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NPC not looking at each others...


Grumpf

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Posted

Hi everyone,

 

OBLIVION:

 

For whatever reason, now NPCs that I scripted to look at each other do not. Even in conversation they look like zombies looking in front of them... No clue why, and it worked fine yesterday???

 

Anyone has a clue?

Posted

have you set headtracking to off in AI package ?? Not sure if it is the same for oblivion but new vegas and fallout 3 can set head tracking to off in AI package.

Posted

I checked the ini but the strange thing is that I did not modify anything (or maybe i did accidentally [the whole thing]).

 

I'm not sure how that works in Oblivion, I though it was a general setting, how do you do it in NV?

Posted

no it is just an ai package , what typye of package does it have on him, Travel, follow etc.. and in the flags options what is ticked??

Posted

Nope. Don't have that in OB, it's more a general settings. Maybe my ini went wrong but I don't know why...

 

I use look in script, worked fine before, not anymore and it's not part of AI but a direct command...

 

Thanks for your help though.

Posted

Wrong skeleton maybe? I had broken head tracking and mad rolling eyeballs when I installed the total controllable skeleton instead of the controllable one.

 

Also it should be a single ini setting in oblivion.ini, something like bDisableHeadtracking or similar.

Posted

That's probably it!!! I used universal skeleton to test Mktsang enemy armor so let me reverse to the other one!!!

 

Are they aware of it?

 

Thank you both for your help!!!

 

EDIT: Yup,it was the skeleton, thanks!!!

Posted

If you mean the total controllable skeleton disabling head tracking then yes growlf is aware. He did it to stop npc's from doing a head spaz deal. It is one of those compromises that they have to settle for to get the other benefits of that skeleton. You have to do some ini changes and such with that skeleton as is listed on his descriptions page.

 

Most people use the controllable skeleton which requires no ini changes and has no side effects (but it also doesn't have the in game scalable features of the other). :)

 

The things that have to be done to work within this blasted game engine....:(

Posted

Well thank you kind sir. Disabling head tracking is a no go. Major turn off, I never understood why people will do it, except for an all Zombie mod...

 

Sad; as Chain Beast is a good original mod but with the Exorcist behavior of captives it looks just comical...

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