elvslayer Posted September 3 Posted September 3 I’m also encountering a bug where my skills disappear at some point; restarting the game restores the skill slots, but the skill levels and focus get reset. Even checking the logs shows no changes. There might be an issue with another skill-related mod, but for now, I’ve placed this one at the very end of the load order.
TheRedArcher Posted September 3 Posted September 3 (edited) 4 hours ago, elvslayer said: I’m also encountering a bug where my skills disappear at some point; restarting the game restores the skill slots, but the skill levels and focus get reset. Even checking the logs shows no changes. There might be an issue with another skill-related mod, but for now, I’ve placed this one at the very end of the load order. After doing a restart the skill (and scrollbar) are both back but its at level 0. Spoiler lets see what happens when I level it up.. I level it to level 1 again and it didn't disappear this time. No clue what caused it the first time. Edited September 3 by TheRedArcher
starfarts Posted September 3 Posted September 3 Oh wow I thought I'd never see this again after the dead nexus page, can't believe I didn't check here sooner. My main question is with the slave faction. How exactly does it operate? Who and where is the overseer? Can I interact with it? I feel like as of now, I release a slave or accidentally ransom them, they just go off into the world and I never see them again. The child usually "is lost" as well. Is there a way to have a slave in the slave faction, but NOT as a prisoner? I accidentally ransom most of mine because I'm a total moron. Love this mod though! I get really into my revenge headcanon/RP and this lets me take out my frustrations even more.
Under_Formatman Posted September 3 Author Posted September 3 1 hour ago, starfarts said: Oh wow I thought I'd never see this again after the dead nexus page, can't believe I didn't check here sooner. My main question is with the slave faction. How exactly does it operate? Who and where is the overseer? Can I interact with it? I feel like as of now, I release a slave or accidentally ransom them, they just go off into the world and I never see them again. The child usually "is lost" as well. Is there a way to have a slave in the slave faction, but NOT as a prisoner? I accidentally ransom most of mine because I'm a total moron. Love this mod though! I get really into my revenge headcanon/RP and this lets me take out my frustrations even more. The Slave faction operates as a dummy faction, the overseer of it doesn't exist in the world and the faction itself has no AI so never goes on wars or goes for peace, When you release a slave or you lose a fight and your slaves get automatically released, they go to the nearest settlement where they got released and stay there for a few days, you need to get them back in like 10-20 days or otherwise they dissapear fully (IF they were a generated NPC, if it was an already existing NPC like Corain or Rheaga, then they just return back to their old clan). Also you can decide whether or not to keep the child by talking with the assimilated npcs. 1
starfarts Posted September 3 Posted September 3 54 minutes ago, Under_Formatman said: The Slave faction operates as a dummy faction, the overseer of it doesn't exist in the world and the faction itself has no AI so never goes on wars or goes for peace, When you release a slave or you lose a fight and your slaves get automatically released, they go to the nearest settlement where they got released and stay there for a few days, you need to get them back in like 10-20 days or otherwise they dissapear fully (IF they were a generated NPC, if it was an already existing NPC like Corain or Rheaga, then they just return back to their old clan). Also you can decide whether or not to keep the child by talking with the assimilated npcs. Thanks for the detailed response, I appreciate it! I get all that, but is there a way to have a child be part of the slave faction and still remain in the game without claiming him to my real clan? I don't want to have no bastard in my faction! But it would be nice if they still existed.
TheRedArcher Posted September 3 Posted September 3 20 minutes ago, starfarts said: Thanks for the detailed response, I appreciate it! I get all that, but is there a way to have a child be part of the slave faction and still remain in the game without claiming him to my real clan? I don't want to have no bastard in my faction! But it would be nice if they still existed. I haven't tried them together but you may want to look into this mod: https://www.nexusmods.com/mountandblade2bannerlord/mods/12647
starfarts Posted September 3 Posted September 3 (edited) 39 minutes ago, TheRedArcher said: I haven't tried them together but you may want to look into this mod: https://www.nexusmods.com/mountandblade2bannerlord/mods/12647 What the fuck..... This is what being stupid does to you lmao. I could have SWORN that mod's function was included in this one! Do you know if it coexists well with CiD? The description makes it seem like it won't. Edited September 3 by starfarts
TheRedArcher Posted September 3 Posted September 3 9 minutes ago, starfarts said: What the fuck..... This is what being stupid does to you lmao. I could have SWORN that mod's function was included in this one! Do you know if it coexists well with CiD? The description makes it seem like it won't. Sorry I have no idea, but a compatibility patch should be possible! It looks like it was compiled for 1.4.5 and Chivalry-is-dead requires 1.4.7-1.4.8 but it's worth a shot
Under_Formatman Posted September 4 Author Posted September 4 9 hours ago, starfarts said: Thanks for the detailed response, I appreciate it! I get all that, but is there a way to have a child be part of the slave faction and still remain in the game without claiming him to my real clan? I don't want to have no bastard in my faction! But it would be nice if they still existed. I guess I could, but that would lead to alot of clutter NPCs running around, think about it, you already make alot of NPCs pregant, and now there are 50+ random mercenery lords running around the place. It might also lead to lag. You can already have bastard children btw, you just need to not assimilate the NPC, when they escape while being pregnant, they will return to their clan and birth your bastard child into their own clan.
Under_Formatman Posted September 4 Author Posted September 4 (edited) Next update is on the works, it will focus on; --Guaranteed -Companion events -Full virginity compability with all mods that use hotscenes. -5 new perks to the Debauchery skill. -Forced abortions (with possible custom animations, nothing too graphic, more like player putting a foot over the npc's belly while they lay low.) --Not Guaranteed for next update. (But possible to come later on.) -All NPCs having different sexual stats like Boob sensivity, Pussy tightness, Dick size, etc. viewable in a custom menu. -Assigning assimilated slaves jobs in keeps, like Cock-sleeve, Bedwarmer, Free-use Maid, etc. -Ability to buy NPCs into marriage via talking with their Clan leader, the clan leader will have to have some certain evil traits for the option to show. -Ability to sneak into keeps at night in a stealth mission, and rape any lord/lady NPCs after successfully clearing the keep silently. -a new Unarmed skill like Debauchery. Edited September 4 by Under_Formatman 2
TheRedArcher Posted September 4 Posted September 4 (edited) 1 hour ago, Under_Formatman said: Next update is on the works, it will focus on; --Guaranteed -Companion events -Full virginity compability with all mods that use hotscenes. -5 new perks to the Debauchery skill. -Forced abortions (with possible custom animations, nothing too graphic, more like player putting a foot over the npc's belly while they lay low.) --Not Guaranteed for next update. (But possible to come later on.) -All NPCs having different sexual stats like Boob sensivity, Pussy tightness, Dick size, etc. viewable in a custom menu. -Assigning assimilated slaves jobs in keeps, like Cock-sleeve, Bedwarmer, Free-use Maid, etc. -Ability to buy NPCs into marriage via talking with their Clan leader, the clan leader will have to have some certain evil traits for the option to show. -Ability to sneak into keeps at night in a stealth mission, and rape any lord/lady NPCs after successfully clearing the keep silently. -a new Unarmed skill like Debauchery. May I ask, what is the idea behind the Unarmed skilled tree? Is it for the stealth missions or you use it to beat unruly slaves who try to escape? Will companion events include events specifically for former-slaves-at-100-obedience turned companions or companions in general? Edited September 4 by TheRedArcher
Under_Formatman Posted September 4 Author Posted September 4 1 hour ago, TheRedArcher said: May I ask, what is the idea behind the Unarmed skilled tree? Is it for the stealth missions or you use it to beat unruly slaves who try to escape? Will companion events include events specifically for former-slaves-at-100-obedience turned companions or companions in general? Like a normal gameplay unarmed skill tree, monk playthrough basically, I always wanted to do that in bannerlord. Companion events will include both former-assimilated and in general. 1
starfarts Posted September 5 Posted September 5 3 hours ago, Under_Formatman said: Like a normal gameplay unarmed skill tree, monk playthrough basically, I always wanted to do that in bannerlord. Companion events will include both former-assimilated and in general. Someone beat you to that by a few days. I've been using this and it's absolutely amazing. 1
Under_Formatman Posted September 5 Author Posted September 5 6 hours ago, starfarts said: Someone beat you to that by a few days. I've been using this and it's absolutely amazing. Okay that's peak. Thank you for showing me this. 🙏
starfarts Posted September 5 Posted September 5 1 hour ago, Under_Formatman said: Okay that's peak. Thank you for showing me this. 🙏 Combine it with extreme ragdoll like the dev suggests and it becomes the ultimate power fantasy.
vivalavida111 Posted September 5 Posted September 5 Really nice mod, but seems like it does not work with any mod that overwrites prisoners' conversation, such as CE defaults, maybe it is better to add a overwrite feature to the mod or to trigger stuffs via events only.
TheRedArcher Posted September 5 Posted September 5 7 hours ago, Under_Formatman said: Okay that's peak. Thank you for showing me this. 🙏 By investigating that mod (which adds a skill to the game) you might find out why the current implementation of the debauchery skill keeps disappearing. 1
jhart280 Posted September 6 Posted September 6 (edited) whenever i use hotscences the game crahses before even starting when i remove hotscences someway the game dosent crash am i doing something wrong when instaling (chivlary is dead is at the bottom like it said) (mcm menu is causing bug idk why) Edited September 6 by jhart280
Under_Formatman Posted September 6 Author Posted September 6 39 minutes ago, jhart280 said: whenever i use hotscences the game crahses before even starting when i remove hotscences someway the game dosent crash am i doing something wrong when instaling (chivlary is dead is at the bottom like it said) (mcm menu is causing bug idk why) 1- Which version of Bannerlord? (It needs to be between 1.4.7 - 1.4.8) 2- Which version of HotScenes? 3- Which version of Harmony? 4- Are you on Sandbox or Campaign? (Sandbox doesn't work with this mod.)
jhart280 Posted September 6 Posted September 6 6 minutes ago, Under_Formatman said: 1- Which version of Bannerlord? (It needs to be between 1.4.7 - 1.4.8) 2- Which version of HotScenes? 3- Which version of Harmony? 4- Are you on Sandbox or Campaign? (Sandbox doesn't work with this mod.) Oh ive been using sandbox didnt realize that
dudeofculture Posted September 6 Posted September 6 Why is the campaign mode made necessary? Most mods work fine in both campaign and sandbox. I fail to see why this would require to have campaign. It gives nothing except the main quest (dragon banner which is quite a nuisance anyway) and couple of family members. Many users would be happy if this was working in sandbox mode too.
Under_Formatman Posted September 6 Author Posted September 6 9 hours ago, dudeofculture said: Why is the campaign mode made necessary? Most mods work fine in both campaign and sandbox. I fail to see why this would require to have campaign. It gives nothing except the main quest (dragon banner which is quite a nuisance anyway) and couple of family members. Many users would be happy if this was working in sandbox mode too. Erm actually ☝️ 🤓 Most mods are made for campaign due to most codes being in the campaign module, however most of them also do not handle in specific event checks or encylopedia manipulation, for that reason they work fine in both but the reality of the situation is that. As you can see here codebase lives in "CampaignEvents" and sandbox uses half of this structure, making it sometimes break due to it having some of these functions cloned in it's own module dll. Is sandbox compability possible? Short answer, yes. Long answer, I am too lazy to make it work on both modules, however with the new overhaul to sandbox in 1.5 I might make it sandbox compatible. I hope that answers your question. ^^ 1
TheRedArcher Posted September 7 Posted September 7 I'm looking forward to more events in next update! Not sure how hard it will be to fix the debauchery skill... hows progress?
Under_Formatman Posted September 8 Author Posted September 8 9 hours ago, TheRedArcher said: I'm looking forward to more events in next update! Not sure how hard it will be to fix the debauchery skill... hows progress? Progress is; -Companion events. (1/4) -Full virginity compability with all mods that use hotscenes. (Done) -5 new perks to the Debauchery skill. (1/5) -Forced abortions (with possible custom animations, nothing too graphic, more like player putting a foot over the npc's belly while they lay low.) (Done) 2
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