SnuggleFoxy Posted February 17, 2014 Posted February 17, 2014 Quick inquiry, I've looked around and noted a few threads that no working solution is was found. Besides on stating uninstall the other. My question here is, has anyone managed to get CBBE with HDT to work with the DragonFly butt bounce? I've been using CBBE and it does not bounce like this at all. Hell, it does not even bounce except when I stop walking or walk on uneven surfaces. Instead this is what I get (though I love the booblision) Also, I've been spending the most part of the day playing with this and it seems that they kind of can work together, since tried it with the Caribbean body and it had some beautiful results like the one in the first video. Anyway if anyone has solutions let me know, I really would love to use my CBBE custom body with this kind of sexy jiggle, but if not I will probably have to start modding for the Addec Caribbean body instead. Thanks.
Daiemonic Posted February 17, 2014 Posted February 17, 2014 Try the same without collisions, unequip HDT Havok Object or revert the changes if you have edited the meshes in nifskope.
Cynical Misanthrope Posted February 17, 2014 Posted February 17, 2014 Dat idle stance animation, me likes. What is it?
legit1337 Posted February 17, 2014 Posted February 17, 2014 I never got the dragonfly butt bounce TBBP anims working with HDT. They conflict because both are trying to animate the skeleton differently. The best you can do is make the HDT parameters similar to the walking animation and uninstall the dragonfly anims.
blabba Posted February 17, 2014 Posted February 17, 2014 To help those still uninformed: If you use Groovetama's HDT_PE file from this skeleton replacer: It DOES NOT MATTER what animations you get, ALL animations will be switched to the HDT system! This means TBBP/BBP/NO BBP all become HDT enabled animations! How does this work? Simple, Groovtama deleted the rig map entries for the Breast and Butt Bones so that HDT can now have Exclusive control over them. HDT works by seeding normal animations data and applying the physics effects with data from the seeded animations. Edit: Regarding OP's post, the no butt bounce leads me to believe bad collision data or a bad physics effect xml. Tweak via xml editing or using JFF. Or use a custom made .xml, plenty of those around
SnuggleFoxy Posted February 17, 2014 Author Posted February 17, 2014 To help those still uninformed: If you use Groovetama's HDT_PE file from this skeleton replacer: It DOES NOT MATTER what animations you get, ALL animations will be switched to the HDT system! This means TBBP/BBP/NO BBP all become HDT enabled animations! How does this work? Simple, Groovtama deleted the rig map entries for the Breast and Butt Bones so that HDT can now have Exclusive control over them. HDT works by seeding normal animations data and applying the physics effects with data from the seeded animations. Edit: Regarding OP's post, the no butt bounce leads me to believe bad collision data or a bad physics effect xml. Tweak via xml editing or using JFF. Or use a custom made .xml, plenty of those around Is it possible you can send me the link to this?
Guest Posted February 17, 2014 Posted February 17, 2014 http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/
SnuggleFoxy Posted February 17, 2014 Author Posted February 17, 2014 Dat idle stance animation, me likes. What is it? Hi there, The idle is the sexy idle from Red3113. Here is the link, there are several, http://www.loverslab.com/topic/24339-sexy-idle-animation-by-red31133dm/ http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ Hmm, I actually tried it, but even with out HDT or the Havoc Object, but like it still had not ass jiggle. By any chance of the 2 sets, do you know which one I should use? They have so many options and it is so hard to know which one is good to us ><. Try the same without collisions, unequip HDT Havok Object or revert the changes if you have edited the meshes in nifskope. Oh yes, I have tried this too. I've tried lots and so far nothing ><. So far it seems it's either one or the other. To help those still uninformed: If you use Groovetama's HDT_PE file from this skeleton replacer: It DOES NOT MATTER what animations you get, ALL animations will be switched to the HDT system! This means TBBP/BBP/NO BBP all become HDT enabled animations! How does this work? Simple, Groovtama deleted the rig map entries for the Breast and Butt Bones so that HDT can now have Exclusive control over them. HDT works by seeding normal animations data and applying the physics effects with data from the seeded animations. Edit: Regarding OP's post, the no butt bounce leads me to believe bad collision data or a bad physics effect xml. Tweak via xml editing or using JFF. Or use a custom made .xml, plenty of those around Sorry for the double response here Blabba, I just wanted to say sorry. I was in a rush last night to head off to bed, and looking at my response this morning sounds so demanded. I am so sorry, thank you also for all the useful information . Also again if anyone has recommendations from that pack of Skeletons, let me know, as it seems the one I've tried previously, deleted the TBBP booty jiggle . Thanks guys for responses as well.
Cynical Misanthrope Posted February 17, 2014 Posted February 17, 2014 Hi there, The idle is the sexy idle from Red3113. Here is the link, there are several, Thank you
Guest Posted February 17, 2014 Posted February 17, 2014 http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ Hmm, I actually tried it, but even with out HDT or the Havoc Object, but like it still had not ass jiggle. By any chance of the 2 sets, do you know which one I should use? They have so many options and it is so hard to know which one is good to us ><. You need to make sure these options are selected if you're using HDT: The other options are to either match mods that you may or may not be using (ECE, Frostfall, etc.), match the gender of the character you play as, or change where the items are equipped on your character (dagger positions, bolt quiver positions, etc.).
useronsite Posted February 19, 2014 Posted February 19, 2014 Hey Snuggle, you're not alone. I'm having the exact same issue. Using CBBE with TBBP and HDT as well. Physics are working good for me now overall, except for this. Rear jiggles, but only when coming to a stop like you said you experienced. Its very noticeable that it moves when I'm standing in place and either stopping from walking, jumping, or sneaking.. but while moving forward it doesn't move at all. not a huge problem to me personally, but would be a nice plus for it to move naturally so I'd like to find a fix. I guess its just an issue with the CBBE body? The ass clearly moves right when coming to a stop from running so it seems to be some problem with movement Tried using the HDT bodyslide for a cbbe body, and while it improved some physic looks it also made them a bit jittery and the rear still didn't move while walking. Also have tried some other XML files but no luck.
SnuggleFoxy Posted February 19, 2014 Author Posted February 19, 2014 I actually am tempted to ask for all the skeletons from your folders and your HDT settings. My butt is stiff and only jiggles when I stop and when I step on uneven surfaces. Now if I had the time I would mode the entire games grounds to be a microbe uneven just for jiggle lol. I really love the CBBE body. Especially the one I made, So I'd hate to leave it. Anyway if you can toss me those (all skeletons from the Character ASSets and Character ASSets female folder) let me know. I would be happy to give those a shot, this being if you do not mind . I think any jiggle beats no jiggle.
useronsite Posted February 19, 2014 Posted February 19, 2014 I actually am tempted to ask for all the skeletons from your folders and your HDT settings. My butt is stiff and only jiggles when I stop and when I step on uneven surfaces. Now if I had the time I would mode the entire games grounds to be a microbe uneven just for jiggle lol. I really love the CBBE body. Especially the one I made, So I'd hate to leave it. Anyway if you can toss me those (all skeletons from the Character ASSets and Character ASSets female folder) let me know. I would be happy to give those a shot, this being if you do not mind . I think any jiggle beats no jiggle. What I was saying was I don't think mine are any different than yours. The only jiggle I get is just like in the video you posted. Looks the exact same. Only jiggles when stopping and is stiff otherwise. I particularly like the CBBE body and flexibility of it with bodyslide and whatnot so I don't want to change either. Hopefully we can find some sort of solution X.X
SnuggleFoxy Posted February 19, 2014 Author Posted February 19, 2014 OH yes, sorry I may have misread. But yes I hope more chime in, I am almost sure someone got it working. I just hope someone who has comes by and notices this thread and provides some feedback. I am dieing without butt Jiggle
mccalas89 Posted February 19, 2014 Posted February 19, 2014 I literally just posted this same question. Didn't realize that this thread had been started since my last research. NOTE that everything works great withOUT the TBBP animations, but as soon as i install TBBP, no more HDT jiggle when walking/running/sprinting. This happens for me using any skeleton, including Groovtama's. ALSO : with groovtama's skeleton, my boobs sag. with the other XPMS skeletons or even Skulltrant's custom skeletons, this does not happen. so right now using xp32's skeleton, not groovtama's.
useronsite Posted February 20, 2014 Posted February 20, 2014 Taking a much closer look, my character's rear does seem to have working physics even in movement its just that it doesn't move in a very natural or noticeable way. If I turn the camera to the side and run and jump I can see it shaking around. The problem is the only time it has a realistic looking jiggle is when coming to a stop. Maybe its just a matter of using the right .xml file? I dunno'. XML editing and JFF have been suggested, but who knows how to use those. if I find an XML file that actually helps make a difference or find a way to tweak them I'll post back.
legit1337 Posted February 21, 2014 Posted February 21, 2014 I never got the dragonfly butt bounce TBBP anims working with HDT. They conflict because both are trying to animate the skeleton differently. The best you can do is make the HDT parameters similar to the walking animation and uninstall the dragonfly anims. To anyone still having problems getting TBBP anims ontop of HDT. ^ Download groovetama's skeleton and be happy, no TBBP but it at least removes the jiggle conflict between the two. HDT does NOT work with TBBP.
useronsite Posted February 23, 2014 Posted February 23, 2014 Dunno' how I missed this. http://www.loverslab.com/topic/27122-just-another-hdt-xml-file/ I notice much more movement in my character's rear while running or especially walking. Its more bouncy than it is jiggly. There's also some modifications to the hdt earrings and hair and when combined with this XML file it looks great. Give it a shot and see if you like it more or not.
SnuggleFoxy Posted February 26, 2014 Author Posted February 26, 2014 Dunno' how I missed this. http://www.loverslab.com/topic/27122-just-another-hdt-xml-file/ I notice much more movement in my character's rear while running or especially walking. Its more bouncy than it is jiggly. There's also some modifications to the hdt earrings and hair and when combined with this XML file it looks great. Give it a shot and see if you like it more or not. This has worked! I will say that when I got it I was happy, though I wanted to fix up some of the jiggle. While it is very nice it is endless ;p. But still matches the TBBP when walking. So because of this, I've spent the last couple of days trying to retain buttock jiggle but limit the infinite loop of jiggle. I just could not find a file that suited my needs so I've combined and altered elements of several files that have been circulated on LoversLab. This is what I came up with, It's a WIP and is not posted yet, but I will post it with my custom CBBE preset, for those who like my curves and chest. Just a warning the settings atm put more emphasis on the butt than the boobs, hence why I am working some more on it in the next few days, Heres the video: Lastly, a major thank you is in store for Enskyment for posting this to us, and also for Daiemonic for sharing the fix with us all. Cheers,
Redflyingmonkey Posted February 27, 2014 Posted February 27, 2014 Say Snuggle, your xml is looking really good but I'm more interested about the collision in it. I've never been able to make it work properly with that boob size. Could you perhaps send your actual xml so I could take a look at the capsule sizes and gravity factors ? Thanks.
SnuggleFoxy Posted February 28, 2014 Author Posted February 28, 2014 Say Snuggle, your xml is looking really good but I'm more interested about the collision in it. I've never been able to make it work properly with that boob size. Could you perhaps send your actual xml so I could take a look at the capsule sizes and gravity factors ? Thanks. Sure, I was going to share it with my body and with the Tweaks that I've made but please play with it. hdtPhysicsExtensionsDefaultBBP So Close to Perfect.xml Sorry for the strange name. It is not my latest but the exact one shown in the video. Please do well to delete the extra (so close to perfect) part . Also, if you or anyone want a copy of my skeletons, please don't be hesitant to ask.
Redflyingmonkey Posted February 28, 2014 Posted February 28, 2014 Thanks a bunch man ! Did you modify your skeleton ? Or are you talking about your body nits ? I've got Groovtama's skeleton right now and it is so stable that I am hesitant about changing any of it aha !
useronsite Posted February 28, 2014 Posted February 28, 2014 Glad to have helped Snuggle! I agree with your comments. Daiemonic's XML made the hair and earrings look great and add a lot of bounce to the breasts and rear - but a bit too much. The ass looks okay while walking and its nice that its noticeable now, but some movements just make both parts WAY too bouncy. I'd prefer the back to be more jiggly than bouncy. Its so exaggerated right now - though I'll take it over the more static look from before. I've been wanting to learn how to use JFF to try and tweak it. Nice to see you're doing some of your own tweaks though. I tried your XML out. The rear stops bouncing forever upon stopping which is nice, though not quite as noticeable in movement. The breasts no longer seem to get kind of squished from running fast, but they seem a lot more static and upon stopping don't move much. Other than that, the changes look good. Though this XML doesn't have the hair and havok object compatibility like the original did.
Redflyingmonkey Posted February 28, 2014 Posted February 28, 2014 Well the hair glitches are mainly caused by collision enabled xmls. As soon as you find a file with a collision in it, you are sure that it is going to make the hair/clothes/earrings go airborne. I think Hydrogen's working on it tho
Dan300 Posted September 30, 2014 Posted September 30, 2014 Snuggle, What Bikini are you using there? There's a similar one on the Nexus called Trouble. Is that the one? Could you also tell me what your install order is? I'm having trouble getting the body with the Bikini on to look like the way yours does in the video. Thank you
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