xenic Posted February 17, 2014 Posted February 17, 2014 File Name: Dwemerification of Whiterun File Submitter: xenic File Submitted: 17 Feb 2014 File Category: Other Requires: Dragonborn This mod was inspired by the Industrialized Windhelm mod and born out of my frustration with Whiterun. I plan on doing much more with this but for now I am releasing what I have. I have played with this and found no conflicts. It does however require Dragonborn. I plan on updating interior cells and adding more to the city.After the civil war, the city stays in general disrepair. Well, no longer! The Jarl has removed the damaged buildings and Farengar has begun several experiments, as well as piping in something from underground. Farengar's experiments continue. He has even started work in a secret lab underneath Whiterun in strange Dwemer ruins, pulsing with magical energy. However, he has gained the ire of Irileth after one of his experiments made it's way into her chambers. No one likes being awakened to tentacles....Please enjoy and let me know what you think. Also cleaned this mod with TES5EDITEDIT: When upgrading, remove the older file, save game, then add the new one.EDIT: I am nexus8226 over the Nexus, I posted this there too. Click here to download this file
Thor446 Posted February 17, 2014 Posted February 17, 2014 I don't have dragonborn, so I can't test it fully, but judging by the screen shot you gave, it seems too dark and depressing. The Dwemer cities were probably amazing and full of life, and this is just sort of depressing, even though Whiterun is the trading hub of Skyrim.
xenic Posted February 17, 2014 Author Posted February 17, 2014 I don't have dragonborn, so I can't test it fully, but judging by the screen shot you gave, it seems too dark and depressing. The Dwemer cities were probably amazing and full of life, and this is just sort of depressing, even though Whiterun is the trading hub of Skyrim. I need to add some day shots. I also plan on adding some more lighting effects to bring it to life.
Thor446 Posted February 17, 2014 Posted February 17, 2014 Well, the day shots would improve it a bit Im sure, but the walls themselves seem a bit bleak.
xenic Posted February 17, 2014 Author Posted February 17, 2014 Well, the day shots would improve it a bit Im sure, but the walls themselves seem a bit bleak. Well, the walls are the vanilla walls but I am planning on making the city look more vibrant.
xenic Posted February 17, 2014 Author Posted February 17, 2014 I'm working on adding more. Suggestions would be welcome, especially if you can name the asset you are thinking about. Also, I will release an update at the end of the week. I have fixed many gaps I didn't even notice. Most of it was minor.
absoltekk Posted February 18, 2014 Posted February 18, 2014 This looks really neat. Will test it tomorrow.
xenic Posted February 18, 2014 Author Posted February 18, 2014 This looks really neat. Will test it tomorrow. If you find any problems let me know.
xenic Posted March 26, 2014 Author Posted March 26, 2014 I am working on adding a few items from outside of the game. I've never actually done this so hopefully I (with help from the technical help forum) can figure this out soon.
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