Dharkx Posted Wednesday at 01:03 PM Posted Wednesday at 01:03 PM View File Devious Matters An expansion to the mod Vulnerability Matters. Adds defeat outcomes including theft, downed submission, locked bondage and restraints applied on vulnerable pawns. AI disclaimer: This mod was created heavily with the assistance of AI, but the mod still works well. Mod Description Adds defeat consequences to RimJobWorld with new configurable assault outcomes, exploitative traits, and restraint mechanics. Raiders and visitors can naturally spawn with bondage restraints, adding an extra layer of danger and roleplay to encounters. Defeat outcomes include theft of weapons, valuables and other items, downed submission, and the application of locked bondage restraints against victims which need to be broken out of, or not... Features Configurable defeat consequences for RimJobWorld's assaults: New assault outcomes, including theft of weapons, valuables, and other items Downed submission state after rough assaults Locked bondage restraints applied to victims after defeat Raiders and visitors can naturally spawn with bondage restraints and items Customizable restraint and bondage chances of being applied onto victims, and spawn chances Ability to order a pawn with bondage gear in their inventory to apply it to an incapacitated pawn Locked bondage items can be removed with a sharp melee weapon by the victim pawn, a helper, or at a machining table Added new exploitative traits (Devious, Dominator, Anti-Bondage and Compliant) Compatible with RimJobWorld bondage apparel and other RJW bondage mods (this mod does not add any bondage apparel) Defeat Consequences Raids: Raiders can spawn with bondage restrains and items. Raid event occurs as normal... if a raider/hostile pawn assaults a pawn, then they can steal and apply bondage items. Assault: If an assault occurs (via normal RJW forced sex from a humanlike pawn): the attacker can steal valuable items and weapons/ammo from the victim, and if the assault completes uninterrupted the attacker can forcefully apply locked (or unlocked) bondage restraints and items onto the victim. At the end of the assault, if it was a rough assault then the pawn can enter RJW's submit state. Locked Bondage: Player's colony pawns who have equipped a sharp melee weapon can be ordered by the player to 'Remove bondage' from self, or another pawn can be ordered to help remove it from a pawn if they have equipped a sharp melee weapon. Pawns can also be ordered to use a machining table to remove locked bondage from self. Apparel & Trade Tags You can manually add or remove apparel tags and item trade tags using the mod 'Character Editor' Apparel tags are used to classify bondage apparel items Trade tags are used to classify valuable items which can be stolen Apparel and Trade Tags added by this mod: Spoiler Bondage Apparel Tags: Devious_Blindfold Devious_Gag Devious_GagOpen Devious_Collar Devious_BodyOutfit Devious_Bodybindings Devious_Wristcuffs Devious_Armbinds Devious_Legbinds Devious_Nipple Devious_Plug Devious_ChasityBelt Devious_ChasityCage Devious_Vibrator Devious_VibratorAnal Devious_VibratorNipple Item Trade Tags: Devious_Stealable Devious_StealableAmmo Required Mods Harmony RimJobWorld RimJobWorld Extension Patched Mods Onahole Extension BondageBed Torture Combat Extended Patched Apparel Mods: RimJobWorld Extension S16's Extension RJW QA LewdClothes Stylized Slave Collars and Headgears Recommended Mods RJW: Vulnerability Matters (Devious Matters is an expansion for this mod) Privacy Please Nudity Matters More + Nudity Matters More Opinions Patch Other: Character Editor (for manually editing apparel tags) A mod to manually pickup items in pawn's inventory, ie: Combat Extended or Pick Up and Haul Future Plans Adjust current default mod settings values Add more mod patches Add more defeat outcomes Add new devious incidents against pawns with low vulnerability (outside of defeat outcomes) + more content Mod Development & AI Usage Disclaimer This mod was made by me, but as a disclaimer - it was created heavily with the assistance of AI, but it still works well. Send through any mod related issues (with the mod's debug logs enabled), feedback and suggestions. Submitter Dharkx Submitted 09/23/26 Category Rimworld Requirements Harmony, RimJobWorld, RimJobWorld Extension Install Instructions Same install process for all other mods: Download ZIP folder > Extract > Move the Devious-Matters folder outside of the first layer Devious-Matters folder. Place the 'Devious-Matters' folder in your Rimworld Mods folder. Ensure that the install path is: Rimworld/Mods/Devious-Matters (this folder will show: LoadFolders, README files, and folders 1.6 and About) Mod can be safely added mid save and does not require a new game. Mod can be safely removed mid save but you must un-equip all worn locked bondage gear. Mods Load Order Harmony RimJobWorld RimJobWorld Extension Patched mods (recommended, but not required) Devious Matters
DaMan1 Posted Wednesday at 07:37 PM Posted Wednesday at 07:37 PM This mod feels like will be incompatible with tons of mods for adjusting the raider ai? How does that work. Cool mod ngl, welcome back Skyrim's Devious Devices.
Dharkx Posted Thursday at 03:58 AM Author Posted Thursday at 03:58 AM (edited) 9 hours ago, DaMan1 said: This mod feels like will be incompatible with tons of mods for adjusting the raider ai? How does that work. Cool mod ngl, welcome back Skyrim's Devious Devices. Thanks, so the way this works there shouldn't be any incompatibility issues that come to mind (unless someone reports one) and everything is fully configurable or can be disabled if needed How it works for raiders/visitors - Raiders and visitors when they spawn, their inventory can now include various bondage items (collars, gags, armbinders, legbinders, etc) and if a RJW forced sex incident occurs, then the victim pawn can be robbed of their valuables and weapons, and at the end of the incident locked (or unlocked) bondage items can be immediately applied on the victim from the attacker (like in the mod's first gif image). Currently the only thing lacking for raiders/visitors is if they are applied a bondage item on them (as a victim), there isn't currently a mechanic implemented for them to naturally attempt to remove it, but if you need to there is a debug 'Drop all worn bondage items' button or you can task your pawns to help remove it from them with a sharp melee weapon equipped. And yeah basically welcome Devious Devices to Rimworld! I took inspiration from Skyrim/Fallout, but this mod has no actual official connection to those mods Edited Thursday at 05:32 AM by Dharkx
Dharkx Posted Thursday at 05:28 AM Author Posted Thursday at 05:28 AM Added to the mod description to better explain the mod: Defeat Consequences - Theft & Bondage Raids: Raiders can spawn with bondage restrains and items. Raid event occurs as normal... if a raider/hostile pawn assaults a pawn, then they can steal and apply bondage items. Assault: If an assault occurs (via normal RJW forced sex from a humanlike pawn): the attacker can steal valuable items and weapons/ammo from the victim, and if the assault completes uninterrupted the attacker can forcefully apply locked (or unlocked) bondage restraints and items onto the victim. Locked Bondage: Player's colony pawns who have equipped a sharp melee weapon can be ordered by the player to 'Remove bondage' from self, or another pawn can be ordered to help remove it from a pawn if they have equipped a sharp melee weapon. Pawns can also be ordered to use a machining table to remove locked bondage from self.
Danilthehero Posted Thursday at 03:18 PM Posted Thursday at 03:18 PM It is a terrible crime that this mod appears only now and not month after RJW release. Good work anyway! I have a suggestion: simple actions, like mining a vein or gathering a plant can lead to a devious consequences. How? Just like in skyrim, no one knows. Could this possible be done?
JessHorserage Posted Friday at 03:47 PM Posted Friday at 03:47 PM This and Vuln Matters is dope! I would recommend you get to talking with the libidinous loader guys to get these two hooked up, for updates and such! Pleasure to see such good work!
Dharkx Posted Saturday at 12:43 PM Author Posted Saturday at 12:43 PM On 9/25/2026 at 1:18 AM, Danilthehero said: It is a terrible crime that this mod appears only now and not month after RJW release. Good work anyway! I have a suggestion: simple actions, like mining a vein or gathering a plant can lead to a devious consequences. How? Just like in skyrim, no one knows. Could this possible be done? I was surprised that this wasn't already a mod for RJW, ty! Possibly... happy for specific suggestions from anyone for content to think about
Dharkx Posted Saturday at 12:47 PM Author Posted Saturday at 12:47 PM 20 hours ago, JessHorserage said: This and Vuln Matters is dope! I would recommend you get to talking with the libidinous loader guys to get these two hooked up, for updates and such! Pleasure to see such good work! thanks for the feedback! All an ongoing wip and I'll look into libidinous loader for future updates!
Dharkx Posted Saturday at 12:55 PM Author Posted Saturday at 12:55 PM Version 1.0.1 released Check the changelogs for the update info. Future updates for this mod and Vulnerability Matters will be on hold for a while, still can send through any mod issues or suggestions and ill get back to it when I return
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