Jump to content

Dwemerification of Whiterun


Recommended Posts

Posted

File Name: Dwemerification of Whiterun

File Submitter: xenic

File Submitted: 17 Feb 2014

File Category: Other

Requires: Dragonborn

 



This mod was inspired by the Industrialized Windhelm mod and born out of my frustration with Whiterun. I plan on doing much more with this but for now I am releasing what I have. I have played with this and found no conflicts. It does however require Dragonborn. I plan on updating interior cells and adding more to the city.

After the civil war, the city stays in general disrepair. Well, no longer! The Jarl has removed the damaged buildings and Farengar has begun several experiments, as well as piping in something from underground.

Farengar's experiments continue. He has even started work in a secret lab underneath Whiterun in strange Dwemer ruins, pulsing with magical energy. However, he has gained the ire of Irileth after one of his experiments made it's way into her chambers. No one likes being awakened to tentacles....
Please enjoy and let me know what you think. :D

Also cleaned this mod with TES5EDIT

EDIT: When upgrading, remove the older file, save game, then add the new one.
EDIT: I am nexus8226 over the Nexus, I posted this there too.

 



download.png
Click here to download this file

Posted

I don't have dragonborn, so I can't test it fully, but judging by the screen shot you gave, it seems too dark and depressing. The Dwemer cities were probably amazing and full of life, and this is just sort of depressing, even though Whiterun is the trading hub of Skyrim.

Posted

I don't have dragonborn, so I can't test it fully, but judging by the screen shot you gave, it seems too dark and depressing. The Dwemer cities were probably amazing and full of life, and this is just sort of depressing, even though Whiterun is the trading hub of Skyrim.

I need to add some day shots. I also plan on adding some more lighting effects to bring it to life.

Posted

Well, the day shots would improve it a bit Im sure, but the walls themselves seem a bit bleak.

Well, the walls are the vanilla walls but I am planning on making the city look more vibrant.

Posted

I'm working on adding more. Suggestions would be welcome, especially if you can name the asset you are thinking about. Also, I will release an update at the end of the week. I have fixed many gaps I didn't even notice. Most of it was minor.

  • 1 month later...
Posted

I am working on adding a few items from outside of the game. I've never actually done this so hopefully I (with help from the technical help forum) can figure this out soon. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...