Bluegunk Posted Friday at 01:36 PM Posted Friday at 01:36 PM (edited) Can anyone tell me why on earth poor Neiva (along with some other followers) enter this spin cycle? https://www.youtube.com/watch?v=oYjMr9Utfvs Edited Sunday at 04:55 PM by Bluegunk
traison Posted Friday at 03:50 PM Posted Friday at 03:50 PM I would say that's actor collisions or navmesh snapping. There's an example in SL for how to get actors to behave and align. Which mod is doing that?
Bluegunk Posted Friday at 05:27 PM Author Posted Friday at 05:27 PM Hi Traison It's the ol' "Hug Me" mod from ancient times. It's never caused me this bother before at all, leaving me wondering what caused it. I've been trying Faster HTD settings, etc.
Gukahn Posted Friday at 05:32 PM Posted Friday at 05:32 PM (edited) This reminds me of how you can trigger the creepy floor guy.. She's glitching through something like Traison said. Does it happen a lot? If so are there any particular things that might be similiar to each case, like being outside or having an uneven ground? When a character suddenly changes their position level (Fucking language barrier.. As if they step on an bigger rock and ain't on your eyelevel no more), similiar things can happen that's why I am asking. Nothing to do with the question but your game would burn my pc to crisps.. So many physics.. Jealousy is a B.) Edited Friday at 05:33 PM by Gukahn
Bluegunk Posted Friday at 06:41 PM Author Posted Friday at 06:41 PM Thanks. It's Neiva that's the worst. But she is shorter. But I've had that mod for years without this problem. I'm puzzled why it has suddenly started happening.
traison Posted Friday at 07:47 PM Posted Friday at 07:47 PM 1 hour ago, Bluegunk said: I'm puzzled why it has suddenly started happening. Pandora and/or behaviour file generators in general. 2 hours ago, Bluegunk said: It's the ol' "Hug Me" mod from ancient times. Inspecting it currently. Nothing obvious spotted so far except that the scripts are extremely simple.
traison Posted Friday at 07:58 PM Posted Friday at 07:58 PM (edited) There's no AI packages, no convoluted scripts or quests. All this thing does is call PlayIdleWithTarget and add a few dialogue options. I think what I'd do in this case is create a debug spell that I can cast on someone far away and have it call PlayIdleWithTarget. I'd be interested in seeing if this function will make the actors approach eachother before playing the idle, or if they will teleport to either actor. Cast the LL Debug Other Spell on someone far away and see what happens: If they walk to eachother before the IDLE, then your problem is most likely in the behaviour files or the AI packages this function applies to the NPC that's walking. The range of when the package completes might be far too short. MIC might be able to see the package, assuming it's not some hidden built-in thing. You can also rebuild behaviour files with FNIS and test again. If they teleport then unfortunately I do not know what the problem is. Edit: Some kind of script latency? Edit again: The ll_debug spell is broken. Missing the IDLE reference. Fixing... Edit again: Fixed. Turns out it helps a lot when you save your changes in xEdit before shipping the mod out. ll_debug.7z Edited Friday at 08:05 PM by traison
Bluegunk Posted Friday at 08:02 PM Author Posted Friday at 08:02 PM (edited) 5 minutes ago, traison said: There's no AI packages, no convoluted scripts or quests.... Thank you very much for this. I'll try this tomorrow morning; I'm pretty much wrapped up for this evening and doing other stuff now. I'll let you know how I get on. Cheers! Edited Friday at 08:03 PM by Bluegunk
traison Posted Friday at 08:05 PM Posted Friday at 08:05 PM 2 minutes ago, Bluegunk said: Thank you very much for this. I'll try this tomorrow morning; I'm pretty much wrapped up for this evening and doing other stuff now. I'll let you know how I get on. Cheers! Download it again. Previous upload was borked. See edits. 1
Bluegunk Posted Saturday at 11:49 AM Author Posted Saturday at 11:49 AM Thanks. "LL Other" causes the player to slide swiftly into place before the hug animation. "LL Self" causes the player to rotate 180 degrees and nothing else happens! So if the first test is the "teleportation" then it looks like another source of the problem. My Elephant Latency tests are usually around 90-120.
traison Posted Saturday at 12:54 PM Posted Saturday at 12:54 PM The way my script is setup is to call PlayIdleWithTarget on the spell caster, with the Actor parameter set to the target. In other words, the callee slides to the Actor parameter: player slides to the NPC. In the hugging mod the callee is the speaker, and the Actor parameter is the player. Thus it makes sense that the NPC being hugged is the one jittering because that's the one doing the sliding. I would swap the Actor parameter and the callee around in the hugging mod, then the player slides to the NPC. hugMeQuestScript.pex
Bluegunk Posted Saturday at 01:21 PM Author Posted Saturday at 01:21 PM Thanks. I see no change in the behaviours. the player slides swiftly to Neiva and the hug occurs. No jittering, though.
traison Posted Saturday at 01:35 PM Posted Saturday at 01:35 PM 13 minutes ago, Bluegunk said: I see no change in the behaviours. ... No jittering, though. Was there something else?
Bluegunk Posted Saturday at 02:55 PM Author Posted Saturday at 02:55 PM (edited) Nothing else. On casting Other, player slides (not walks) swiftly to Neiva and they hug. No jittering, though. Edited Saturday at 03:16 PM by Bluegunk
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now