hoglin Posted yesterday at 01:27 AM Posted yesterday at 01:27 AM SL Gameplay Effects Workshop View File A collection of small mods adding some gameplay interactions for SexLab users. Find the description of each mod below. Global Requirements: You will need the following mods in addition to whatever extra requirements are listed in the individual mods: PO3 Papyrus Extender MCM Helper SexLab Atronach Magicka Restore Extra Requirements: SLSO or P+ (listens for SexLabOrgasmSeparate event) Features: Spoiler Implements the "mana transfer" hentai trope If the player character has the Atronach Stone perk, applies a restore magicka effect when inseminated in a vaginal SexLab scene. The strength and duration of the effect is dependent on the race of the partner actor. Humanoids: 1 magicka per second for 60 seconds, Horses and Daedra: 3 magicka per second for 300 seconds, other creatures: 1 magicka per second for 120 seconds You can disable the Atronach Stone perk requirement in the MCM if desired Simple Vampire Effects Extra Requirements: SLSO or P+ (listens for SexLabOrgasmSeparate event) Features: Spoiler If the player character is not a vampire: adds a 20% chance (configurable in MCM) for the player to contract Sanguinare Vampiris in scenes with vampire partner(s) when orgasm is detected on the partner Additionally, if the player character is a vampire: feed when orgasm is detected on the male partner. This function can be toggled in MCM. (I haven't tested this effect, but it's a simple implementation calling a vanilla function so it should work) Be careful using this with mods like Requiem that increase the damage done by traps. I'm casting the trap version of Sanguinare Vampiris since I couldn't get the regular one to work, but both versions are identical in vanilla Size Based Bonus Enjoyment Features: Spoiler Implements a similar 'size queen' mechanic as present in SexLab Survival, but on the basis of Actor Race If the mod is enabled in MCM, the player character's Enjoyment in a given SexLab scene will be increased accordingly: A moderate bonus for scenes with large races Frost Atronachs, Storm Atronachs, Bears, Chaurus Reapers, Sabre Cats, Trolls, Vampire Lords, Werebeasts, Dwarven Centurions, Elks, Gargoyles A somewhat larger bonus for scenes with huge races Dragons, Giant Frostbite Spiders, Giants, Horses, Mammoths, Lurkers If you disagree with the above categorization or want to add more races, you can modify the FormLists in xEdit The default base values are based on SexLab Survival (10 and 20 respectively). You can set the bonus value for calculations for either size category in the MCM (up to 100) Note: the mod calls AdjustEnjoyment from the sslActorAlias script, which modifies the BaseEnjoyment value that goes on to be used in various calculations SkillUp Features: Spoiler Adds a chance for one of the player character's skills to increment by 1 at the end of a SexLab scene depending on the level difference between the player and the partner Which skill is incremented depends on the animation type and the race of the partner actor If the animation is non-penetrative: Two-Handed: Troll, Werebeast, Dragon, Elk, Bear, Horse, Giant, Mammoth, Lurker One-Handed: any other non-humanoid race If the animation is penetrative: Enchanting: Dwarven Centurion, Dwarven Ballista, Dwarven Spider, Ash Guardian, Forgemaster, Magic Anomaly Conjuration: Flame Atronach, Frost Atronach, Storm Atronach, Skeleton, Death Hound, Gargoyle, Vampire Lord, Dremora, Draugr, Lurker, Seeker, Wisp, Dragon Priest, Ash Spawn, Hagraven, Ghost creatures Alchemy: Chaurus, Ash Hopper, Netch, Frostbite Spider, Slaughterfish, Nix Hound Heavy Armor: if the player character's Heavy Armor skill is higher than their Light Armor skill, and the partner is any other creature race Light Armor: if the player character's Light Armor skill is higher than their Heavy Armor skill, and the partner is any other creature race Any animation: Speechcraft: any humanoid NPC The probability is given by a curve: Level Difference, Skillup Chance +15, 100.00% +10, 69.44% +5, 44.44% 0, 25.00% -5, 11.11% -10, 2.78% -15, 0.00% At the moment it seems like the usual skill up message doesn't appear when the skill is incremented. I have no idea why, since I'm using the same function that the vanilla game does when awarding skill points as quest rewards. If you know, please write in the thread Climax Buffs for Creature Encounters Extra Requirements: SLSO or P+ (listens for SexLabOrgasmSeparate event) Features: Spoiler Adds a few gameplay buffs that the player character can receive upon climax during SexLab scenes with creatures An effect will only be applied one time per encounter The beneficial effects do not stack with one another, and depend on the race of the partner creature. Each buff lasts 90 mins Some examples: - Recently Stretched - Regenerate Stamina: 15%, Fortify Stamina: 50, for 90min - 20% chance to be applied by Horses. 75% chance to be applied by Giants - Recently Ravished - Regenerate Health: 15%, Fortify Health: 50, for 90min - 50% chance to be applied by Trolls - Recently Deep-Penetrated - Regenerate Magicka: 15%, Fortify Magicka: 50, for 90min - 80% chance to be applied by Horses. 50% chance to be applied by Trolls. 25% chance to be applied by Giants - Trembling Step (detrimental effect, can be toggled in MCM) - Slow: 25% for 10min - 100% chance to be applied by Horses, Trolls, Giants Simple Shrines Extra Requirements: Sexlab Aroused or OSLAroused Features: Spoiler It's like SexLab Shrines except with a much simpler implementation, and no settings or MCM. It should also be perfectly compatible with mods that edit shrines and the TempleBlessingScript Once a day, praying to a shrine will increase Purity by 1, reduce Lewdness by 10, and reduce Arousal by 100 (same settings as SexLab Shrines defaults). Editing these values is possible using xEdit (they are set as Global Variables) The mod works by listening for the CureDiseaseEffect being applied to the player. This effect is only used by shrines. An incompatibility will arise if you have a mod that removes this effect from the shrine spell (such as Requiem, but there are already mods that reverse that change) The cooldown is tracked by an active effect on the player character lasting 24 in-game hours at timescale 20. At timescale 10 the cooldown lasts 12 in-game hours Submitter hoglin Submitted 08/21/26 Category Misc Sex Requirements Regular Edition Compatible No Install Instructions 1
zer02 Posted yesterday at 01:53 PM Posted yesterday at 01:53 PM Какие либо эффекты из упомянутых вами в описании - работают с напарниками ?
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