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About This File

This mod was inspired by the Industrialized Windhelm mod and born out of my frustration with Whiterun. I plan on doing much more with this but for now I am releasing what I have. I have played with this and found no conflicts. It does however require Dragonborn. I plan on updating interior cells and adding more to the city.

 

After the civil war, the city stays in general disrepair. Well, no longer! The Jarl has removed the damaged buildings and Farengar has begun several experiments, as well as piping in something from underground.

 

Farengar's experiments continue. He has even started work in a secret lab underneath Whiterun in strange Dwemer ruins, pulsing with magical energy. However, he has gained the ire of Irileth after one of his experiments made it's way into her chambers. No one likes being awakened to tentacles....

Please enjoy and let me know what you think. :D

 

Also cleaned this mod with TES5EDIT

 

EDIT: When upgrading, remove the older file, save game, then add the new one.

EDIT: I am nexus8226 over the Nexus, I posted this there too.


What's New in Version 1.6

Released

  • 1.6
  • -some minor tweaks
  • 1.5
  • -removed the long tunnel to the lab
  • -adjusted scientist AI
  • -banged head into keyboard over texture gaps
  • adjusted Navmesh
  • 1.3
  • -added Farengar's secret lab and assistants
  • -added 1 book and one note (more coming)
  • -navmeshed the lab (still needs work)
  • 1.2
  • - ground gaps around shrines fixed
  • - fixed some minor clipping issues
  • - removed dwemer arch at 1st archway
  • 1.1
  • - fixed a bug caused by 2 doors that were part of the broken homes
  • 1.0
  • Playable, more coming
  • removed permanently broken structures that remained after the civil war, added dwemer stuff and a little magic


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