Reverendsi Posted September 8 Posted September 8 Thanks for this mod. For evil play-through this is the mod that make you feel like a REAL bastard. Debauchery skill is an excellent addition. Am having the same small issues as everyone else but has NOT crashed my game. I didn't know this was supposed to be played in Campaign mode, I haven't had any real issues with sandbox but it's good to know it might work even better if I use the right mode! Ideas for events and stuff seem cool. I was a little disappointed that after your slaves are converted, they are little more than baby factories, but honestly you've already done a lot of work and ticked 95% of the boxes. Looking forward to updates and new features .
Under_Formatman Posted September 8 Author Posted September 8 1 hour ago, Reverendsi said: Thanks for this mod. For evil play-through this is the mod that make you feel like a REAL bastard. Debauchery skill is an excellent addition. Am having the same small issues as everyone else but has NOT crashed my game. I didn't know this was supposed to be played in Campaign mode, I haven't had any real issues with sandbox but it's good to know it might work even better if I use the right mode! Ideas for events and stuff seem cool. I was a little disappointed that after your slaves are converted, they are little more than baby factories, but honestly you've already done a lot of work and ticked 95% of the boxes. Looking forward to updates and new features . Thank you for your kind words. Yeah I geniunely hate that people decide to make a medieval game but leave the truth out of it, Medieval life was shitty, filled with corruption and strong people taking what they wanted. Like, I do get the idea of wanting to be a chivalrous knight but if the evil doesn't exist, the idea of chivalry doesn't make much sense. 2
sait1903 Posted Tuesday at 11:53 PM Posted Tuesday at 11:53 PM Hey there, thank you for the mod, however my campaign keeps crashing when NPC gives birth. I have few mods that touching the pregnancy mechanic however I'm not sure which one to blame. loadorder.json
Under_Formatman Posted Wednesday at 03:02 AM Author Posted Wednesday at 03:02 AM (edited) 3 hours ago, sait1903 said: Hey there, thank you for the mod, however my campaign keeps crashing when NPC gives birth. I have few mods that touching the pregnancy mechanic however I'm not sure which one to blame. loadorder.json 541.6 kB · 0 downloads So what happened is that, an npc birthed with either the father or the mother value being null, this is most likely a patch conflict because my mod makes sure this doesn't happen from my code, but my code only checks the npc's player affected, this could be from either betterbandits or lovenotwar since I don't see them having any kind of fallback, you can see mine in this line; Edited Wednesday at 03:02 AM by Under_Formatman
Wing_Ding Posted Wednesday at 07:12 AM Posted Wednesday at 07:12 AM Seems to work for the most part on 1.5.2, but I'm finding an odd bug that causes the game to hard crash on trying to open the character encyclopedia at all. That, or it black screens. Especially doesn't like the workshop mod https://steamcommunity.com/sharedfiles/filedetails/?id=3794626310. Not that big of a problem, rarely ever use it, but just so you know, it's doing that!
sait1903 Posted Wednesday at 10:27 AM Posted Wednesday at 10:27 AM 7 hours ago, Under_Formatman said: So what happened is that, an npc birthed with either the father or the mother value being null, this is most likely a patch conflict because my mod makes sure this doesn't happen from my code, but my code only checks the npc's player affected, this could be from either betterbandits or lovenotwar since I don't see them having any kind of fallback, you can see mine in this line; Thank you for the quick response, I will test it, I hope its love not war mod and not the other.
JohnSmith2000a Posted Friday at 03:49 AM Posted Friday at 03:49 AM On 8/23/2026 at 1:40 AM, Whizkid said: is it possible to also make it that main character is being enslaved, losing also has its consequences rathar than enslaved prisoners, Captivity Events allows main character to be enslaved and capture slaves. thanks for sharing. With the new Blood Feuds that is being added to the game it would make for more powerful storytelling if it becomes a lot more likely that another clan enslaves your character or your clan members after you have enslaved some of their characters. Doing the honorable thing and ransoming another clan's characters might give the main character and their clan members a better chance of avoiding getting enslaved or abused if they get themselves. Naturally some enemies will almost never care about honor and that would include Bandits. Even if you built up a good rep with one set of bandits by always ransoming captives, the rest will still treat your character as a thing to be used and abused and possibly sold. 1
Eyuep Posted Friday at 07:29 PM Posted Friday at 07:29 PM Mod is great so far! I don’t know if you take any suggestions more, but i would also have some. i think there should be more options we should be able to do with the slaves. 1. I was thinking about torturing slaves or beating them 2. maybe use them for some labour works too 3. there should be special slave traders around calradia and each of them have different offers depending on their own culture and the slaves culture perhaps. Also NPCs should be able to enslave as well. This way we would have slavery trading option in a way and the clans could ransom their members in this was as well. 4. slaves can ask for freedom after a while of „service“ Also a option for the enslaver to give them their freedom back, and the slaves can return to their clan after a while in captivity 5. slaves given freedom or which did break free successfully, will remember the player if they was enslaved and will react to the play depending how they was treated, maybe obedient ones will fear the player and give themselves freely to the player back 6. mcm support also would be a nice addition adjusting the chance of some options still thank you for your efforts so far :)
Under_Formatman Posted Saturday at 12:33 AM Author Posted Saturday at 12:33 AM 20 hours ago, JohnSmith2000a said: With the new Blood Feuds that is being added to the game it would make for more powerful storytelling if it becomes a lot more likely that another clan enslaves your character or your clan members after you have enslaved some of their characters. Doing the honorable thing and ransoming another clan's characters might give the main character and their clan members a better chance of avoiding getting enslaved or abused if they get themselves. Naturally some enemies will almost never care about honor and that would include Bandits. Even if you built up a good rep with one set of bandits by always ransoming captives, the rest will still treat your character as a thing to be used and abused and possibly sold. Yeah, I do have plans for Blood Feuds for sure. 5 hours ago, Eyuep said: Mod is great so far! I don’t know if you take any suggestions more, but i would also have some. i think there should be more options we should be able to do with the slaves. 1. I was thinking about torturing slaves or beating them 2. maybe use them for some labour works too 3. there should be special slave traders around calradia and each of them have different offers depending on their own culture and the slaves culture perhaps. Also NPCs should be able to enslave as well. This way we would have slavery trading option in a way and the clans could ransom their members in this was as well. 4. slaves can ask for freedom after a while of „service“ Also a option for the enslaver to give them their freedom back, and the slaves can return to their clan after a while in captivity 5. slaves given freedom or which did break free successfully, will remember the player if they was enslaved and will react to the play depending how they was treated, maybe obedient ones will fear the player and give themselves freely to the player back 6. mcm support also would be a nice addition adjusting the chance of some options still thank you for your efforts so far Good suggestions, 1 is already planned, 2 and 3 are a bit long shots right now but certainly something similliar will exist. 4 can be added, simple enough. 5 already is somewhat in the mod currently, if you get defeated in battle, slaves get released and assimilated slaves go to nearby villages or cities instead of going back to their clan and wait for you to reclaim them back for a few days, and if you are unable to do so, they go back to their old clan. 6 will be added for sure later on.
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