use GECK to create an esp for the fix, I'm all ears.

Posted

 

Only thing is, they'll now appear correctly when my mod calls it, but is there any way you know of to fix the problem at the source? I don't want anyone else to have this problem in the future.

 

As I said above, if any one knows how I can fix the wrist shackles at the source rather than having to use GECK to create an esp for the fix, I'm all ears.

 

 

That's the source, the way you assign them to be worn, there is no other source, the meshes are totally fine and working properly, the wrist cuffs are just to be assigned in the correct way to be visualized correctly on the body, so the change is on the esp, not the nif.

 

Posted

Oh, well great then! I wonder why the default GECK setting was wrong? Oh well, that's those problems solved!

 

Thank you  :)

 

Big packs with many things on them can have little issues like this, little wrong settings, a wrong path, etc. you know... I think it would be good to tell the modder about it, maybe he's not aware of it.

  • 1 month later...

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