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The Hug Spin Cycle - spun down and closed.


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Posted

I would say that's actor collisions or navmesh snapping. There's an example in SL for how to get actors to behave and align. Which mod is doing that?

Posted

Hi Traison

 

It's the ol' "Hug Me" mod from ancient times.  It's never caused me this bother before at all, leaving me wondering what caused it. I've been trying Faster HTD settings, etc.

Posted (edited)

This reminds me of how you can trigger the creepy floor guy.. She's glitching through something like Traison said. 

Does it happen a lot? If so are there any particular things that might be similiar to each case, like being outside or having an uneven ground?

When a character suddenly changes their position level (Fucking language barrier.. As if they step on an bigger rock and ain't on your eyelevel no more), similiar things can happen that's why I am asking. 

 

Nothing to do with the question but your game would burn my pc to crisps.. So many physics.. Jealousy is a B.) 

Edited by Gukahn
Posted

Thanks.  It's Neiva that's the worst. But she is shorter.  

But I've had that mod for years without this problem. I'm puzzled why it has suddenly started happening.

Posted
1 hour ago, Bluegunk said:

I'm puzzled why it has suddenly started happening.

 

Pandora and/or behaviour file generators in general.

 

2 hours ago, Bluegunk said:

It's the ol' "Hug Me" mod from ancient times.

 

Inspecting it currently. Nothing obvious spotted so far except that the scripts are extremely simple.

Posted (edited)

There's no AI packages, no convoluted scripts or quests. All this thing does is call PlayIdleWithTarget and add a few dialogue options. I think what I'd do in this case is create a debug spell that I can cast on someone far away and have it call PlayIdleWithTarget. I'd be interested in seeing if this function will make the actors approach eachother before playing the idle, or if they will teleport to either actor.

 

Cast the LL Debug Other Spell on someone far away and see what happens:

  1. If they walk to eachother before the IDLE, then your problem is most likely in the behaviour files or the AI packages this function applies to the NPC that's walking. The range of when the package completes might be far too short. MIC might be able to see the package, assuming it's not some hidden built-in thing. You can also rebuild behaviour files with FNIS and test again.
  2. If they teleport then unfortunately I do not know what the problem is. Edit: Some kind of script latency?

 

Edit again: The ll_debug spell is broken. Missing the IDLE reference. Fixing...

 

Edit again: Fixed. Turns out it helps a lot when you save your changes in xEdit before shipping the mod out.

 

ll_debug.7z

Edited by traison
Posted (edited)
5 minutes ago, traison said:

There's no AI packages, no convoluted scripts or quests....

 

Thank you very much for this.  I'll try this tomorrow morning; I'm pretty much wrapped up for this evening and doing other stuff now.

I'll let you know how I get on.

Cheers!

Edited by Bluegunk
Posted
2 minutes ago, Bluegunk said:

Thank you very much for this.  I'll try this tomorrow morning; I'm pretty much wrapped up for this evening and doing other stuff now.

I'll let you know how I get on.

Cheers!

 

Download it again. Previous upload was borked. See edits.

Posted

Thanks.  "LL Other" causes the player to slide swiftly into place before the hug animation. 

              "LL Self" causes the player to rotate 180 degrees and nothing else happens!

 

So if the first test is the "teleportation" then it looks like another source of the problem.  My Elephant Latency tests are usually around 90-120.

Posted

The way my script is setup is to call PlayIdleWithTarget on the spell caster, with the Actor parameter set to the target. In other words, the callee slides to the Actor parameter: player slides to the NPC. In the hugging mod the callee is the speaker, and the Actor parameter is the player. Thus it makes sense that the NPC being hugged is the one jittering because that's the one doing the sliding.

 

I would swap the Actor parameter and the callee around in the hugging mod, then the player slides to the NPC.

hugMeQuestScript.pex

Posted (edited)

Nothing else.  On casting Other, player slides (not walks) swiftly to Neiva and they hug. No jittering, though.

Edited by Bluegunk
  • Bluegunk changed the title to The Hug Spin Cycle - spun down and closed.

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